Difference between revisions of "Aurail"
From Sega Retro
Scarred Sun (talk | contribs) |
|||
Line 25: | Line 25: | ||
'''Special Thanks:''' Corsa Kohta, Nabe Nabe, Yasuyo Inagawa, Yoshihito Saisho, Mr. Yoshii<br> | '''Special Thanks:''' Corsa Kohta, Nabe Nabe, Yasuyo Inagawa, Yoshihito Saisho, Mr. Yoshii<br> | ||
'''Presented by:''' [[Sega]], [[Westone]]<br> | '''Presented by:''' [[Sega]], [[Westone]]<br> | ||
+ | |||
+ | ==Physical Scans== | ||
+ | {{ScanArcade | ||
+ | | console=System 16 | ||
+ | | region=US | ||
+ | | manual=Aurail System16 US Manual.pdf | ||
+ | }} | ||
[[Category:1990 System 16 games]] | [[Category:1990 System 16 games]] | ||
[[Category:System 16 games]] | [[Category:System 16 games]] |
Revision as of 10:48, 10 October 2015
This teeny-tiny article needs some work. You can help us by expanding it.
Aurail | |||||
---|---|---|---|---|---|
System(s): Sega System 16B | |||||
Publisher: Sega | |||||
Developer: Sega/Westone | |||||
Genre: Shoot-'em-Up | |||||
|
Aurail (オーライル) is a 1990 arcade shooter for Sega System 16B hardware by Sega and Westone. You play as a tank in both overhead 2D and first-peson 3D modes. In the overhead mode, you can either shoot single shots and move or shoot rapidfire while stationary depending on how long you hold the fire button for; another button launches a shield.
Production Credits
Chief Programmer: Takanori Kurihara
Sprite Designer: Masanori Yoshihara
BG Designer: Hiromi Kurihara, Maki Ohzora
Music Composer: Sinichi Sakamoto, Napalm Hiromitsu
Assistant Director: Yoshihisa Shimizu
Programmer: Naoki Hoshizaki
CG Designer: Mina Morioka, Susumu Konno, Tomoko Nakayama
Supervisor: Michishito Ishizuka
CG Operater: Yutaka Hirata
Director: Ryuichi Nishizawa
Special Thanks: Corsa Kohta, Nabe Nabe, Yasuyo Inagawa, Yoshihito Saisho, Mr. Yoshii
Presented by: Sega, Westone