Difference between revisions of "Sega Forum"

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{{stub}}'''Sega Forum''' was [[Sega of America]]'s online presence available through the CompuServe network. It opened in November 1994{{intref|Press release: 1994-11-02: Sega goes on-line with CompuServe & World Wide Web}} as an early means of online communcation between Sega and its customers.
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{{stub}}'''Sega Forum''' was [[Sega of America]]'s online presence available through the CompuServe network. It opened in November 1994{{intref|Press release: 1994-11-02: Sega goes on-line with CompuServe & World Wide Web}} as an early means of online communcation between Sega and its customers and could be accessed by visiting "GO SEGA".
  
 
Sega offered a "stream" of meetings through the service across 1994, starting with a presentation with [[Tom Kalinske]] on 7th November, [[Roger Hector]] on the 15th, [[Joe Miller]] on the 18th and the developers behind the [[Sega 32X]] version of ''[[Doom]]'' on the 30th{{intref|Press release: 1994-11-02: Sega goes on-line with CompuServe & World Wide Web}}.
 
Sega offered a "stream" of meetings through the service across 1994, starting with a presentation with [[Tom Kalinske]] on 7th November, [[Roger Hector]] on the 15th, [[Joe Miller]] on the 18th and the developers behind the [[Sega 32X]] version of ''[[Doom]]'' on the 30th{{intref|Press release: 1994-11-02: Sega goes on-line with CompuServe & World Wide Web}}.

Revision as of 09:00, 15 November 2024

SegaForum title.png

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Sega Forum was Sega of America's online presence available through the CompuServe network. It opened in November 1994[1] as an early means of online communcation between Sega and its customers and could be accessed by visiting "GO SEGA".

Sega offered a "stream" of meetings through the service across 1994, starting with a presentation with Tom Kalinske on 7th November, Roger Hector on the 15th, Joe Miller on the 18th and the developers behind the Sega 32X version of Doom on the 30th[1].

Very little from this service has survived, though it is known to have kept operating into at least 1996.

Magazine articles

Main article: Sega Forum/Magazine articles.

Promotional material

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Print advert in Sega Visions (US) #23: "February/March 1995" (199x-xx-xx)
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Photo gallery

References