Difference between revisions of "Medal game"

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In Japan, a '''Medal game''' (メダルゲーム) is a special type of arcade game in which relies on the concept of "medals" (tokens, metal coins). Users exchange money for medals, which can then be used in games that give out prizes.
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In Japan, a '''{{PAGENAME}}''' (メダルゲーム) is a type of arcade game which uses "medals" (tokens, usually metal coins) as a form of currency. [[Sega]] is one of many companies which produces these types of games.
  
The idea is to strike a balance between a traditional arcade game and gambling with real money. As medals have no cash value and cannot be used outside of an arcade, it allows operators to circumvent gambling restrictions, while rewarding player skill (or luck).
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==Background==
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Laws in Japan laws forbid any machine from gambling with real currency (i.e. accepting money without the guarantee of a return), regardless of value. The restrictions meant that in the 1950s and 1960s, slot machines (which constituted a big part of Sega's business) could not be sold (legally) in Japan, and while elements of skill were sometimes added to circumvent the laws (for example, 1964's ''[[Olympia Star]]''), it was not a business that companies could thrive in.
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Around 1974, [[Sigma]] introduced a system of "medals" to arcades (or "game centers" as they are typically known in Japan). By minting its own currency, customers could exchange yen for coins which had no cash value, use them in Sigma-operated "medal games" and gamble with what was effectively fake money. Medals could not be converted back to yen, and their distinct size and shape meant they could only be used in game centers.
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Sigma's medals shared similar dimensions to the US 5¢ (nickel) piece, and with other companies following Sigma's ideas, an unofficial "standard" was created for medal sizes. However, some companies (including Sega) opted for the slightly larger "25¢" medals, with similar dimensions the the US 25¢ (quarter) piece.
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25¢ medals in particular have been open to abuse, as their size was initially similar to the {{currency|JP|10}} coin. As it often worked out cheaper to use the real currency over the fake one, the dimensions were tweaked, meaning despite its name, 25¢ medals are no longer the same size as the US quarter. Modern machines perform more checks, ensuring for example that the coins are ferromagnetic. They are also more likely to reject medals from other venues.
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Medal games exist in other parts of the world (though most countries opt to use the term "tokens")  
  
Sega has been producing medal game machines since 1986, when the concept began to see widespread adoption across Japanese arcades. They are significantly rarer in other parts of the world.
 
  
 
[[Category:General interest]]
 
[[Category:General interest]]

Revision as of 06:01, 17 August 2019

In Japan, a Medal game (メダルゲーム) is a type of arcade game which uses "medals" (tokens, usually metal coins) as a form of currency. Sega is one of many companies which produces these types of games.

Background

Laws in Japan laws forbid any machine from gambling with real currency (i.e. accepting money without the guarantee of a return), regardless of value. The restrictions meant that in the 1950s and 1960s, slot machines (which constituted a big part of Sega's business) could not be sold (legally) in Japan, and while elements of skill were sometimes added to circumvent the laws (for example, 1964's Olympia Star), it was not a business that companies could thrive in.

Around 1974, Sigma introduced a system of "medals" to arcades (or "game centers" as they are typically known in Japan). By minting its own currency, customers could exchange yen for coins which had no cash value, use them in Sigma-operated "medal games" and gamble with what was effectively fake money. Medals could not be converted back to yen, and their distinct size and shape meant they could only be used in game centers.

Sigma's medals shared similar dimensions to the US 5¢ (nickel) piece, and with other companies following Sigma's ideas, an unofficial "standard" was created for medal sizes. However, some companies (including Sega) opted for the slightly larger "25¢" medals, with similar dimensions the the US 25¢ (quarter) piece.

25¢ medals in particular have been open to abuse, as their size was initially similar to the ¥10 coin. As it often worked out cheaper to use the real currency over the fake one, the dimensions were tweaked, meaning despite its name, 25¢ medals are no longer the same size as the US quarter. Modern machines perform more checks, ensuring for example that the coins are ferromagnetic. They are also more likely to reject medals from other venues.

Medal games exist in other parts of the world (though most countries opt to use the term "tokens")