Difference between revisions of "Giga Wing"
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{{sub-stub}}'''''Giga Wing''''' is a vertical shoot-'em-up game developed by [[Takumi Corporation]] and published by [[Capcom]] for Capcom CPS2 arcade hardware. It was later ported to the [[Sega Dreamcast]] in 1999. | {{sub-stub}}'''''Giga Wing''''' is a vertical shoot-'em-up game developed by [[Takumi Corporation]] and published by [[Capcom]] for Capcom CPS2 arcade hardware. It was later ported to the [[Sega Dreamcast]] in 1999. | ||
− | The primary gimmicks of this game is the Reflect Barrier: holding the fire button at the proper time will generate a force field that sends enemy bullets right back at them. This usually results in loads of multipliers, which the game already | + | The primary gimmicks of this game is the Reflect Barrier: holding the fire button at the proper time will generate a force field that sends enemy bullets right back at them. This usually results in loads of score multipliers, which the game already gives out in copious amounts (another primary feature). |
==Physical Scans== | ==Physical Scans== |
Revision as of 17:34, 31 October 2011
Giga Wing |
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System(s): Sega Dreamcast |
Publisher: Capcom |
Developer: Takumi Corporation |
Genre: Shoot-'em-up |
Number of players: 1-2 |
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Giga Wing is a vertical shoot-'em-up game developed by Takumi Corporation and published by Capcom for Capcom CPS2 arcade hardware. It was later ported to the Sega Dreamcast in 1999.
The primary gimmicks of this game is the Reflect Barrier: holding the fire button at the proper time will generate a force field that sends enemy bullets right back at them. This usually results in loads of score multipliers, which the game already gives out in copious amounts (another primary feature).