Difference between revisions of "Sega Forum"
From Sega Retro
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Sega offered a "stream" of meetings through the service across 1994, starting with a presentation with [[Tom Kalinske]] on 7th November, [[Roger Hector]] on the 15th, [[Joe Miller]] on the 18th and the developers behind the [[Sega 32X]] version of ''[[Doom]]'' on the 30th{{intref|Press release: 1994-11-02: Sega goes on-line with CompuServe & World Wide Web}}. | Sega offered a "stream" of meetings through the service across 1994, starting with a presentation with [[Tom Kalinske]] on 7th November, [[Roger Hector]] on the 15th, [[Joe Miller]] on the 18th and the developers behind the [[Sega 32X]] version of ''[[Doom]]'' on the 30th{{intref|Press release: 1994-11-02: Sega goes on-line with CompuServe & World Wide Web}}. | ||
− | Very little from this service has survived, though it is known to have kept operating into at least | + | Very little from this service has survived, though it is known to have kept operating into at least 1997. |
==Magazine articles== | ==Magazine articles== |
Revision as of 09:02, 15 November 2024
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Sega Forum was Sega of America's online presence available through the CompuServe network. It opened in November 1994[1] as an early means of online communcation between Sega and its customers and could be accessed by visiting "GO SEGA".
Sega offered a "stream" of meetings through the service across 1994, starting with a presentation with Tom Kalinske on 7th November, Roger Hector on the 15th, Joe Miller on the 18th and the developers behind the Sega 32X version of Doom on the 30th[1].
Very little from this service has survived, though it is known to have kept operating into at least 1997.
Magazine articles
- Main article: Sega Forum/Magazine articles.
Promotional material
Print advert in Sega Visions (US) #23: "February/March 1995" (199x-xx-xx)