Difference between revisions of "ADX"
From Sega Retro
Ccawley2011 (talk | contribs) |
m (standardize to "Red Book") |
||
Line 2: | Line 2: | ||
'''ADX''' is an audio codec created by [[CRI Middleware]], and was originally released in 1996. | '''ADX''' is an audio codec created by [[CRI Middleware]], and was originally released in 1996. | ||
− | ADX is a multi-streaming system, providing audio compression features while minimising processor load. It was used in video games to deliver relatively high quality audio without the need to stream directly from a disc. It is a 4-bit ADPCM format and can store mono or stereo audio, and is capable of looping audio (or playing from any arbitrary point in the audio's data) without noticable stutters (as would be the case, for example, with | + | ADX is a multi-streaming system, providing audio compression features while minimising processor load. It was used in video games to deliver relatively high quality audio without the need to stream directly from a disc. It is a 4-bit ADPCM format and can store mono or stereo audio, and is capable of looping audio (or playing from any arbitrary point in the audio's data) without noticable stutters (as would be the case, for example, with Red Book audio streamed in real time from a disc). |
[[Sega]]'s close relationship with CRI meant that ADX became a standard within the company for many years, debuting in around 1998 in [[Sega Saturn]] games and the vast majority of [[Sega Dreamcast]] ones. ADX has also been used by Sega since becoming a third-party developer. CRI also combined the technology with MPEG streams to create the [[Sofdec]] movie codec. | [[Sega]]'s close relationship with CRI meant that ADX became a standard within the company for many years, debuting in around 1998 in [[Sega Saturn]] games and the vast majority of [[Sega Dreamcast]] ones. ADX has also been used by Sega since becoming a third-party developer. CRI also combined the technology with MPEG streams to create the [[Sofdec]] movie codec. |
Revision as of 12:21, 16 May 2022
ADX is an audio codec created by CRI Middleware, and was originally released in 1996.
ADX is a multi-streaming system, providing audio compression features while minimising processor load. It was used in video games to deliver relatively high quality audio without the need to stream directly from a disc. It is a 4-bit ADPCM format and can store mono or stereo audio, and is capable of looping audio (or playing from any arbitrary point in the audio's data) without noticable stutters (as would be the case, for example, with Red Book audio streamed in real time from a disc).
Sega's close relationship with CRI meant that ADX became a standard within the company for many years, debuting in around 1998 in Sega Saturn games and the vast majority of Sega Dreamcast ones. ADX has also been used by Sega since becoming a third-party developer. CRI also combined the technology with MPEG streams to create the Sofdec movie codec.
Today the technology is obsolete, with CRI launching a successor in ADX 2.
Contents
Games which utilise ADX
Saturn
- Baroque
- Burning Rangers
- Deep Fear
- Devicereign
- Falcom Classics II
- Grandia
- Grandia Digital Museum
- Kidou Senkan Nadesico: The Blank of 3 Years
- Kidou Senshi Gundam: Giren no Yabou
- Kidou Senshi Gundam: Giren no Yabou - Kouryaku Shireisho
- Kiss Yori...
- Kunoichi Torimonochou
- Lunar 2 Eternal Blue
- Madou Monogatari
- Pia Carrot e Youkoso!!
- Princess Maker: Yumemiru Yousei
- Ruriiro no Yuki
- Sakura Taisen 2: Kimi, Shinitamou Koto Nakare
- Shoujo Kakumei Utena: Itsuka Kakumei Sareru Monogatari
- Tantei Jinguuji Saburou: Yume no Owari ni
- Virtuacall S
- Wachenröder
- World Cup '98 France: Road to Win