Difference between revisions of "Air Buster: Trouble Specialty Raid Unit"

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(Created page with "{{stub}} {{Bob | bobscreen=AirBuster_MDTitleScreen.png | publisher=Kaneko | developer=Kaneko | system=Sega Mega Drive | romsize=512KB | usa=1991 | japan=31 January 19…")
 
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{{B}} shoots; there is rapidfire and some powerups depend on it. {{A}} shoots a single shot. Holding {{A}} charges a flash attack which damages everything on screen. Once it is fully charged, let go of {{A}} to perform the attack; you must then wait for the charge bar to empty (it will show you a black bar telling you how much time you  must wait) before you can charge another. Powerups are collected by destroying barrels scattered throughout each level.
 
{{B}} shoots; there is rapidfire and some powerups depend on it. {{A}} shoots a single shot. Holding {{A}} charges a flash attack which damages everything on screen. Once it is fully charged, let go of {{A}} to perform the attack; you must then wait for the charge bar to empty (it will show you a black bar telling you how much time you  must wait) before you can charge another. Powerups are collected by destroying barrels scattered throughout each level.
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==Physical Scans==
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===Mega Drive Version===
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<gallery>
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File:AirBuster MD JP Box.jpg|JP cover
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File:AirBuster MD JP Cart.jpg|JP cart
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</gallery>
  
 
[[Category:Mega Drive Games]]
 
[[Category:Mega Drive Games]]
 
[[Category:1991 Mega Drive Games]]
 
[[Category:1991 Mega Drive Games]]
 
[[Category:Mega Drive Shoot-'em-Up Games]]
 
[[Category:Mega Drive Shoot-'em-Up Games]]

Revision as of 05:25, 21 November 2010


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AirBuster MDTitleScreen.png

Air Buster: Trouble Specialty Raid Unit
System(s): Sega Mega Drive
Publisher: Kaneko
Developer:
Genre: Shoot-'em-Up

















Air Buster: Trouble Specialty Raid Unit is a 1990 arcade shoot-'em-up by Kaneko. It was ported to a variety of home consoles such as the Sega Mega Drive; this port was released in 1991 exclusively in Japan, where it was renamed Aero Blasters: Trouble Specialty Raid Unit (エアロブラスターズ), and the US.

B shoots; there is rapidfire and some powerups depend on it. A shoots a single shot. Holding A charges a flash attack which damages everything on screen. Once it is fully charged, let go of A to perform the attack; you must then wait for the charge bar to empty (it will show you a black bar telling you how much time you must wait) before you can charge another. Powerups are collected by destroying barrels scattered throughout each level.

Physical Scans

Mega Drive Version