Difference between revisions of "Toylets"

From Sega Retro

m (To do)
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==To do==
 
==To do==
*Hm. So there are more games? And they have... software codes, and were available separately. Look into eventually converting this article to a proper system, and creating subpages for the separate games.
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*Create section about cost, Free Play mode, and the 10 yen coin box.
*Also for the above, how were these games distributed? USB sticks? What does the system actually run, OS-wise?
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*Create section about hardware design, how it mostly conceals the downward-facing sensor, why that's important for this kind of product. And how they undid a lot of that concealment with the front-facing infrared "user detector" sensor.
*Section about other interactive urinals, a very brief history of the idea, and most importantly the note that while all the rest of these were more or less art projects/experiments/etc, the Toylet was really the first that was like, an actual product. I mean its still kinda in the realm of like "limited release" etc, but this was the most legitimate push in this concept.
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*Create section about interactive urinals, brief history of the idea, and that while virtually all previous attempts were art projects/very limited release, the Toylet was really the first that was an actual sold product for installation anywhere, and with customer support for over a decade.
*Do Toylet games have... balance? I always assumed this was just like "make the software interactive to a point, and with a slight degree of varied input", but- do these games actually have designed balance and stuff? Like can you- "play" these games with skill? Obviously you can miss the target or get less than someone else, but is there a way to- urinate optimally but still perform poorly skill-wise? Do you have to learn any kind of gameplay mechanics to get- better at these? BASICALLY: Did someone go through the "higher levels" of this game and actually give consideration to the detailed balance? And if they did, to what degree?
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*Create individual game pages and convert this system to a proper systembob.
*So the words "Free Play" are visible on most screenshots of Toylet games. Now I assume this is just telling users "hey, I know this LOOKS like an arcade game or something but we're not actually going to charge you for anything related to taking a piss, so have fun." Which I also assume is both the system's default mode and/or one most chosen by most installations. But I wonder- is there any kind of option for - paid play? Like "okay you can still totally take a piss, but swipe your card real quick and you get to play a unique game while doing it." Which is ever weirder imagining the setup- like "man I really gotta go but ooh videogames, lemme clench this real quick while I dig out my credit card and swipe it and punch in my pin and like thirty seconds later Im ready to play, but thirty seconds is probably how long my piss would have taken". So yeah, maybe just there for reassurance but iunno.
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*Research game distribution method (USB sticks?) and what OS the system actually runs and is most equivalent to for comparison.
*Something about how the design more or less conceals the fact that there's a sensor pointed towards player's - "handheld interfaces", and its importance in approaching something of this nature. And that they then undid a lot of that design by featuring another massive and this-time visible sensor pointed towards players' chests.
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*Research the degree of balance which Toylet's games actually have. Many appear to be simple "push harder for bigger number" games, but I'm curious as to whether AM1 went in and gave significant consideration to the intricacies of the gameplay balance... does it get harder in "higher levels"?
 
*Games were about $125, system was about $1750.
 
*Games were about $125, system was about $1750.
 
*Looks like there was a 10 yen coin box attachment.
 
*Looks like there was a 10 yen coin box attachment.

Revision as of 02:11, 7 November 2021

To do

  • Create section about cost, Free Play mode, and the 10 yen coin box.
  • Create section about hardware design, how it mostly conceals the downward-facing sensor, why that's important for this kind of product. And how they undid a lot of that concealment with the front-facing infrared "user detector" sensor.
  • Create section about interactive urinals, brief history of the idea, and that while virtually all previous attempts were art projects/very limited release, the Toylet was really the first that was an actual sold product for installation anywhere, and with customer support for over a decade.
  • Create individual game pages and convert this system to a proper systembob.
  • Research game distribution method (USB sticks?) and what OS the system actually runs and is most equivalent to for comparison.
  • Research the degree of balance which Toylet's games actually have. Many appear to be simple "push harder for bigger number" games, but I'm curious as to whether AM1 went in and gave significant consideration to the intricacies of the gameplay balance... does it get harder in "higher levels"?
  • Games were about $125, system was about $1750.
  • Looks like there was a 10 yen coin box attachment.
  • There was an additional piece of the system I'm seeing, just a variation on the screen that houses it in a clean frosted-glass enclosure (see here and here for examples).
  • Sales ended in May 2016 (both main unit and software), maintenance ended in March 2021. ref.

CartridgeCulture (talk) 01:52, 3 November 2021 (EDT)

Product codes