Difference between revisions of "Ghostbusters (Master System)"
From Sega Retro
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'''''Ghostbusters''''' is a 1984 game developed by [[Activision]] for the Atari 800 and Commodore 64 to capitalize on the success of the 1984 flim ''[[wikipedia:Ghostbusters|Ghostbusters]]''. It was ported to a variety of systems (most infamously to the Nintendo Entertainment System) before being licensed off to [[Sega]] for a [[Sega Master System]] port, which Sega would hand off to [[Compile]] for development. This port was completed and released in 1987 exclusively in the US and Europe (despite code for [[Sega Mark III]] bootup existing in the game). Compile and Sega would later work on a [[Ghostbusters (Mega Drive)|Mega Drive Ghostbusters]] which is completely different from this game. | '''''Ghostbusters''''' is a 1984 game developed by [[Activision]] for the Atari 800 and Commodore 64 to capitalize on the success of the 1984 flim ''[[wikipedia:Ghostbusters|Ghostbusters]]''. It was ported to a variety of systems (most infamously to the Nintendo Entertainment System) before being licensed off to [[Sega]] for a [[Sega Master System]] port, which Sega would hand off to [[Compile]] for development. This port was completed and released in 1987 exclusively in the US and Europe (despite code for [[Sega Mark III]] bootup existing in the game). Compile and Sega would later work on a [[Ghostbusters (Mega Drive)|Mega Drive Ghostbusters]] which is completely different from this game. | ||
+ | ==Gameplay== | ||
Upon starting the game, you must select a vehicle to drive and some weapons and traps. You need at least one trap to begin. After buying the trap, you will be taken to the main screen. This is a grid-like map containing three decorated buildings — the Zuul building, the Shop, and the Ghostbusters headquarters ("GHQ"). To enter a building, first move to that building, hold the direction in which the building faces in relation to the logo, and hit {{2}} to enter it. Before being allowed to go to the building, you must travel on a rod on which you may only hit {{left}} and {{right}} to dodge things passing by. | Upon starting the game, you must select a vehicle to drive and some weapons and traps. You need at least one trap to begin. After buying the trap, you will be taken to the main screen. This is a grid-like map containing three decorated buildings — the Zuul building, the Shop, and the Ghostbusters headquarters ("GHQ"). To enter a building, first move to that building, hold the direction in which the building faces in relation to the logo, and hit {{2}} to enter it. Before being allowed to go to the building, you must travel on a rod on which you may only hit {{left}} and {{right}} to dodge things passing by. | ||
Revision as of 05:21, 22 April 2011
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Ghostbusters |
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System(s): Sega Master System |
Publisher: Sega |
Developer: Activision Compile |
Genre: Action |
Ghostbusters is a 1984 game developed by Activision for the Atari 800 and Commodore 64 to capitalize on the success of the 1984 flim Ghostbusters. It was ported to a variety of systems (most infamously to the Nintendo Entertainment System) before being licensed off to Sega for a Sega Master System port, which Sega would hand off to Compile for development. This port was completed and released in 1987 exclusively in the US and Europe (despite code for Sega Mark III bootup existing in the game). Compile and Sega would later work on a Mega Drive Ghostbusters which is completely different from this game.
Gameplay
Upon starting the game, you must select a vehicle to drive and some weapons and traps. You need at least one trap to begin. After buying the trap, you will be taken to the main screen. This is a grid-like map containing three decorated buildings — the Zuul building, the Shop, and the Ghostbusters headquarters ("GHQ"). To enter a building, first move to that building, hold the direction in which the building faces in relation to the logo, and hit to enter it. Before being allowed to go to the building, you must travel on a rod on which you may only hit and to dodge things passing by.
Occasionally a building on the map will flash red. Go to that building before it stops flashing red and you will be able to catch ghosts. Place your trap by moving left or right and hitting . Then, control one of the Ghostbusters using the D-pad. Hold to fire your tractor beam to pull a ghost toward you, bring the ghost over the trap, and release to suck it into the trap. You will get money for every ghost trapped. switches which Ghostbuster you control. After using a trap, you must go to the Ghostbusters HQ to empty it before being able to trap more ghosts.
If the City's PK Energy bar on the top of the screen fills yellow, the Stately Puft Marshmallow Man will come out at random to destroy buildings. If it fills red, the game ends.
Eventually you should be able to enter the Zuul building, where you must ascend a flight of stairs and face off with Gozer to win the game.