Difference between revisions of "Zool (8-bit)/Bugs"

From Sega Retro

Line 14: Line 14:
 
| desc=When starting the first level of the game, hold {{Upleft}}. As soon as the chocolate bar completely overlaps Zool's eye, quickly press {{Upright}} to change direction. Three frames after Zool faces right, let go of {{Right}} while still holding {{Up}}. This will result in a crash, followed by the game jumping to the ending credits. This happens because {{Up}} usually cancels Zool's animation, and resetting the animation at that specific spot breaks the game.
 
| desc=When starting the first level of the game, hold {{Upleft}}. As soon as the chocolate bar completely overlaps Zool's eye, quickly press {{Upright}} to change direction. Three frames after Zool faces right, let go of {{Right}} while still holding {{Up}}. This will result in a crash, followed by the game jumping to the ending credits. This happens because {{Up}} usually cancels Zool's animation, and resetting the animation at that specific spot breaks the game.
  
Alternatively, a second Control Pad can be used to trigger this bug by holding {{Up}} while the first Control Pad is used for the {{Left}} and {{Right}} inputs.
+
Alternatively, a second Control Pad can be used for the {{Up}} input while the first Control Pad is used for the {{Left}} and {{Right}} inputs.
  
 
*{{LinkYoutube|video=9EdsW_WLZVM|title=YouTube video showing the bug in action}}
 
*{{LinkYoutube|video=9EdsW_WLZVM|title=YouTube video showing the bug in action}}

Revision as of 10:35, 21 October 2021

Back to: Zool (8-bit).

Master System version

Credits warp

Zool SMS Bug CreditsWarp 1.png

Hold Up-left until here, then hold Up-right...

Zool SMS Bug CreditsWarp 2.png

...then let go of Right on this frame while holding Up...

Zool SMS Bug CreditsWarp 3.png

...then this happens.

Zool SMS Ending.png

You've won the game!

When starting the first level of the game, hold Up-left. As soon as the chocolate bar completely overlaps Zool's eye, quickly press Up-right to change direction. Three frames after Zool faces right, let go of Right while still holding Up. This will result in a crash, followed by the game jumping to the ending credits. This happens because Up usually cancels Zool's animation, and resetting the animation at that specific spot breaks the game.

Alternatively, a second Control Pad can be used for the Up input while the first Control Pad is used for the Left and Right inputs.

Not fixed in any version.

References


Zool

Zool Title.png

Main page | Comparisons | Maps | Hidden content | Bugs | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


No results