Difference between revisions of "Buck Rogers: Planet of Zoom"
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Revision as of 10:30, 26 September 2014
Buck Rogers: Planet of Zoom | |||||||||
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System(s): VCO Object, Apple II, Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, MSX, PC Booter, TI-99/4A, VIC-20, ZX Spectrum | |||||||||
Publisher: Sega | |||||||||
Developer: Sega | |||||||||
Genre: Shooting | |||||||||
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Buck Rogers: Planet of Zoom is an early arcade game developed by Sega for VCO Object hardware. It uses the Buck Rogers comic book/television license, and stands as one of Sega's first licensed video games, along with Star Trek: Strategic Operations Simulator, both debuting in 1982. The game is adapted from the earlier Zoom 909, a largely identical game seen predominantly in Japan.
Buck Rogers: Planet of Zoom is one of the earliest examples of a "rail" shoot-'em-up game. Gameplay is played in a pseudo-3D third-person perspective, with enemies and obstacles moving towards the camera. 2D sprites are scaled in real-time to give an illusion of depth - technology which would serve as a basis for a plethora of arcade games produced by Sega in the 1980s.
Buck Rogers: Planet of Zoom was brought to a wide variety of home consoles and computers between 1982 and 1985, including the Apple II, Atari 2600, Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, IBM PC (as a PC booter), TI-99/4A, VIC-20 and ZX Spectrum, each suffering slightly due to weaker hardware. Due to odd circumstances, the MSX received two ports of the game by different developers and publishers, one under the Buck Rogers: Planet of Zoom name, and another as Zoom 909.
Gallery
Promotional Material
Physical Scans
VCO Object Version
Apple II Version
Atari 2600 Version
Atari 5200 Version
Atari 8-bit Family Version
ColecoVision Version
Commodore 64 Version Version
Sega Retro Average | |||||||||
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45 | |
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Based on 1 review |
MSX Version
PC Booter Version
DOS, US |
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