Difference between revisions of "Air Buster: Trouble Specialty Raid Unit"
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{{B}} shoots; there is rapidfire and some powerups depend on it. {{A}} shoots a single shot. Holding {{A}} charges a flash attack which damages everything on screen. Once it is fully charged, let go of {{A}} to perform the attack; you must then wait for the charge bar to empty (it will show you a black bar telling you how much time you must wait) before you can charge another. Powerups are collected by destroying barrels scattered throughout each level. | {{B}} shoots; there is rapidfire and some powerups depend on it. {{A}} shoots a single shot. Holding {{A}} charges a flash attack which damages everything on screen. Once it is fully charged, let go of {{A}} to perform the attack; you must then wait for the charge bar to empty (it will show you a black bar telling you how much time you must wait) before you can charge another. Powerups are collected by destroying barrels scattered throughout each level. | ||
+ | |||
+ | ==Physical Scans== | ||
+ | ===Mega Drive Version=== | ||
+ | <gallery> | ||
+ | File:AirBuster MD JP Box.jpg|JP cover | ||
+ | File:AirBuster MD JP Cart.jpg|JP cart | ||
+ | </gallery> | ||
[[Category:Mega Drive Games]] | [[Category:Mega Drive Games]] | ||
[[Category:1991 Mega Drive Games]] | [[Category:1991 Mega Drive Games]] | ||
[[Category:Mega Drive Shoot-'em-Up Games]] | [[Category:Mega Drive Shoot-'em-Up Games]] |
Revision as of 05:25, 21 November 2010
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Air Buster: Trouble Specialty Raid Unit |
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System(s): Sega Mega Drive |
Publisher: Kaneko |
Developer: Kaneko |
Genre: Shoot-'em-Up |
Air Buster: Trouble Specialty Raid Unit is a 1990 arcade shoot-'em-up by Kaneko. It was ported to a variety of home consoles such as the Sega Mega Drive; this port was released in 1991 exclusively in Japan, where it was renamed Aero Blasters: Trouble Specialty Raid Unit (エアロブラスターズ), and the US.
shoots; there is rapidfire and some powerups depend on it. shoots a single shot. Holding charges a flash attack which damages everything on screen. Once it is fully charged, let go of to perform the attack; you must then wait for the charge bar to empty (it will show you a black bar telling you how much time you must wait) before you can charge another. Powerups are collected by destroying barrels scattered throughout each level.