Ghostbusters (Mega Drive)
From Sega Retro
|System(s): Sega Mega Drive|
|Sound driver: SMPS Z80|
|Number of players: 1|
This short article is in need of work. You can help Sega Retro by adding to it.
Ghostbusters (ゴーストバスターズ) is a Sega Mega Drive game developed jointly by Compile (though they are not credited and do not credit themselves on their website, some of the names in the Production Credits are Compile employees) and Sega and released in 1990 by Sega. It is a Mega Drive exclusive — a completely different title from the Master System game with the same name despite both being developed by Compile. It is a platformer which stars the Ghostbusters Peter, Ray and Egon, though for some reason omits Winston.
During development it appears the game was known as Ghostbusters II.
The player starts by choosing either Peter, Ray, or Egon. Each of the three characters has different health and power attributes. They remain with this character through their whole gameplay session until either game over or game clear.
The plot starts with the Ghostbusters seeking a profit from their business, and then the world map appears. The player can access four of the levels or a shop from which to buy items. The player starts with little money to buy items, though; one must clear levels to get money. Each level has its own pre-set monetary reward, which also reflects their difficulty level; the lowest-rewarding stage is easy, while the highest-rewarding stage is hard.
Once the player selects a level, a dialog appears where the resident explains the haunting conditions. Afterwards, gameplay begins. The player platforms left and right, shooting at enemies, dodging obstacles, and occasionally looking for secrets. In many instances, items from the shop provide helpful functions, such as freezing flames, spread shots, or temporary invincibility.
In many rooms, the player will encounter sub-boss characters, who, once defeated, will turn into ectoplasm and try to escape. In this sequence the player aims his Proton Pack diagonally to try to zap the ghost and suck it into the Ghost Trap which appears on the screen. Succeeding in this task will reap major bonuses for the player.
Bosses are huge monsters that take up large portions of the screen, and have small weak-points like in shmup games. The Stay Puft Marshmallow Man, for example, has his weak point be at his eyes. After defeating each boss, the player receives a Stone Tablet which is used to advance the plot.
After the first four levels are cleared, a new plot revelation happens and the final level is unlocked, upon clearing it the player reaches the end.
- Main article: Ghostbusters (Mega Drive)/Magazine articles.
|Sega Retro Average|
| Based on|
|Mega Drive, US|
|Mega Drive, SE (rental)|
|Mega Drive, CA|
ROM dump status
- File:EGM US 011.pdf, page 67
- File:ACE UK 40.pdf, page 165
- Sega Power, "May 1991" (UK; 1991-04-04), page 25
- Mean Machines, "December 1990" (UK; 1990-12-xx), page 66
- File:AcaoGames BR 002.pdf, page 12
- File:ACE UK 36.pdf, page 56
- File:BeepMD JP 1990-07.pdf, page 16
- File:SSM_JP_19950901_1995-09.pdf, page 87
- File:CGtC UK 04.pdf, page 30
- File:CVG UK 106.pdf, page 92
- The Games Machine, "September 1990" (UK; 1990-xx-xx), page 62
- File:Joystick FR 009.pdf, page 107
- File:MegaTech UK 01.pdf, page 78
- File:MeanMachines UK 03.pdf, page 64
- File:PlayerOne FR 005.pdf, page 53
- File:Raze UK 06.pdf, page 54
- File:SegaPro UK 03.pdf, page 19