Difference between revisions of "Mizubaku Daibouken"
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==Gameplay== | ==Gameplay== | ||
− | The game is a side-scrolling platform game played as the hippopotamus Hipopo, who travels through the land of Woody Lake throwing water bombs (called "mizubaku") and rescuing other hippos. The water bombs are primarily used to soak and disable enemies, but they can also extinguish fire (which is frequently used by enemies as an attack), water plants to cause them to grow (so they can be used as platforms), make watermills and other mechanical devices move | + | The game is a side-scrolling platform game played as the hippopotamus Hipopo, who travels through the land of Woody Lake throwing water bombs (called "mizubaku") and rescuing other hippos. The water bombs are primarily used to soak and disable enemies, but they can also extinguish fire (which is frequently used by enemies as an attack), water plants to cause them to grow (so they can be used as platforms), and make watermills and other mechanical devices move. There is a two-player alternating mode where players take turns. |
Hipopo moves with {{left}} or {{right}}. He jumps by pressing {{B}} and jumps higher when the button is held for longer. He throws a water bomb by pressing {{A}} or {{C}}, which is a big bubble that is thrown in an arc and bounces along the ground before eventually bursting into a small stream of water. Water bombs instantly burst when they hit an enemy, and any enemies caught in the flood are soaked and stunned. They can then be kicked (by walking into them), which defeats them. Kicked enemies can roll into other enemies (soaked or otherwise) and defeat them as well. More points are awarded when multiple enemies are knocked out in a chain, with a special bonus awarded for five or more enemies. Undefeated enemies dry out and recover after a short time period. Both Hipopo and enemies slide when standing in the water stream from an exploded water bomb. | Hipopo moves with {{left}} or {{right}}. He jumps by pressing {{B}} and jumps higher when the button is held for longer. He throws a water bomb by pressing {{A}} or {{C}}, which is a big bubble that is thrown in an arc and bounces along the ground before eventually bursting into a small stream of water. Water bombs instantly burst when they hit an enemy, and any enemies caught in the flood are soaked and stunned. They can then be kicked (by walking into them), which defeats them. Kicked enemies can roll into other enemies (soaked or otherwise) and defeat them as well. More points are awarded when multiple enemies are knocked out in a chain, with a special bonus awarded for five or more enemies. Undefeated enemies dry out and recover after a short time period. Both Hipopo and enemies slide when standing in the water stream from an exploded water bomb. | ||
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Before it is thrown, the bubble is small but grows slightly larger if it is not immediately thrown (so they are small if the player throws multiple water bombs in quick succession). Hipopo can inflate a bigger bubble by holding {{A}} or {{C}} before throwing. Larger bubbles explode into bigger floods of water. There are power-ups that upgrade Hipopo's water bombs as well. | Before it is thrown, the bubble is small but grows slightly larger if it is not immediately thrown (so they are small if the player throws multiple water bombs in quick succession). Hipopo can inflate a bigger bubble by holding {{A}} or {{C}} before throwing. Larger bubbles explode into bigger floods of water. There are power-ups that upgrade Hipopo's water bombs as well. | ||
− | Outdoor levels start in daylight but get darker as time passes. Like ''[[The NewZealand Story]]'', every level has a soft timer where an invincible flying enemy, a grim reaper with a clown face, chases Hipopo if the player takes too long to finish. | + | Outdoor levels start in daylight but get darker as time passes. Like ''[[The NewZealand Story]]'', every level has a soft timer where an invincible flying enemy, a grim reaper with a clown face, chases Hipopo if the player takes too long to finish. There are numerous hidden rooms throughout the rounds. |
Hipopo loses a life if he is hit by an enemy or a hazard (including fire), respawning nearby but losing any upgrade effects. He is not harmed if he falls into water because he wears a lifebuoy when in water. The game ends if Hipopo loses all of his lives but can be continued a limited number of times. Extra lives are given at 30,000 and 100,000 points, though this can be adjusted in the options. The player can also set the difficulty level (Easy, Normal, Hard, and Very Hard) and the starting number of lives (between 2 and 5) in the options. | Hipopo loses a life if he is hit by an enemy or a hazard (including fire), respawning nearby but losing any upgrade effects. He is not harmed if he falls into water because he wears a lifebuoy when in water. The game ends if Hipopo loses all of his lives but can be continued a limited number of times. Extra lives are given at 30,000 and 100,000 points, though this can be adjusted in the options. The player can also set the difficulty level (Easy, Normal, Hard, and Very Hard) and the starting number of lives (between 2 and 5) in the options. |
Latest revision as of 08:51, 1 January 2025
Mizubaku Daibouken | ||||||||||
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System(s): Sega Saturn | ||||||||||
Publisher: Ving | ||||||||||
Developer: Ving | ||||||||||
Licensor: Taito | ||||||||||
Original system(s): Taito F2 System | ||||||||||
Sound driver: SCSP/CD-DA (20 tracks) | ||||||||||
Genre: Action[1][2] | ||||||||||
Number of players: 1-2 | ||||||||||
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Mizubaku Daibouken (ミズバク大冒険) is an arcade game originally developed by Taito. It was ported to the Sega Saturn exclusively for Japan in 1998. Other versions of the game are known as Liquid Kids in the West.
Contents
Story
Hipopo, a hippopotamus, must journey across the land of Woody Lake to rescue the animals who have been kidnapped by the demon Fire Satan, including his girlfriend Tamasun.
Gameplay
The game is a side-scrolling platform game played as the hippopotamus Hipopo, who travels through the land of Woody Lake throwing water bombs (called "mizubaku") and rescuing other hippos. The water bombs are primarily used to soak and disable enemies, but they can also extinguish fire (which is frequently used by enemies as an attack), water plants to cause them to grow (so they can be used as platforms), and make watermills and other mechanical devices move. There is a two-player alternating mode where players take turns.
Hipopo moves with or . He jumps by pressing and jumps higher when the button is held for longer. He throws a water bomb by pressing or , which is a big bubble that is thrown in an arc and bounces along the ground before eventually bursting into a small stream of water. Water bombs instantly burst when they hit an enemy, and any enemies caught in the flood are soaked and stunned. They can then be kicked (by walking into them), which defeats them. Kicked enemies can roll into other enemies (soaked or otherwise) and defeat them as well. More points are awarded when multiple enemies are knocked out in a chain, with a special bonus awarded for five or more enemies. Undefeated enemies dry out and recover after a short time period. Both Hipopo and enemies slide when standing in the water stream from an exploded water bomb.
Before it is thrown, the bubble is small but grows slightly larger if it is not immediately thrown (so they are small if the player throws multiple water bombs in quick succession). Hipopo can inflate a bigger bubble by holding or before throwing. Larger bubbles explode into bigger floods of water. There are power-ups that upgrade Hipopo's water bombs as well.
Outdoor levels start in daylight but get darker as time passes. Like The NewZealand Story, every level has a soft timer where an invincible flying enemy, a grim reaper with a clown face, chases Hipopo if the player takes too long to finish. There are numerous hidden rooms throughout the rounds.
Hipopo loses a life if he is hit by an enemy or a hazard (including fire), respawning nearby but losing any upgrade effects. He is not harmed if he falls into water because he wears a lifebuoy when in water. The game ends if Hipopo loses all of his lives but can be continued a limited number of times. Extra lives are given at 30,000 and 100,000 points, though this can be adjusted in the options. The player can also set the difficulty level (Easy, Normal, Hard, and Very Hard) and the starting number of lives (between 2 and 5) in the options.
Items
Items are pre-placed in levels and sometimes fall from the sky (sometimes as a reward for eliminating a chain of enemies). They slide when caught in a flood of water, so Hipopo can use his water bombs to move them.
Rounds
Each round consist of two levels (except for the first and last rounds). There is a hippo to rescue at the end of the first level and a boss to fight at the end of the last level. When the boss is defeated, Hipopo is presented with two doors, which affect the next level played. The door on the left picks the easier level, and the door on the right picks the harder level (with the exception of the pair of doors before the final round, which are reversed).
Woody Lake | |
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This round contains three levels. | |
Water Land | |
Mechanical Industry | |
Pyramid | |
Giant Tree | |
Float Temple | |
Demon's Castle | |
This round contains four levels. The first two levels depend on the door chosen in the previous round. |
Production credits
- Team Leader: K.Ishida
- Planner: N.Hiramatsu
- Director: N.Hiramatsu, T.Matsumoto
- Programmer: K.Ishida, K.Nagahara,G.A., K.Tsunekiyo, Tabby.K
- Character: N.Hiramatsu, H.Kujirai, Y.Iwata, P-cock, V.A.P
- Trifleser: T.Matsumoto
- Sound: Karu, Ogr
- Hardware: S.W.S
- Design: K.Nakagawa, Santaclaus
- Program: Takahiro Kuribayashi, Minoru Kunii
- Sound & Music: Jun Takemoto
- Promotion & Manual: Shunsuke Ogasawara
- President: Ryozo Sugawara
- Programmed by: Ving Sapporo
- Presented by: Ving
- Special Thanks to: Kumagaya Labo and Thank You for Playing !!
Magazine articles
- Main article: Mizubaku Daibouken/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||
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58 | |
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Based on 2 reviews |
Technical information
- Main article: Mizubaku Daibouken/Technical information.
References
NEC Retro has more information related to Mizubaku Daibouken
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- ↑ File:MizubakuDaibouken Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software_l.html#tab04 (Wayback Machine: 2019-12-07 02:59)
- ↑ File:Mizubaku Daibouken Saturn credits.pdf
- ↑ Saturn Fan, "1998 No. 20" (JP; 1998-10-23), page 128
- ↑ Sega Saturn Magazine, "1998-31 (1998-10-30)" (JP; 1998-10-16), page 193
Mizubaku Daibouken | |
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Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Technical information |