Difference between revisions of "Dragon Ball Z V.R.V.S."
From Sega Retro
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==Production credits== | ==Production credits== | ||
− | {{ | + | {{multicol| |
+ | {{creditstable| | ||
+ | *'''{{rolloverText|開発|Developed}}:''' [[Sega AM3|第三AM開発研究部]], 七龍珠Z隊 | ||
+ | *'''{{rolloverText|計劃|Planner}}:''' [[Tetsu Okano|岡野 哲]], 神山 明美 | ||
+ | *'''{{rolloverText|電脳程式|Programmer}}:''' 香川 忠司, [[Hirofumi Okamoto|岡本 寛史]], [[Seiji Fujiwara|藤原 誠司]], 近藤 和正 | ||
+ | *'''{{rolloverText|図書設計|Graphic Designer}}:''' 大溝 範子, [[Kazuko Noguchi|野口 和子]], 大藤 尚子 | ||
+ | *'''{{rolloverText|音楽|Music}}:''' {{rolloverText|音楽開発課|Sound section}}, [[Hiroshi Kawaguchi|Hiro]], [[David Leytze|David R,Laytze]], [[Keitaro Hanada|花田 啓太郎]] | ||
+ | *'''{{rolloverText|硬體|Hardware}}:''' [[Sega AM4|第四AM開発研究部]], 石川 康夫, 河村 充, 石黒 吉英, 山口 俊哉, 奥村 友貴, 鈴木 弘益 | ||
+ | *'''{{rolloverText|特別感謝|Special Thanks}}:''' 佐々木 衛, [[Jun Uriu|瓜生 潤]], [[Hisaki Nimiya|荷宮 尚樹]], [[Ayako Sasaki|佐々木 彩子]], [[Masahito Shimizu|清水 雅仁]] | ||
+ | | source=In-game credits {{ref|1=https://www.youtube.com/watch?v=GRVWH2uzRB8}} | ||
+ | | console=SYS32 | ||
+ | }} | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== |
Revision as of 19:57, 1 December 2018
Dragon Ball Z V.R.V.S. | |||||||||
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System(s): Sega System 32 | |||||||||
Publisher: Sega | |||||||||
Developer: Sega AM3, Banpresto | |||||||||
Genre: Fighting | |||||||||
Number of players: 1-2 | |||||||||
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Dragon Ball Z V.R.V.S. is a third-person fighting game based on the Dragon Ball Z franchise, and was released for Sega System 32 arcade hardware exclusively in Japan. The cabinet features motion sensors, meaning it can be played by physically punching and kicking in a similar manner to the Sega Activator.
Contents
Gameplay
Although the game uses 2D sprites, it uses third-person, over-the-shoulder camera angles positioned behind the characters along with sprite scaling to create a 3D-like experience. The game is controlled with a joysick and 3 buttons, while a deluxe edition of the game features motion sensors that allow the player to move his or her body to control the character in the game.
The technology used was similar to that of the Sega Activator peripheral for the Mega Drive console, but with extra sensors to pull off better reaction sensing. This was thus the first successful example of full-body motion sensing in a video game.
Playable characters
- Son Goku
- Piccolo
- Vegeta
- Son Gohan
- Trunks
History
Reception
The game was well-received upon its original debut at the Amusement Machine Show 1993. It was praised for its accurate motion detection and fun gameplay, and was popular with the crowd at the show.[2][3]
Legacy
A modified version of Dragon Ball Z V.R.V.S. was at one point set for release on the 3DO as Dragon Ball Z: Cell to Kogeki Da, however the project was scrapped. It is unknown if Sega had any involvement in this conversion.
Production credits
Magazine articles
- Main article: Dragon Ball Z V.R.V.S./Magazine articles.
Promotional material
Physical scans
System 32, JP | ||||
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References
Dragon Ball Z games for Sega systems | |
---|---|
Dragon Ball Z V.R.V.S. (1994) | |
Dragon Ball Z: Buyuu Retsuden (1994) | |
Dragon Ball Z: Shinbutouden (1995) | Dragon Ball Z Idainaru Dragon Ball Densetsu (1996) | |
Unlicensed Dragon Ball Z games for Sega systems | |
Dragon Ball: Final Bout (1998) |