Difference between revisions of "Mizubaku Daibouken"

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==Gameplay==
 
==Gameplay==
The game is a side-scrolling platform game played as the hippopotamus Hipopo, who travels through the land of Woody Lake throwing water bombs (called "mizubaku") and rescuing other hippos. The water bombs are primarily used to soak and disable enemies, but they can also extinguish fire (which is frequently used by enemies as an attack), water plants to cause them to grow (so they can be used as platforms), make watermills and other mechanical devices move, and fill small cavities with water.
+
The game is a side-scrolling platform game played as the hippopotamus Hipopo, who travels through the land of Woody Lake throwing water bombs (called "mizubaku") and rescuing other hippos. The water bombs are primarily used to soak and disable enemies, but they can also extinguish fire (which is frequently used by enemies as an attack), water plants to cause them to grow (so they can be used as platforms), and make watermills and other mechanical devices move. There is a two-player alternating mode where players take turns.
  
 
Hipopo moves with {{left}} or {{right}}. He jumps by pressing {{B}} and jumps higher when the button is held for longer. He throws a water bomb by pressing {{A}} or {{C}}, which is a big bubble that is thrown in an arc and bounces along the ground before eventually bursting into a small stream of water. Water bombs instantly burst when they hit an enemy, and any enemies caught in the flood are soaked and stunned. They can then be kicked (by walking into them), which defeats them. Kicked enemies can roll into other enemies (soaked or otherwise) and defeat them as well. More points are awarded when multiple enemies are knocked out in a chain, with a special bonus awarded for five or more enemies. Undefeated enemies dry out and recover after a short time period. Both Hipopo and enemies slide when standing in the water stream from an exploded water bomb.
 
Hipopo moves with {{left}} or {{right}}. He jumps by pressing {{B}} and jumps higher when the button is held for longer. He throws a water bomb by pressing {{A}} or {{C}}, which is a big bubble that is thrown in an arc and bounces along the ground before eventually bursting into a small stream of water. Water bombs instantly burst when they hit an enemy, and any enemies caught in the flood are soaked and stunned. They can then be kicked (by walking into them), which defeats them. Kicked enemies can roll into other enemies (soaked or otherwise) and defeat them as well. More points are awarded when multiple enemies are knocked out in a chain, with a special bonus awarded for five or more enemies. Undefeated enemies dry out and recover after a short time period. Both Hipopo and enemies slide when standing in the water stream from an exploded water bomb.
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Before it is thrown, the bubble is small but grows slightly larger if it is not immediately thrown (so they are small if the player throws multiple water bombs in quick succession). Hipopo can inflate a bigger bubble by holding {{A}} or {{C}} before throwing. Larger bubbles explode into bigger floods of water. There are power-ups that upgrade Hipopo's water bombs as well.
 
Before it is thrown, the bubble is small but grows slightly larger if it is not immediately thrown (so they are small if the player throws multiple water bombs in quick succession). Hipopo can inflate a bigger bubble by holding {{A}} or {{C}} before throwing. Larger bubbles explode into bigger floods of water. There are power-ups that upgrade Hipopo's water bombs as well.
  
Outdoor levels start in daylight but get darker as time passes. Like ''[[The NewZealand Story]]'', every level has a soft timer where an invincible flying enemy, a grim reaper with a clown face, chases Hipopo if the player takes too long to finish.
+
Outdoor levels start in daylight but get darker as time passes. Like ''[[The NewZealand Story]]'', every level has a soft timer where an invincible flying enemy, a grim reaper with a clown face, chases Hipopo if the player takes too long to finish. There are numerous hidden rooms throughout the rounds.
  
 
Hipopo loses a life if he is hit by an enemy or a hazard (including fire), respawning nearby but losing any upgrade effects. He is not harmed if he falls into water because he wears a lifebuoy when in water. The game ends if Hipopo loses all of his lives but can be continued a limited number of times. Extra lives are given at 30,000 and 100,000 points, though this can be adjusted in the options. The player can also set the difficulty level (Easy, Normal, Hard, and Very Hard) and the starting number of lives (between 2 and 5) in the options.
 
Hipopo loses a life if he is hit by an enemy or a hazard (including fire), respawning nearby but losing any upgrade effects. He is not harmed if he falls into water because he wears a lifebuoy when in water. The game ends if Hipopo loses all of his lives but can be continued a limited number of times. Extra lives are given at 30,000 and 100,000 points, though this can be adjusted in the options. The player can also set the difficulty level (Easy, Normal, Hard, and Very Hard) and the starting number of lives (between 2 and 5) in the options.

Latest revision as of 08:51, 1 January 2025

n/a

MizubakuDaibouken title.png

Mizubaku Daibouken
System(s): Sega Saturn
Publisher: Ving
Developer:
Licensor: Taito
Original system(s): Taito F2 System
Sound driver: SCSP/CD-DA (20 tracks)
Genre: Action[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥3,8003,800 T-19910G
Sega Rating: All Ages
Non-Sega versions

Mizubaku Daibouken (ミズバク大冒険) is an arcade game originally developed by Taito. It was ported to the Sega Saturn exclusively for Japan in 1998. Other versions of the game are known as Liquid Kids in the West.

Story

Hipopo, a hippopotamus, must journey across the land of Woody Lake to rescue the animals who have been kidnapped by the demon Fire Satan, including his girlfriend Tamasun.

Gameplay

The game is a side-scrolling platform game played as the hippopotamus Hipopo, who travels through the land of Woody Lake throwing water bombs (called "mizubaku") and rescuing other hippos. The water bombs are primarily used to soak and disable enemies, but they can also extinguish fire (which is frequently used by enemies as an attack), water plants to cause them to grow (so they can be used as platforms), and make watermills and other mechanical devices move. There is a two-player alternating mode where players take turns.

Hipopo moves with Left or Right. He jumps by pressing B and jumps higher when the button is held for longer. He throws a water bomb by pressing A or C, which is a big bubble that is thrown in an arc and bounces along the ground before eventually bursting into a small stream of water. Water bombs instantly burst when they hit an enemy, and any enemies caught in the flood are soaked and stunned. They can then be kicked (by walking into them), which defeats them. Kicked enemies can roll into other enemies (soaked or otherwise) and defeat them as well. More points are awarded when multiple enemies are knocked out in a chain, with a special bonus awarded for five or more enemies. Undefeated enemies dry out and recover after a short time period. Both Hipopo and enemies slide when standing in the water stream from an exploded water bomb.

Before it is thrown, the bubble is small but grows slightly larger if it is not immediately thrown (so they are small if the player throws multiple water bombs in quick succession). Hipopo can inflate a bigger bubble by holding A or C before throwing. Larger bubbles explode into bigger floods of water. There are power-ups that upgrade Hipopo's water bombs as well.

Outdoor levels start in daylight but get darker as time passes. Like The NewZealand Story, every level has a soft timer where an invincible flying enemy, a grim reaper with a clown face, chases Hipopo if the player takes too long to finish. There are numerous hidden rooms throughout the rounds.

Hipopo loses a life if he is hit by an enemy or a hazard (including fire), respawning nearby but losing any upgrade effects. He is not harmed if he falls into water because he wears a lifebuoy when in water. The game ends if Hipopo loses all of his lives but can be continued a limited number of times. Extra lives are given at 30,000 and 100,000 points, though this can be adjusted in the options. The player can also set the difficulty level (Easy, Normal, Hard, and Very Hard) and the starting number of lives (between 2 and 5) in the options.

Items

Items are pre-placed in levels and sometimes fall from the sky (sometimes as a reward for eliminating a chain of enemies). They slide when caught in a flood of water, so Hipopo can use his water bombs to move them.

Mizubaku Daibouken Saturn, Items.png
ピストル (Pistol)
Increases the number of water bombs that Hipopo can fire in quick succession from 4 to 8. Lasts for the rest of the level.
Mizubaku Daibouken Saturn, Items.png
ボンプ (Pump)
Decreases the speed that it takes to inflate a bubble (by holding A or C) and prevents bubble from shrinking when multiple water bombs are thrown in quick succession. Lasts for the rest of the level.
Mizubaku Daibouken Saturn, Items.png
バケツ (Bucket)
Increases the size of inflated bubbles. Lasts for the rest of the level.
Mizubaku Daibouken Saturn, Items.png
蛇口 (Faucet)
Lets Hipopo throw maximum size water bombs without charging them. Also has the effects of the Pistol, Pump, and Bucket items. Lasts for a limited duration.
Mizubaku Daibouken Saturn, Items.png
汽車 (Train)
Increases Hipopo's movement speed, up to 4 levels. Lasts for the rest of the level.
Mizubaku Daibouken Saturn, Items.png
ブタ (Pig)
Decreases Hipopo's movement speed by a level. Lasts for the rest of the level. Also awards 1,000 points.
Mizubaku Daibouken Saturn, Items.png
長くつ (Boots)
Prevents Hipopo from being pushed by his own water streams. Lasts for the rest of the level.
Mizubaku Daibouken Saturn, Items.png
ミラクルボール (Miracle Ball)
Makes Hipopo invincible and eliminates any enemies that touch him. Lasts for a limited duration.
Mizubaku Daibouken Saturn, Items.png
サンダー1 (Thunder 1)
Soaks and stuns all on-screen enemies.
Mizubaku Daibouken Saturn, Items.png
サンダー2 (Thunder 2)
Eliminates all on-screen enemies.
Mizubaku Daibouken Saturn, Items.png
アイテムボックス (Item Box)
Awards a random item.
Mizubaku Daibouken Saturn, Items.png
ヒボボドール (Hipopo Doll)
Awards an extra life.
Mizubaku Daibouken Saturn, Items.png
Mizubaku Daibouken Saturn, Items.png
Mizubaku Daibouken Saturn, Items.png
Mizubaku Daibouken Saturn, Items.png
Mizubaku Daibouken Saturn, Items.png
ケーキ (Cake)
These items are worth 200 points (small) or 1,000 points (big).

Rounds

Each round consist of two levels (except for the first and last rounds). There is a hippo to rescue at the end of the first level and a boss to fight at the end of the last level. When the boss is defeated, Hipopo is presented with two doors, which affect the next level played. The door on the left picks the easier level, and the door on the right picks the harder level (with the exception of the pair of doors before the final round, which are reversed).

Mizubaku Daibouken Saturn, Stage 1-1.png

Mizubaku Daibouken Saturn, Stage 1-2.png

Mizubaku Daibouken Saturn, Stage 1-3.png

Mizubaku Daibouken Saturn, Stage 1-3 Boss.png

  • Mizubaku Daibouken Saturn, Stage 1-1.png

  • Mizubaku Daibouken Saturn, Stage 1-2.png

  • Mizubaku Daibouken Saturn, Stage 1-3.png

  • Mizubaku Daibouken Saturn, Stage 1-3 Boss.png

Woody Lake
This round contains three levels.

Mizubaku Daibouken Saturn, Stage 2-1A.png

Mizubaku Daibouken Saturn, Stage 2-1B.png

Mizubaku Daibouken Saturn, Stage 2-2.png

Mizubaku Daibouken Saturn, Stage 2-2 Boss.png

  • Mizubaku Daibouken Saturn, Stage 2-1A.png

  • Mizubaku Daibouken Saturn, Stage 2-1B.png

  • Mizubaku Daibouken Saturn, Stage 2-2.png

  • Mizubaku Daibouken Saturn, Stage 2-2 Boss.png

Water Land

Mizubaku Daibouken Saturn, Stage 3-1A.png

Mizubaku Daibouken Saturn, Stage 3-1B.png

Mizubaku Daibouken Saturn, Stage 3-2.png

Mizubaku Daibouken Saturn, Stage 3-2 Boss.png

  • Mizubaku Daibouken Saturn, Stage 3-1A.png

  • Mizubaku Daibouken Saturn, Stage 3-1B.png

  • Mizubaku Daibouken Saturn, Stage 3-2.png

  • Mizubaku Daibouken Saturn, Stage 3-2 Boss.png

Mechanical Industry

Mizubaku Daibouken Saturn, Stage 4-1A.png

Mizubaku Daibouken Saturn, Stage 4-1B.png

Mizubaku Daibouken Saturn, Stage 4-2.png

Mizubaku Daibouken Saturn, Stage 4-2 Boss 1.png

Mizubaku Daibouken Saturn, Stage 4-2 Boss 2.png

  • Mizubaku Daibouken Saturn, Stage 4-1A.png

  • Mizubaku Daibouken Saturn, Stage 4-1B.png

  • Mizubaku Daibouken Saturn, Stage 4-2.png

  • Mizubaku Daibouken Saturn, Stage 4-2 Boss 1.png

  • Mizubaku Daibouken Saturn, Stage 4-2 Boss 2.png

Pyramid

Mizubaku Daibouken Saturn, Stage 5-1A.png

Mizubaku Daibouken Saturn, Stage 5-1B.png

Mizubaku Daibouken Saturn, Stage 5-2.png

Mizubaku Daibouken Saturn, Stage 5-2 Boss.png

  • Mizubaku Daibouken Saturn, Stage 5-1A.png

  • Mizubaku Daibouken Saturn, Stage 5-1B.png

  • Mizubaku Daibouken Saturn, Stage 5-2.png

  • Mizubaku Daibouken Saturn, Stage 5-2 Boss.png

Giant Tree

Mizubaku Daibouken Saturn, Stage 6-1A.png

Mizubaku Daibouken Saturn, Stage 6-1B.png

Mizubaku Daibouken Saturn, Stage 6-2.png

Mizubaku Daibouken Saturn, Stage 6-2 Boss.png

  • Mizubaku Daibouken Saturn, Stage 6-1A.png

  • Mizubaku Daibouken Saturn, Stage 6-1B.png

  • Mizubaku Daibouken Saturn, Stage 6-2.png

  • Mizubaku Daibouken Saturn, Stage 6-2 Boss.png

Float Temple

Mizubaku Daibouken Saturn, Stage 7-1A.png

Mizubaku Daibouken Saturn, Stage 7-1B.png

Mizubaku Daibouken Saturn, Stage 7-2A.png

Mizubaku Daibouken Saturn, Stage 7-2A Boss.png

Mizubaku Daibouken Saturn, Stage 7-2B.png

Mizubaku Daibouken Saturn, Stage 7-3.png

Mizubaku Daibouken Saturn, Stage 7-4.png

Mizubaku Daibouken Saturn, Stage 7-4 Boss 1.png

Mizubaku Daibouken Saturn, Stage 7-4 Boss 2.png

  • Mizubaku Daibouken Saturn, Stage 7-1A.png

  • Mizubaku Daibouken Saturn, Stage 7-1B.png

  • Mizubaku Daibouken Saturn, Stage 7-2A.png

  • Mizubaku Daibouken Saturn, Stage 7-2A Boss.png

  • Mizubaku Daibouken Saturn, Stage 7-2B.png

  • Mizubaku Daibouken Saturn, Stage 7-3.png

  • Mizubaku Daibouken Saturn, Stage 7-4.png

  • Mizubaku Daibouken Saturn, Stage 7-4 Boss 1.png

  • Mizubaku Daibouken Saturn, Stage 7-4 Boss 2.png

Demon's Castle
This round contains four levels. The first two levels depend on the door chosen in the previous round.

Production credits

The "Mizubaku" Project Staff
  • Team Leader: K.Ishida
  • Planner: N.Hiramatsu
  • Director: N.Hiramatsu, T.Matsumoto
  • Programmer: K.Ishida, K.Nagahara,G.A., K.Tsunekiyo, Tabby.K
  • Character: N.Hiramatsu, H.Kujirai, Y.Iwata, P-cock, V.A.P
  • Trifleser: T.Matsumoto
  • Sound: Karu, Ogr
  • Hardware: S.W.S
  • Design: K.Nakagawa, Santaclaus
Saturn's Staff
  • Program: Takahiro Kuribayashi, Minoru Kunii
  • Sound & Music: Jun Takemoto
  • Promotion & Manual: Shunsuke Ogasawara
  • President: Ryozo Sugawara
  • Programmed by: Ving Sapporo
  • Presented by: Ving
  • Special Thanks to: Kumagaya Labo and Thank You for Playing !!
Source:
In-game credits[3]

Magazine articles

Main article: Mizubaku Daibouken/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Saturn Fan (JP) NTSC-J
57
[4]
Sega Saturn Magazine (JP) NTSC-J
60
[5]
Sega Saturn
58
Based on
2 reviews

Mizubaku Daibouken

Saturn, JP
MizubakuDaibouken Saturn JP Box Back.jpgMizubakuDaibouken Saturn JP Box Front.jpg
Cover
MizubakuDaibouken Saturn JP Spinecard.jpg
Spinecard
MizubakuDaibouken Saturn JP Disc.jpg
Disc

Technical information

Main article: Mizubaku Daibouken/Technical information.

References

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Mizubaku Daibouken

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