Difference between revisions of "Exodus: Journey to the Promised Land"

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[[File:Joshua_MDTItleScreen.png|right|thumb|''Joshua'' title screen.]]'''''Crystal Mines''''' is a 1989 unlicensed puzzle game for the NES by Color Dreams. When they established [[Wisdom Tree]], they repackaged the game twice: in 1991 as '''''Exodus: Journey to the Promised Land''''' and in 1992 as '''''Joshua & The Battle of Jericho''''', with ''Joshua'' labeled a sequel to ''Exodus''. These two versions would be remade for the [[Sega Mega Drive]] in 1993 and 1994, respectively.
 
[[File:Joshua_MDTItleScreen.png|right|thumb|''Joshua'' title screen.]]'''''Crystal Mines''''' is a 1989 unlicensed puzzle game for the NES by Color Dreams. When they established [[Wisdom Tree]], they repackaged the game twice: in 1991 as '''''Exodus: Journey to the Promised Land''''' and in 1992 as '''''Joshua & The Battle of Jericho''''', with ''Joshua'' labeled a sequel to ''Exodus''. These two versions would be remade for the [[Sega Mega Drive]] in 1993 and 1994, respectively.
  
Though the game does have a [[TMSS]] check, they will only do the $A14000 write if they detect the region of the console they are running on as US — therefore, the games will only boot on either any US Mega Drive or on any other Model 1 Mega Drive without TMSS.
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Though the game does have a [[TMSS]] check, they will only do the $A14000 write if they detect the region of the console they are running on as US — therefore, the games will only boot on either any US Mega Drive or on any other Model 1 Mega Drive without TMSS (making that a partly useless form of region lockout).
  
 
Gameplay of both versions is identical: you are the main character (Moses or Joshua, respectively) and you must collect all the bags with M on them (''Joshua'': coins with $ on them) scattered throughout each maze. {{A}} and {{C}} shoot; you can hold them down for rapidfire. Shooting destroys blockades and enemies. Once all the M bags are gathered, find the exit to move on to the next level. In between each level, you must answer a bunch of questions related to the story of the Bible of the game's theme; getting them wrong appears to be inconsequential to the outcome of the game (this needs investigation).
 
Gameplay of both versions is identical: you are the main character (Moses or Joshua, respectively) and you must collect all the bags with M on them (''Joshua'': coins with $ on them) scattered throughout each maze. {{A}} and {{C}} shoot; you can hold them down for rapidfire. Shooting destroys blockades and enemies. Once all the M bags are gathered, find the exit to move on to the next level. In between each level, you must answer a bunch of questions related to the story of the Bible of the game's theme; getting them wrong appears to be inconsequential to the outcome of the game (this needs investigation).

Revision as of 18:32, 29 March 2011


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Exodus MDTitleScreen.png

Exodus: Journey to the Promised Land/Joshua & The Battle of Jericho
System(s): Sega Mega Drive
Publisher: Wisdom Tree
Developer:
Genre: Puzzle

















Joshua title screen.

Crystal Mines is a 1989 unlicensed puzzle game for the NES by Color Dreams. When they established Wisdom Tree, they repackaged the game twice: in 1991 as Exodus: Journey to the Promised Land and in 1992 as Joshua & The Battle of Jericho, with Joshua labeled a sequel to Exodus. These two versions would be remade for the Sega Mega Drive in 1993 and 1994, respectively.

Though the game does have a TMSS check, they will only do the $A14000 write if they detect the region of the console they are running on as US — therefore, the games will only boot on either any US Mega Drive or on any other Model 1 Mega Drive without TMSS (making that a partly useless form of region lockout).

Gameplay of both versions is identical: you are the main character (Moses or Joshua, respectively) and you must collect all the bags with M on them (Joshua: coins with $ on them) scattered throughout each maze. A and C shoot; you can hold them down for rapidfire. Shooting destroys blockades and enemies. Once all the M bags are gathered, find the exit to move on to the next level. In between each level, you must answer a bunch of questions related to the story of the Bible of the game's theme; getting them wrong appears to be inconsequential to the outcome of the game (this needs investigation).