Ghostbusters (Mega Drive)
From Sega Retro
|System(s): Sega Mega Drive|
|Sound driver: SMPS Z80|
|Number of players: 1|
This short article is in need of work. You can help Sega Retro by adding to it.
Ghostbusters (ゴーストバスターズ) is a Sega Mega Drive game developed jointly by Compile (though they are not credited and do not credit themselves on their website, some of the names in the Production Credits are Compile employees) and Sega and released in 1990 by Sega. It is a Mega Drive exclusive — a completely different title from the Master System game with the same name despite both being developed by Compile. It is a platformer which stars the Ghostbusters Peter, Ray and Egon, though for some reason omits Winston.
During development it appears the game was known as Ghostbusters II.
The player starts by choosing either Peter, Ray, or Egon. Each of the three characters has different health and power attributes. They remain with this character through their whole gameplay session until either game over or game clear.
The plot starts with the Ghostbusters seeking a profit from their business, and then the world map appears. The player can access four of the levels or a shop from which to buy items. The player starts with little money to buy items, though; one must clear levels to get money. Each level has its own pre-set monetary reward, which also reflects their difficulty level; the lowest-rewarding stage is easy, while the highest-rewarding stage is hard.
Once the player selects a level, a dialog appears where the resident explains the haunting conditions. Afterwards, gameplay begins. The player platforms left and right, shooting at enemies, dodging obstacles, and occasionally looking for secrets. In many instances, items from the shop provide helpful functions, such as freezing flames, spread shots, or temporary invincibility.
In many rooms, the player will encounter sub-boss characters, who, once defeated, will turn into ectoplasm and try to escape. In this sequence the player aims his Proton Pack diagonally to try to zap the ghost and suck it into the Ghost Trap which appears on the screen. Succeeding in this task will reap major bonuses for the player.
Bosses are huge monsters that take up large portions of the screen, and have small weak-points like in shmup games. The Stay Puft Marshmallow Man, for example, has his weak point be at his eyes. After defeating each boss, the player receives a Stone Tablet which is used to advance the plot.
After the first four levels are cleared, a new plot revelation happens and the final level is unlocked, upon clearing it the player reaches the end.
- Main article: Ghostbusters (Mega Drive)/Magazine articles.
|Sega Retro Average|
| Based on|
|Mega Drive, US|
|Mega Drive, SE (rental)|
|Mega Drive, CA|
ROM dump status
- Electronic Gaming Monthly, "June 1990" (US; 1990-xx-xx), page 67
- ACE, "January 1991" (UK; 199x-xx-xx), page 165
- Sega Power, "May 1991" (UK; 1991-04-04), page 25
- Mean Machines, "December 1990" (UK; 1990-12-xx), page 66
- Ação Games, "Junho 1991" (BR; 1991-06-19), page 12
- ACE, "September 1990" (UK; 1990-08-03), page 56
- Ação Games, "Junho 1991" (BR; 1991-06-19), page 12/13 (12)
- Beep! MegaDrive, "July 1990" (JP; 1990-06-08), page 14 (16)
- Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85 (87)
- Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 30
- Computer & Video Games, "September 1990" (UK; 1990-08-16), page 92/93 (92)
- The Games Machine, "September 1990" (UK; 1990-xx-xx), page 62
- Joystick, "Octobre 1990" (FR; 1990-xx-xx), page 107
- MegaTech, "Xmas 1991" (UK; 1991-12-06), page 78
- Mean Machines, "December 1990" (UK; 1990-12-xx), page 64-66 (64)
- Player One, "Janvier 1991" (FR; 199x-xx-xx), page 53
- Raze, "April 1991" (UK; 1991-02-28), page 54
- Sega Power, "May 1991" (UK; 1991-04-04), page 24/25 (24)
- Sega Power, "October 1991" (UK; 1991-09-05), page 53
- Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 19
|Ghostbusters (Mega Drive)|