Difference between revisions of "ResQ"
From Sega Retro
m (Text replacement - "==Production credits==" to "==Production credits== Category:Use Creditstable template") |
|||
Line 10: | Line 10: | ||
| genre=Action | | genre=Action | ||
| status=Prototype dumped | | status=Prototype dumped | ||
+ | | date=Autumn 1994{{fileref|Mega UK 19.pdf|page=8}} | ||
}} | }} | ||
{{sub-stub}}'''''ResQ''''' is an unreleased [[Sega Mega Drive]] developed by [[Tempest Software]] and set to be published by [[Psygnosis]]. It is a 2D action game with both space ship and on-foot segments. Had it been released, ''ResQ'' would have been an exclusive title for the Mega Drive. | {{sub-stub}}'''''ResQ''''' is an unreleased [[Sega Mega Drive]] developed by [[Tempest Software]] and set to be published by [[Psygnosis]]. It is a 2D action game with both space ship and on-foot segments. Had it been released, ''ResQ'' would have been an exclusive title for the Mega Drive. | ||
Line 59: | Line 60: | ||
==Magazine articles== | ==Magazine articles== | ||
{{mainArticle|{{PAGENAME}}/Magazine articles}} | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==References== | ||
+ | <references /> |
Revision as of 04:23, 20 June 2016
ResQ |
---|
System(s): Sega Mega Drive |
Publisher: Psygnosis |
Developer: Tempest Software |
Planned release date(s): Autumn 1994[1] |
Genre: Action |
Number of players: 1 |
Status of prototype(s): Prototype dumped |
This teeny-tiny article needs some work. You can help us by expanding it.
ResQ is an unreleased Sega Mega Drive developed by Tempest Software and set to be published by Psygnosis. It is a 2D action game with both space ship and on-foot segments. Had it been released, ResQ would have been an exclusive title for the Mega Drive.
Psygnosis cancelled ResQ very close to release for unknown reasons. It was reportedly programmed on 486 DOS PCs, with the artwork produced with Deluxe Paint II and III on Amiga 1200s. A prototype has since been unearthed, with an internal copyright date of 1993.
Notably, ResQ's bonus stages are depicted as third-person on-the-rails shooting segments which involve primitive 3D polyons, similar to the Super Nintendo's Star Fox.
Level Codes
- Mines 1: START
- Mines 2: FLAIS
- Mines 3: FSWKM
- Mines 4: TWSFS
- Mines 5: MWKYA
- Mines 6: TIACB
- 3D Stage: PHGAC
- Techno 1: JIAFL
- Techno 2: WRMRS
- Techno 3: TLIFH
- Techno 4: BLWVM
- Techno 5: DDKAG
- 3D Stage: IHIBA
- Caves 1: POAPV
- Caves 2: JDHAC
- Caves 3: TAPAP
- Caves 4: BCAFA
- Caves 5: TBMAS
- 3D Stage: SHCIB
- City 1: BOARF
- City 2: DASMD
- City 3: TFIAT
- Alien World: PSSYC
Production credits
Program By: Pete Featherstone
Graphics By: Jason Backhouse
Bonus Stage By: Bill Pullan
Music and FX By: Matt Furniss and Shaun Hollingworth of Krisalis
Produced By: Psygnosis
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
1MB | 1993 | (382 kB) (info) | Page |
Magazine articles
- Main article: ResQ/Magazine articles.