Difference between revisions of "Toylets"

From Sega Retro

m (More games?)
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*Section about other interactive urinals, a very brief history of the idea, and most importantly the note that while all the rest of these were more or less art projects/experiments/etc, the Toylet was really the first that was like, an actual product. I mean its still kinda in the realm of like "limited release" etc, but this was the most legitimate push in this concept.
 
*Section about other interactive urinals, a very brief history of the idea, and most importantly the note that while all the rest of these were more or less art projects/experiments/etc, the Toylet was really the first that was like, an actual product. I mean its still kinda in the realm of like "limited release" etc, but this was the most legitimate push in this concept.
 
*Do Toylet games have... balance? I always assumed this was just like "make the software interactive to a point, and with a slight degree of varied input", but- do these games actually have designed balance and stuff? Like can you- "play" these games with skill? Obviously you can miss the target or get less than someone else, but is there a way to- urinate optimally but still perform poorly skill-wise? Do you have to learn any kind of gameplay mechanics to get- better at these? BASICALLY: Did someone go through the "higher levels" of this game and actually give consideration to the detailed balance? And if they did, to what degree?
 
*Do Toylet games have... balance? I always assumed this was just like "make the software interactive to a point, and with a slight degree of varied input", but- do these games actually have designed balance and stuff? Like can you- "play" these games with skill? Obviously you can miss the target or get less than someone else, but is there a way to- urinate optimally but still perform poorly skill-wise? Do you have to learn any kind of gameplay mechanics to get- better at these? BASICALLY: Did someone go through the "higher levels" of this game and actually give consideration to the detailed balance? And if they did, to what degree?
 +
*So the words "Free Play" are visible on most screenshots of Toylet games. Now I assume this is just telling users "hey, I know this LOOKS like an arcade game or something but we're not actually going to charge you for anything related to taking a piss, so have fun." Which I also assume is both the system's default mode and/or one most chosen by most installations. But I wonder- is there any kind of option for - paid play? Like "okay you can still totally take a piss, but swipe your card real quick and you get to play a unique game while doing it." Which is ever weirder imagining the setup- like "man I really gotta go but ooh videogames, lemme clench this real quick while I dig out my credit card and swipe it and punch in my pin and like thirty seconds later Im ready to play, but thirty seconds is probably how long my piss would have taken". So yeah, maybe just there for reassurance but iunno.
 
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 01:52, 3 November 2021 (EDT)
 
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 01:52, 3 November 2021 (EDT)
  

Revision as of 07:12, 4 November 2021

To do

  • Hm. So there are more games? And they have... software codes, and were available separately. Look into eventually converting this article to a proper system, and creating subpages for the separate games.
  • Also for the above, how were these games distributed? USB sticks? What does the system actually run, OS-wise?
  • Section about other interactive urinals, a very brief history of the idea, and most importantly the note that while all the rest of these were more or less art projects/experiments/etc, the Toylet was really the first that was like, an actual product. I mean its still kinda in the realm of like "limited release" etc, but this was the most legitimate push in this concept.
  • Do Toylet games have... balance? I always assumed this was just like "make the software interactive to a point, and with a slight degree of varied input", but- do these games actually have designed balance and stuff? Like can you- "play" these games with skill? Obviously you can miss the target or get less than someone else, but is there a way to- urinate optimally but still perform poorly skill-wise? Do you have to learn any kind of gameplay mechanics to get- better at these? BASICALLY: Did someone go through the "higher levels" of this game and actually give consideration to the detailed balance? And if they did, to what degree?
  • So the words "Free Play" are visible on most screenshots of Toylet games. Now I assume this is just telling users "hey, I know this LOOKS like an arcade game or something but we're not actually going to charge you for anything related to taking a piss, so have fun." Which I also assume is both the system's default mode and/or one most chosen by most installations. But I wonder- is there any kind of option for - paid play? Like "okay you can still totally take a piss, but swipe your card real quick and you get to play a unique game while doing it." Which is ever weirder imagining the setup- like "man I really gotta go but ooh videogames, lemme clench this real quick while I dig out my credit card and swipe it and punch in my pin and like thirty seconds later Im ready to play, but thirty seconds is probably how long my piss would have taken". So yeah, maybe just there for reassurance but iunno.

CartridgeCulture (talk) 01:52, 3 November 2021 (EDT)

More games?

  • The "nurse holding a penis-shaped flask" game.
  • The quiz show game.
  • Any others?