Difference between revisions of "The Second Samurai"
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'''''The Second Samurai''''' is a beat-em-up developed by [[Vivid Image]] and [[Psygnosis]] and released exclusively in Europe for the Commodore Amiga (1993) and [[Sega Mega Drive]] (1994). It is the sequel to ''The First Samurai'', a beat-em-up released for various home computers and the SNES internationally a few years prior. You play as one of two Samurais (the 1-player mode has the male protagonist from ''The First Samurai'' only; the 2-player mode lets the second player control a new female Samurai). {{A}} and {{B}} both attack depending on what weapon you have equipped right now (only one at a time, some in limited quantities), what enemies/objects are nearby, and which D-pad buttons you are holding at the time. {{C}} jumps. A screen at the beginning of the game (also accessible from the Options menu) shows you what each in-game item does for you. | '''''The Second Samurai''''' is a beat-em-up developed by [[Vivid Image]] and [[Psygnosis]] and released exclusively in Europe for the Commodore Amiga (1993) and [[Sega Mega Drive]] (1994). It is the sequel to ''The First Samurai'', a beat-em-up released for various home computers and the SNES internationally a few years prior. You play as one of two Samurais (the 1-player mode has the male protagonist from ''The First Samurai'' only; the 2-player mode lets the second player control a new female Samurai). {{A}} and {{B}} both attack depending on what weapon you have equipped right now (only one at a time, some in limited quantities), what enemies/objects are nearby, and which D-pad buttons you are holding at the time. {{C}} jumps. A screen at the beginning of the game (also accessible from the Options menu) shows you what each in-game item does for you. | ||
+ | |||
+ | ==Production Credits== | ||
+ | {{multicol| | ||
+ | :'''Programming''': Raffaele Cecco | ||
+ | :'''Design, SFX''': Raffaele Cecco, Mevlut Dinc | ||
+ | :'''Graphics''': Teoman Irmak | ||
+ | :'''Title Screen & Dutro Graphics''': Saurev Sarkar | ||
+ | :'''Music''': Brian Marshall | ||
+ | :'''Documentation and Design''': Psygnosis Creatives | ||
+ | :'''Cover Illustration''': Paul Kidby | ||
+ | :'''Producer for Vivid Image''': Mevlut Dinc | ||
+ | :'''Producer for Psygnosis''': Nik Wild | ||
+ | }} | ||
+ | |||
+ | ==Physical Scans== | ||
+ | {{ratings | ||
+ | | consolesplus=79 | ||
+ | | joypad=70 | ||
+ | | playerone=65 | ||
+ | }} | ||
{{DEFAULTSORT:Second Samurai, The}} | {{DEFAULTSORT:Second Samurai, The}} |
Revision as of 10:14, 29 October 2010
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The Second Samurai |
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System(s): Sega Mega Drive |
Publisher: Psygnosis |
Developer: Vivid Image, Psygnosis |
Sound driver: Krysalis/Shaun Hollingworth |
Genre: Action |
The Second Samurai is a beat-em-up developed by Vivid Image and Psygnosis and released exclusively in Europe for the Commodore Amiga (1993) and Sega Mega Drive (1994). It is the sequel to The First Samurai, a beat-em-up released for various home computers and the SNES internationally a few years prior. You play as one of two Samurais (the 1-player mode has the male protagonist from The First Samurai only; the 2-player mode lets the second player control a new female Samurai). and both attack depending on what weapon you have equipped right now (only one at a time, some in limited quantities), what enemies/objects are nearby, and which D-pad buttons you are holding at the time. jumps. A screen at the beginning of the game (also accessible from the Options menu) shows you what each in-game item does for you.
Production Credits
- Programming: Raffaele Cecco
- Design, SFX: Raffaele Cecco, Mevlut Dinc
- Graphics: Teoman Irmak
- Title Screen & Dutro Graphics: Saurev Sarkar
- Music: Brian Marshall
- Documentation and Design: Psygnosis Creatives
- Cover Illustration: Paul Kidby
- Producer for Vivid Image: Mevlut Dinc
- Producer for Psygnosis: Nik Wild
Physical Scans
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