Difference between revisions of "Sega LaserDisc hardware"

From Sega Retro

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* CPU: [[Zilog Z80]] @ 5 MHz{{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/segald.c}} (8-bit & 16-bit instructions @ 0.725 MIPS){{ref|http://www.drolez.com/retro/}}
 
* CPU: [[Zilog Z80]] @ 5 MHz{{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/segald.c}} (8-bit & 16-bit instructions @ 0.725 MIPS){{ref|http://www.drolez.com/retro/}}
 
* [[wikipedia:Japan Amusement Machinery Manufacturers Association|JAMMA]] board: Sega PCB CN1{{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/segald.c}}
 
* [[wikipedia:Japan Amusement Machinery Manufacturers Association|JAMMA]] board: Sega PCB CN1{{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/segald.c}}
* [[wikipedia:Sound card|Audio board]]: Sega PCB CN2 ([[Stereophonic sound|stereo]] output){{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/segald.c}}
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* [http://gaming.wikia.com/wiki/Sound_chip Audio board]: Sega PCB CN2 ([[wikipedia:Stereophonic sound|stereo]] output){{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/segald.c}}
* [[Laserdisc player]]: [[Hitachi]]-Sega VIP-9500SG,{{ref|http://www.system16.com}} or Hitachi VIP-9550, or [[Pioneer (company)|Pioneer]] LD-V1000, or Pioneer LD-V1001
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* [[wikipedia:Laserdisc player|Laserdisc player]]: [[Hitachi]]-Sega VIP-9500SG,{{ref|http://www.system16.com}} or Hitachi VIP-9550, or [[Pioneer]] LD-V1000, or Pioneer LD-V1001
** [[List of common resolutions#Television|Video resolution]]: [[480i|580×480]] (580 dots, 480 lines), 525 [[Scan line|scanlines]] (480 visible),{{ref|http://www.blam1.com/LaserDisc/FAQ/}} [[interlaced video]]
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** [[wikipedia:List of common resolutions#Television|Video resolution]]: [[wikipedia:480i|580×480]] (580 dots, 480 lines), 525 [[wikipedia:Scan line|scanlines]] (480 visible),{{ref|http://www.blam1.com/LaserDisc/FAQ/}} [[wikipedia:Interlaced video|interlaced video]]
** [[Refresh rate]]: 59.94 Hz{{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/segald.c}}
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** [[wikipedia:Refresh rate|Refresh rate]]: 59.94 Hz{{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/segald.c}}
** [[Frame rate]]: 29.97 frames per second
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** [[wikipedia:Frame rate|Frame rate]]: 29.97 frames per second
** [[Color depth]]: 16,777,216 ([[True Color|24-bit true color]])
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** [[wikipedia:Color depth|Color depth]]: 16,777,216 ([[wikipedia:True Color|24-bit true color]])
** Audio: [[LaserDisc]], stereo output
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** Audio: [http://gaming.wikia.com/wiki/Laserdisc LaserDisc], stereo output
* [[Real-time computer graphics|Real-time]] [[Computer graphics|2D graphics]] overlay:{{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/segald.c}}
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* [[wikipedia:Real-time computer graphics|Real-time]] [[wikipedia:2D computer graphics|2D graphics]] overlay:{{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/segald.c}}
** [[Display resolution]]: 256×256 [[pixel]]s, [[wikipedia:Progressive scan|progressive scan]]
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** [http://gaming.wikia.com/wiki/Display_resolution Display resolution]: 256×256 [[pixel]]s, [[wikipedia:Progressive scan|progressive scan]]
 
** Refresh rate: 59.94 Hz
 
** Refresh rate: 59.94 Hz
** [[List of color palettes|Color palette]] [[Colour look-up table|table]]: 512 ([[Programmable read-only memory|PROM]])
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** [http://gaming.wikia.com/wiki/List_of_color_palettes Color palette] [[wikipedia:Colour look-up table|table]]: 512 ([[wikipedia:Programmable read-only memory|PROM]])
** [[Color depth|Colors on screen]]: 256 ([[Video memory|color RAM]])
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** [[wikipedia:Color depth|Colors on screen]]: 256 ([[wikipedia:Video memory|color RAM]])
** [[Tile engine|Tilemap]] plane:
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** [[wikipedia:Tile engine|Tilemap]] plane:
 
*** Tile size: 8×8 pixels
 
*** Tile size: 8×8 pixels
 
*** Tilemap size: 32×32 (1024) tiles, 256×256 pixels
 
*** Tilemap size: 32×32 (1024) tiles, 256×256 pixels
 
*** Colors per tile: 2
 
*** Colors per tile: 2
** [[Sprite (computer graphics)|Sprite]] plane:
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** [http://graphics.wikia.com/wiki/Sprite Sprite] plane:
 
*** Sprite sizes: 8×8 to 256×8 pixels
 
*** Sprite sizes: 8×8 to 256×8 pixels
*** Sprites on screen: 32 sprites per scanline, 256 [[Texel (graphics)|sprite pixels/texels]] per scanline
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*** Sprites on screen: 32 sprites per scanline, 256 [[wikipedia:Texel (graphics)|sprite pixels/texels]] per scanline
  
 
==List of Games==
 
==List of Games==

Revision as of 19:05, 21 February 2015

Sega Laserdisc hardware is an arcade system produced by Sega in 1983. In addition to having a PCB and ROMs, the games made use of Laserdiscs for full-motion video. Additional graphics and an HUD could be placed on top of the video sequences.

GP World and Time Traveler, two other Sega-produced Laserdisc games, run on different hardware from this. A third game, Albegas/Cybernaut (1983), is known to exist, but not much information is known about it.

Hardware

It was the first system dedicated to producing laserdisc video games. The first game to use it was Astron Belt (1983) and the last to use it was the holographic game Time Traveler (1991).

It used one of four laserdisc players, either a Pioneer LD-V1000 or LD-V1001, or a Hitachi VIP-9500SG or VIP-9550. Two different versions of the laser disc itself were also pressed, a single-sided version by Pioneer and a double-sided version by Sega. However, both discs have the same information and may be used in any of the four players.

The hardware combines laserdisc footage with a real-time 2D computer graphics plane. The real-time graphics plane was overlaid by imitating a matting technique. As the CRT monitor scans horizontally across the screen, it is fed information from the laserdisc up until the point where it is fed information from the computer graphics system, after which information coming from the laserdisc stops, creating a black mask into which a sprite is inserted. It uses a collision detection system where both the laserdisc and sprite planes can interact with each other. Each frame of the laserdisc footage is coded with a hit detection spot stored in ROM memory. The Zilog Z80 CPU microprocessor reads the number of the laserdisc frame, and checks the laserdisc hit spots with the shots fired by the player, and if the coordinates correspond, it instructs the laserdisc player to display an explosion sequence. For sections where the player must navigate between walls, the walls in the laserdisc footage are also coded and use collision detection.[1]

Technical Specifications

List of Games


Sega arcade boards
Originating in arcades









Console-based hardware








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PC-based hardware








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