Difference between revisions of "Safari Hunt"
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Revision as of 09:26, 17 December 2019
- For the SG-1000 game "Safari Hunting", see Tranquilizer Gun.
Safari Hunt | ||||||||||||||||||||
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System(s): Sega Master System | ||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||
Developer: Sega | ||||||||||||||||||||
Peripherals supported: Light Phaser | ||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||
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Safari Hunt is a video game developed and manufactured by Sega for their Sega Master System in 1986, specifically as a built-in game in version 2.4 of the Master System BIOS. Safari Hunt was not released as a standalone game, though it was made available in the compilations Hang On & Safari Hunt and Marksman Shooting / Trap Shooting / Safari Hunt. It is a light-gun shooter, and so requires the official peripheral the Light Phaser.
Contents
Gameplay
The game requires the player to shoot at animals in, as its title suggests, a simulated safari hunt. Safari Hunt has three levels, each with various animals. The player must score a certain amount of points, by shooting the animals with a limited number of bullets, to progress to the next level. These three levels repeat, with the level number incrementing after each, until level 69 whose required score is 1 million points. Upon reaching this figure, the player is told that s/he has reached the end of the game, and receives a "Game Over" screen.
Levels
Lake | |
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duck, fish, rabbit | |
Jungle | |
bird, armadillo, bear | |
Forest | |
spider, monkey, bat, panther |
Physical scans
Sega Retro Average | |||||||||
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63 | |
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Based on 1 review |
References
- Light Phaser-compatible games
- No players field
- JP Master System games
- All JP games
- US Master System games
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- EU Master System games
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- Master System games
- 1986 Master System games
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- Master System shoot-'em-up games
- All shoot-'em-up games
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- Sub-stubs
- Old-style rating (s)
- Update ratings template
- 1 old ratings