Difference between revisions of "Recreational Brainware"
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− | Hmm. Extended Player was established after Recreational Brainware closed... and their game Chakan had an 18 month dev cycle... starting April 1991. Meaning the company couldn't have been established before this date... then how did Taz-Mania get released in July 1992? Sega of America is placed before Recreational Brainware in the game's credits... Maybe with the relatively-notable license, SoA took on development and finished the game after the company folded? They'd have the capability and would probably be happy to after the success of the team's previous [[Spider- | + | Hmm. Extended Player was established after Recreational Brainware closed... and their game Chakan had an 18 month dev cycle... starting April 1991. Meaning the company couldn't have been established before this date... then how did Taz-Mania get released in July 1992? Sega of America is placed before Recreational Brainware in the game's credits... Maybe with the relatively-notable license, SoA took on development and finished the game after the company folded? They'd have the capability and would probably be happy to after the success of the team's previous [[Spider-Man vs. The Kingpin]]. [[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 00:04, 23 March 2021 (EDT) |
Revision as of 23:04, 22 March 2021
Hmm. Extended Player was established after Recreational Brainware closed... and their game Chakan had an 18 month dev cycle... starting April 1991. Meaning the company couldn't have been established before this date... then how did Taz-Mania get released in July 1992? Sega of America is placed before Recreational Brainware in the game's credits... Maybe with the relatively-notable license, SoA took on development and finished the game after the company folded? They'd have the capability and would probably be happy to after the success of the team's previous Spider-Man vs. The Kingpin. CartridgeCulture (talk) 00:04, 23 March 2021 (EDT)