Difference between revisions of "AllisonKidd"

From Sega Retro

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Line 82: Line 82:
 
| image=SoR2_Vehelits_Sprite.png
 
| image=SoR2_Vehelits_Sprite.png
 
| desc=Vehelits is a miniboss found at an area of Round 3 which looks like an alien basement.
 
| desc=Vehelits is a miniboss found at an area of Round 3 which looks like an alien basement.
}}
 
|}
 
 
==20 em 1: Gallery==
 
<gallery>
 
File:20em1_SMS_BR_GameSelect.png|Game selection screen
 
File:20em1_SMS_BR_GameOver.png|This is the game over screen, which translated says: "What a pity...<br>Try again !!!"
 
File:20em1_SMS_BR_Congrats.png|All games share the same "ending", which says: "Congratulations !!!<br>You won"
 
</gallery>
 
 
==20 em 1: Gameplay==
 
All of the games grant you 60 seconds to reach a certain score, which varies from game to game. In most of the games the only buttons available are {{left}} and {{right}}, which move the character to the respective direction, some games allow you to jump with button {{1}}, and a few of them have an action, such as shooting, available with button {{2}}.
 
{{sectionsNewStart}}
 
{{#vardefine:sectionimagewidths|200px}}
 
{{SectionsNew
 
| name=Game 01
 
| image=20em1_SMS_BR_Game01.png
 
| desc=You are a construction worker who has to catch tools, which fall vertically from the top of the screen, using a bucket.
 
}}
 
{{SectionsNew
 
| name=Game 02
 
| image=20em1_SMS_BR_Game02.png
 
| desc=You control a hungry lunar creature, that needs to collect pieces of cake and burgers while avoiding explosive obstacles, which will decrease your score if touched. On this game the screen scrolls both to the right and to the left, and every time it is done the items and obstacles on the floor change. You can also use the {{up}} and {{down}} buttons, while moving horizontally.
 
}}
 
{{SectionsNew
 
| name=Game 03
 
| image=20em1_SMS_BR_Game03.png
 
| desc=You are a skater boy who earns points by just moving forward and loses points when you touch the obstacles. The {{left}} button is used for braking, and the {{up}} and {{down}} buttons can only be used if the character is moving forward.
 
}}
 
{{SectionsNew
 
| name=Game 04
 
| image=20em1_SMS_BR_Game04.png
 
| desc=You control an odd creature and do not face any enemies or obstacles, and the only buttons available are {{right}} and {{1}}, which is used to jump. The screen scrolls, very slowly, to the right and you only need to move fast enough to finish the game.
 
}}
 
{{SectionsNew
 
| name=Game 05
 
| image=20em1_SMS_BR_Game05.png
 
| desc=You are a little mouse who can move horizontally and jump with button {{1}}. The goal is to catch pieces of cheese which fall diagonally from the top.
 
}}
 
{{SectionsNew
 
| name=Game 06
 
| image=20em1_SMS_BR_Game06.png
 
| desc=It is very similar to ''Game 01'', but you are a diver who must catch coins, which fall horizontally from the top. Another difference is the presence of a shark, that shows up occasionally and makes your score go down if touched.
 
}}
 
{{SectionsNew
 
| name=Game 07
 
| image=20em1_SMS_BR_Game07.png
 
| desc=You control a biker from a top-down perspective and must simply go through the way avoiding the (very few) obstacles. {{down}} button is used to accelerate, and you can go to the {{left}} and to the {{right}}, while in movement.
 
}}
 
{{SectionsNew
 
| name=Game 08
 
| image=20em1_SMS_BR_Game08.png
 
| desc=You drive a yellow car that can be moved to any direction around the screen. You earn points by just avoiding the other cars which appear on the screen trying to hit you.
 
}}
 
{{SectionsNew
 
| name=Game 09
 
| image=20em1_SMS_BR_Game09.png
 
| desc=You are a brazilian native boy, guiding a canoe on a river. The goal is to dodge the rocks, alligators and flying arrows on the way.
 
}}
 
{{SectionsNew
 
| name=Game 10
 
| image=20em1_SMS_BR_Game10.png
 
| desc=You control a helicopter from a top-down perspective, like in ''Game 07'', and earn points by shooting a rival helicopter with button {{1}}. When either helicopters get hit they become invulnerable and cannot move for a few seconds. This game allows you to move to any directions, diagonals inclusive.
 
}}
 
{{SectionsNew
 
| name=Game 11
 
| image=20em1_SMS_BR_Game11.png
 
| desc=
 
}}
 
{{SectionsNew
 
| name=Game 12
 
| image=20em1_SMS_BR_Game12.png
 
| desc=
 
}}
 
{{SectionsNew
 
| name=Game 13
 
| image=20em1_SMS_BR_Game13.png
 
| desc=
 
}}
 
{{SectionsNew
 
| name=Game 14
 
| image=20em1_SMS_BR_Game14.png
 
| desc=
 
}}
 
{{SectionsNew
 
| name=Game 15
 
| image=20em1_SMS_BR_Game15.png
 
| desc=
 
}}
 
{{SectionsNew
 
| name=Game 16
 
| image=20em1_SMS_BR_Game16.png
 
| desc=
 
}}
 
{{SectionsNew
 
| name=Game 17
 
| image=20em1_SMS_BR_Game17.png
 
| desc=
 
}}
 
{{SectionsNew
 
| name=Game 18
 
| image=20em1_SMS_BR_Game18.png
 
| desc=
 
}}
 
{{SectionsNew
 
| name=Game 19
 
| image=20em1_SMS_BR_Game19.png
 
| desc=
 
}}
 
{{SectionsNew
 
| name=Game 20
 
| image=20em1_SMS_BR_Game20.png
 
| desc=
 
 
}}
 
}}
 
|}
 
|}

Revision as of 13:07, 23 November 2014

Hello, my name is Allison and I'm a brazilian fan of Sega. If you need help translating stuff from portuguese to english or vice-versa, feel free to contact me.
I'm currently trying to contribute as much as I can, mostly with info about Tectoy's releases and related scans since they were part of my childhood, but I'll try to add info about releases of other countries as well.

Regarding prices of BR releases

Brazil used 4 different currencies between 1989 and nowadays, making it difficult to add the prices to the pages. No idea if the admins can use such info but it was extracted from the official site of the "Banco do Brasil" (main/government brazilian bank):

  • 1989/01/16~1990/03/15 — Name: Cruzado Novo / Symbol: NCz$
  • 1990/03/16~1993/07/30 — Name: Cruzeiro / Symbol: Cr$ / Value: remained the same
  • 1993/08/01~1994/06/30 — Name: Cruzeiro Real / Symbol: CR$ / Value: 3 less zeroes (Example: Cr$ 500,000.00 = CR$ 500.00)
  • 1994/07/01~now — Name: Real / Symbol: R$ / Value: at the time it changed CR$ 2,700.00 = R$ 1.00

This is relevant because the Master System was first released in 1989-09 (NCz$), the Mega Drive in 1990/11 (Cr$) and Sega Saturn in 1995/05 (R$), for example.

Game Scores in BR Magazines

Uploads list

Here is a partial list of the scans I have uploaded so far:

Master System stuff

User:AllisonKidd/Uploads/SMS

Adverts

User:AllisonKidd/Uploads/Adverts

Streets of Rage 2: Gameplay

Enemies

{{{imagewidths}}} Galsia
Galsia is a common street punk, known from Streets of Rage, with improved yet similar sprites. He is very weak, has low health and does not have special attacks. Like in the previous game, he appears sometimes wielding a knife, performing the same attacks.
{{{imagewidths}}} Donovan
Donovan is a skinhead thug characterized by sunglasses. He has a special uppercut that is used, occasionally, to counter players' flying kicks. Sometimes he appears wielding pipes, and he can also grab them on the ground.
{{{imagewidths}}} Signal Gang
Another enemy known from Streets of Rage, characterized by the mohawk, with the sprites completely remade. He is quite slow, but has the abilities of throwing the players and a sliding attack that can knock them down. His variations, except for Axi and Mavin, are named after the color of the jacket. Y. Signal wears a yellow jacket, for example.
{{{imagewidths}}} Biker Gang
Members of the Biker Gang wear a full helmet and, sometimes, appear riding motorcycles. They have a special punch which knocks you down, and they can also grab you from behind. The name variations are related to weather conditions, such as Fog, Storm and Typhoon.
{{{imagewidths}}} Hanzo
Ninjutsu enemies usually come wielding either a Katana or a Kunai, which can deal a lot of damage and knock you down, at the same time. They move quite fast, have a sidestep technique to dodge your attacks, can throw Shurikens midair while jumping, can perform flying kicks to knock you down and have the ability of throwing you away.
{{{imagewidths}}} Hakuyo
Based on Haku-Oh from Streets of Rage, their sprites are completely different. They have powerful flying kicks, can perform upward kicks to counter players' attacks and have a very strong palm strike, similar to one of Blaze's special moves, which will throw you away and knock you down.
{{{imagewidths}}} Jack
Jack is another character re-used from the first game, but this time he looks like a punk instead of a clown and has grown more muscles. He throws knives when you stand still far from him and uses them for slashing when you get close. He has a infinite supply of knives and can do moderate damage, but is quite easy to kill. All his name variations (Jack, Beano and Soya) come from Japanese bean snacks released at the time.
{{{imagewidths}}} Electra
Electra, known as Nora in Streets of Rage, and all of her variations, always come at you armed with a electric whip. She is the only female enemy found in the game, who first appears as a miniboss on the first round, just before Barbon leave his bartender position to fight you. Besides the whip, she can perform a flying kick which knocks you down.
{{{imagewidths}}} Big Ben
Big Ben is a fat guy based on Bongo from Streets of Rage. He has been demoted to miniboss and highly weakened in Streets of Rage 2. He still runs diagonally breathing fire like before, but it happens less frequently and can now be thrown away without the player getting smashed by his weight. Big Ben does a face-slapping sequence if you get close enough and can perform a body press if you get distracted.
{{{imagewidths}}} Kickboxer
The kickboxer first appears in Round 5 and have powerful kicks. The name variations are all after birds, such as Eagle and Raven. This enemy isn't present in the Game Gear version.
{{{imagewidths}}} Vehelits
Vehelits is a miniboss found at an area of Round 3 which looks like an alien basement.

Mortal Kombat II: Gameplay

Note: I haven't tested everything or even finished this yet. [C] means I've confirmed it in the Mega Drive version.

Basic Controls

(Buttons A, B, C, X, Y and Z refer to the Mega Drive and Saturn versions, while 1 and 2 refer to the Master System and Game Gear versions)

Kicks

  • C Low Kick
  • Z High Kick
  • 2 Kick

Punches

  • A Low Punch
  • X High Punch
  • 1 Punch

Other Controls

  • Up Jump
  • Down Couch
  • Left Move backward(*)
  • Right Move forward(*)
  •  START  Pause game (Mega Drive and Saturn), Block (Master System and Game Gear)
  • B Block
  • Y Block

(*) The movement is mirrored depending on the direction the characters are facing

Special Moves

(Commands listed below consider the perspective of the Player 1, if you are the Player 2 Left and Right buttons must be switched)

Kitana Scorpion Sub-Zero
  • Fan Lift: LeftLeftLeftX [C]
  • Fan Toss: RightRightX+A [C]
  • Deep Cut: holdLeft, X(2) [C]
  • Take Down: DownDown-leftLeftC
  • Air Throw: UpB(1)
  • Teleport: Down, Down-leftLeftX(2)
  • Spear: LeftLeftA
  • Freeze: DownDown-rightRightA
  • Slide: Down-leftAC
  • Ground Ice: DownDown-leftLeftC
Raiden Mileena Liu Kang
  • Lightning: DownDown-rightRightA
  • Teleport: UpDown
  • Shock Therapy: hold X for 3s, release X(1)(3)
  • Torpedo: LeftLeftRight(2)
  • Roll Ball: LeftLeftDownZ
  • Throw: RightA
  • Drop Kick: RightRightC
  • Sai Toss: hold X for 2s(2)
  • Bike Kick: hold C for 5s, release C [C]
  • Flying Kick: RightRightZ [C]
  • High Fireball: RightRightX(2) [C]
  • Low Fireball: RightRightA [C]
Kung Lao Johnny Cage Jax
  • Spin Shield: UpUpC, press C repeatedly to spin
  • Teleport: DownUp
  • Flying Kick: UpUpDownZ
  • Hat Toss: LeftRightA, optionally Up/Down
  • Low Green Flame: DownDown-rightRightC
  • High Green Flame: DownDown-leftLeftX
  • Rising Punch: LeftDownDown-leftX
  • Groin Punch: DownAB
  • Shadow Kick: LeftRightC
  • Grab & Smack: RightRightAAAAA(1)
  • Wave Punch: DownDown-leftLeftZ
  • Ground Slam: UpB
  • Throw: RightA
  • Repeated Body Slams: AXXXX
  • Earthquake: hold C 4s, release C
Reptile Shang Tsung Baraka
  • Acid Spit: RightRightX
  • Slide: Down-leftZC
  • Energy Ball: LeftLeftX+A
  • Invisibility: BUpUpDownX
  • Fireball: LeftLeftX
  • Double Fireball: LeftLeftRightX
  • Triple Fireball: LeftLeftRightRightX
  • Shredder: LeftLeftLeftA
  • Sweep Kick: LeftC
  • Spark Toss: DownDown-leftLeftX
  • Deep Cut: LeftX

(1) It must be done close to the enemy.
(2) It can be done in the air.
(3) It can only be done in "Versus. Mode".

Finishing Moves

(Commands listed below consider the perspective of the Player 1, if you are the Player 2 Left and Right buttons must be switched. It's also important to mention that Babality and Friendship only work if you do not use punches in the final round of a fight)

Kitana Scorpion Sub-Zero
  • Head Chop: BBBZ [C]
  • Kiss of Death: hold C, RightRightDownRight, release C [C]
  • Babality: DownDownDownC [C]
  • Friendship: hold B, DownDownDownUpC [C]
  • Kombat Tomb/The Pit 2 Fatality: RightDownRightZ [C]
  • Fire: BUpUpX
  • Slice: hold X, RightDownRightRightRight, release X
  • Toasty: DownDownUpUp
  • Babality: DownLeftLeftZ
  • Friendship: LeftLeftDownZ
  • Kombat Tomb/The Pit 2 Fatality: DownDownRightRightB
  • Deep Freeze: RightRightDownZ, RightRightDownRightRightX
  • Iceball: hold A, LeftLeftDownRight, release A
  • Babality: DownLeftLeftZ
  • Friendship: LeftLeftDownZ
  • Kombat Tomb/The Pit 2 Fatality: DownDownRightRightB
Raiden Mileena Liu Kang
  • Shock: hold C for 3s, release C(1), during the shocking C and B, alternately and rapidly
  • Death Pentalty: hold X for 10s until "FINISH HIM/HER" appears, release X(1)
  • Babality: BDownDownUpZ
  • Friendship: DownLeftRightZ
  • Kombat Tomb/The Pit 2 Fatality: UpUpUpX
  • Slice'n'Dice: RightLeftRightA
  • Man Eater: hold Z for 2s, release Z(1)
  • Babality: DownDownDownZ
  • Friendship: BDownDownDownUpZ
  • Kombat Tomb/The Pit 2 Fatality: RightDownRightC
  • Dragon Snack: DownRightLeftLeftZ [C]
  • Uppercut: hold B, RightUp-rightUpUp-leftLeftDown-leftDownDown-rightRight
  • Babality: DownDownRightLeftC [C]
  • Friendship: RightLeftLeftLeftC [C]
  • Kombat Tomb/The Pit 2 Fatality: LeftLeftRightRightC [C]
Kung Lao Johnny Cage Jax
  • Split'em in Half: BRightRightRightC
  • Hat Throw: hold A, LeftLeftRight, release A
  • Babality: LeftLeftRightRightZ
  • Friendship: LeftLeftDownZ
  • Kombat Tomb/The Pit 2 Fatality: RightRightRightX
  • Head Punch: RightRightDownUp
  • Triple Head Punch: RightRightDownUpDownABC
  • Torso Rip-off: DownDownRightRightA
  • Babality: LeftLeftLeftZ
  • Friendship: DownDownDownZ
  • Kombat Tomb/The Pit 2 Fatality: DownDownDownZ
  • The Clapper: hold A, RightRightRight, release A
  • Arm R.I.P: BBBA
  • Babality: BDownUpDownUpC
  • Friendship: BDownDownUpUpC
  • Kombat Tomb/The Pit 2 Fatality: BUpUpDownC
Reptile Shang Tsung Baraka
  • Head Snack: LeftLeftDownA
  • Invisible Slice: RightRightDownZ
  • Babality: DownLeftLeftC
  • Friendship: LeftLeftDownC
  • Kombat Tomb/The Pit 2 Fatality:
  • Inner Ear: hold Z+B for 2s, release Z+B
  • Soul Suck: hold B, UpDownUpC
  • Kintaro: hold A for 30s, release when "FINISH HIM/HER" appears
  • Babality: LeftRightDownZ
  • Friendship: LeftLeftDownRightZ
  • Kombat Tomb/The Pit 2 Fatality: N/A?
  • Lift'em: hold B, LeftRightDownRightA
  • Head Chop: BLeftLeftLeftX
  • Babality: RightRightRightZ
  • Friendship: BUpUpRightRightZ
  • Kombat Tomb/The Pit 2 Fatality: RightRightDownZ

(1) It must be done close to the enemy.
(2) It can be done in the air.