Difference between revisions of "The Ooze"

From Sega Retro

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The game's status as a cult classic is confirmed by its inclusion in the Japanese version of ''[[Sonic Mega Collection]]'' and in all versions of ''[[Sonic Mega Collection Plus]]''. It is unlockable in two ways: In the [[Xbox]] and [[PlayStation 2]] version, it can be unlocked if you have a ''[[Sonic Heroes]]'' save. In all versions, it can be unlocked by playing any game on the disk for 30 hours.
 
The game's status as a cult classic is confirmed by its inclusion in the Japanese version of ''[[Sonic Mega Collection]]'' and in all versions of ''[[Sonic Mega Collection Plus]]''. It is unlockable in two ways: In the [[Xbox]] and [[PlayStation 2]] version, it can be unlocked if you have a ''[[Sonic Heroes]]'' save. In all versions, it can be unlocked by playing any game on the disk for 30 hours.
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==Production Credits==
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Concept: Dave Sanner<br/>
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Lead Programmer: Dave Sanner<br/>
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Design: [[Jason Kuo]], Stieg Hedlund, Dave Sanner<br/>
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Art Directors: Robert Steele, John Duggan<br/>
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Artists: Alan Ackerman, Stieg Hedlund, Dean Ruggles, Joe Stephenson, [[Craig Stitt]], Tom Tobey, Marte Thompson<br/>
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Intro & Ending Artwork: Tony De Zuniga, Tom Tobey<br/>
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Music: [[Howard Drossin]]<br/>
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Sound Effects: [[Howard Drossin]]<br/>
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Boss Programming: Robert Morgan<br/>
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Programming: Scott Chandler, Jason Plumb, [[Mark Cerny]]<br/>
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Technical Thanks: Scott Chandler, Jason Plumb, [[Mark Cerny]]<br/>
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Producer: Michael Wallis<br/>
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Product Manager: John Garner<br/>
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Marketing Specialist: Clint Dyer<br/>
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Lead Tester: Rey Alferez<br/>
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Testers: Timothy Spengler, Todd Slepian, Mike Benton, Nelson Chiu, Alfred Dutton, Steve Fallas, Richie Hideshima, Michael Ironside, Dylan Manger, David Paniagua, Sean Potter, Jeff Sanders, Stan Weaver, Michael Wu<br/>
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Manual: [[Carol Ann Hanshaw]], Neil Hanshaw<br/>
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Special Thanks: [[Roger Hector]], Sheri Hockaday, Emi Kawamura, Sue Ortlip, Paul Sears, Dean Lester, Michael Kosaka, Hoyt Ng
  
 
[[Category:Mega Drive Games|Ooze, The]]
 
[[Category:Mega Drive Games|Ooze, The]]

Revision as of 13:51, 9 November 2008

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The Ooze
System(s): Sega Mega Drive/Genesis
Publisher: Sega
Developer:
Genre: Action

















The Ooze is a Sega Mega Drive/Genesis game created by STI in 1994.

The Ooze is based on an algorithmically-generated cellular automaton. As such, the main character can be split apart and reformed like a viscous liquid. The gameplay is reminiscent of the Bitmap Brothers' game The Chaos Engine also called Soldiers of Fortune. The art style evokes a cartoony (necessitated by the constraints of the medium) H.R. Giger. The story recalls The Toxic Avenger. The development team included people who later worked for Blizzard North on Diablo and Diablo II, including designer Stieg Hedlund. Some of the programming was fairly advanced for a 16-bit system; for example, the speed powerup effect was actually created by decreasing the viscosity of the character.

The game takes place from an overhead view. The main character is a puddle of ooze with a head. He can move around and has two attacks. One is stretching out a steerable psuedopod of ooze whose length is only limited by how much ooze he currently has to attack, and it can also be guided around with the control pad. He can also spit gobs of ooze, although this takes off a bit of his puddle. Enemy attacks can cut off a bit of the ooze, and the player will die either if his puddle of ooze is reduced to a very small amount or if his head is attacked directly.

The game's status as a cult classic is confirmed by its inclusion in the Japanese version of Sonic Mega Collection and in all versions of Sonic Mega Collection Plus. It is unlockable in two ways: In the Xbox and PlayStation 2 version, it can be unlocked if you have a Sonic Heroes save. In all versions, it can be unlocked by playing any game on the disk for 30 hours.

Production Credits

Concept: Dave Sanner
Lead Programmer: Dave Sanner
Design: Jason Kuo, Stieg Hedlund, Dave Sanner
Art Directors: Robert Steele, John Duggan
Artists: Alan Ackerman, Stieg Hedlund, Dean Ruggles, Joe Stephenson, Craig Stitt, Tom Tobey, Marte Thompson
Intro & Ending Artwork: Tony De Zuniga, Tom Tobey
Music: Howard Drossin
Sound Effects: Howard Drossin
Boss Programming: Robert Morgan
Programming: Scott Chandler, Jason Plumb, Mark Cerny
Technical Thanks: Scott Chandler, Jason Plumb, Mark Cerny
Producer: Michael Wallis
Product Manager: John Garner
Marketing Specialist: Clint Dyer
Lead Tester: Rey Alferez
Testers: Timothy Spengler, Todd Slepian, Mike Benton, Nelson Chiu, Alfred Dutton, Steve Fallas, Richie Hideshima, Michael Ironside, Dylan Manger, David Paniagua, Sean Potter, Jeff Sanders, Stan Weaver, Michael Wu
Manual: Carol Ann Hanshaw, Neil Hanshaw
Special Thanks: Roger Hector, Sheri Hockaday, Emi Kawamura, Sue Ortlip, Paul Sears, Dean Lester, Michael Kosaka, Hoyt Ng