Difference between revisions of "Super Boy II"
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{{stub}}'''''Super Boy II''''' (슈퍼보이 II) is an unlicensed [[Sega Master System]] game developed by [[Zemina]] and released exclusively in South Korea in 1989. It is the direct sequel to ''[[Super Boy I]]'' and like its prequel, was ported from an MSX version of the game. Despite only working in a Sega Master System, it uses the same graphical mode used to run [[SG-1000]] games, so could be considered an SG-1000 game in disguise. | {{stub}}'''''Super Boy II''''' (슈퍼보이 II) is an unlicensed [[Sega Master System]] game developed by [[Zemina]] and released exclusively in South Korea in 1989. It is the direct sequel to ''[[Super Boy I]]'' and like its prequel, was ported from an MSX version of the game. Despite only working in a Sega Master System, it uses the same graphical mode used to run [[SG-1000]] games, so could be considered an SG-1000 game in disguise. |
Revision as of 18:37, 14 February 2012
Super Boy II | |||||
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System(s): Sega Master System | |||||
Publisher: Zemina | |||||
Developer: Zemina | |||||
Genre: Action | |||||
Number of players: 1 | |||||
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Super Boy II (슈퍼보이 II) is an unlicensed Sega Master System game developed by Zemina and released exclusively in South Korea in 1989. It is the direct sequel to Super Boy I and like its prequel, was ported from an MSX version of the game. Despite only working in a Sega Master System, it uses the same graphical mode used to run SG-1000 games, so could be considered an SG-1000 game in disguise.
Like Super Boy I, Super Boy II is a Super Mario Bros. clone, however offers a brand new set of levels not seen in any official Mario game. Due to its MSX roots the graphics are simpler, scrolling is choppy and several gameplay aspects are missing (such as the ability to kick koopa shells).