Difference between revisions of "Yoshihisa Hashimoto"
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*[https://www.gamespot.com/articles/qanda-sonic-team-on-sonic-unleashed/1100-6197533/ Yoshihisa Hashimoto interview by GameSpot (September 11, 2008)] | *[https://www.gamespot.com/articles/qanda-sonic-team-on-sonic-unleashed/1100-6197533/ Yoshihisa Hashimoto interview by GameSpot (September 11, 2008)] | ||
*[http://archive.videogamesdaily.com/features/sonic-unleashed-interview-p1.asp Yoshihisa Hashimoto interview by Kikizo (November 12, 2008)] | *[http://archive.videogamesdaily.com/features/sonic-unleashed-interview-p1.asp Yoshihisa Hashimoto interview by Kikizo (November 12, 2008)] | ||
− | *[http://sonic.sega.jp/SonicChannelOld/creators/027/index.html Yoshihisa Hashimoto interview by Sonic Channel (February 20, 2009)] [[ | + | *[http://sonic.sega.jp/SonicChannelOld/creators/027/index.html Yoshihisa Hashimoto interview by Sonic Channel (February 20, 2009)] [[https://browniehideout.wordpress.com/2022/08/03/creators-interview-027-hashimoto-yoshihisa/ Translated]] |
==External Links== | ==External Links== |
Revision as of 09:18, 2 September 2022
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Yoshihisa Hashimoto (橋本 善久) is a former Sonic Team programmer, designer and director. He was best known for directing Sonic Unleashed and the Hedgehog Engine. He left Sega and Sonic Team in 2009 for Square Enix, where he became the technical director of Luminous Studio. The engine would later be used for Final Fantasy XV. In spring 2014 he left Square Enix and established Libzent Innovations in August of that same year and is serving as its representative director. In January 2022, Hashimoto was appointed as Game Technology Advisor for PolkaFantasy.
Contents
Production history
Games
- Sonic Adventure (Dreamcast; 1998) — Enemy programmer
- Sonic Adventure (Dreamcast; 1998) — A-LIFE system programmer
- Sonic Adventure 2 (Dreamcast; 2001) — Lead Chao Programmer
- Sonic Advance (Game Boy Advance; 2001) — Programmers[1]
- Sonic Adventure 2: Battle (GameCube; 2001) — Lead Chao Programmer
- Sonic Adventure 2: Battle (GameCube; 2001) — Tiny Chao Garden Game Designers
- Sonic Advance 2 (Game Boy Advance; 2002) — Programmers[2]
- Sonic Adventure DX: Director's Cut (GameCube; 2003) — A‑Life System Director
- Sonic Adventure DX: Director's Cut (GameCube; 2003) — A‑Life System Designers
- Sonic Adventure DX: Director's Cut (GameCube; 2003) — A‑Life System Programmers
- Sonic Pinball Party (Game Boy Advance; 2003) — Programmers
- Sonic N (N-Gage; 2003) — Programmers
- Sega Superstars (PlayStation 2; 2004) — Director
- Sega Superstars (PlayStation 2; 2004) — Lead Game Designer
- Sega Superstars (PlayStation 2; 2004) — Technical Director
- Sonic Unleashed (PlayStation 2; 2008) — Game Director
- Sonic Unleashed (Wii; 2008) — Game Director
Videos
- Sonic - Night of the Werehog (YouTube; 2008) — Special Thanks
Music
- Planetary Pieces: Sonic World Adventure Original Soundtrack (CD; 2009) — Game Director[3]
Interviews
Some or all of the following content should be mirrored on Sega Retro (or Retro CDN). |
- Yoshihisa Hashimoto interview by GameSpot (September 11, 2008)
- Yoshihisa Hashimoto interview by Kikizo (November 12, 2008)
- Yoshihisa Hashimoto interview by Sonic Channel (February 20, 2009) [Translated]
External Links
- Sega unveils Sonic World Adventure's lighting technique with Yoshihisa Hashimoto (September 12, 2008)
- Sonic World Adventure graphics course with Yoshihisa Hashimoto, Hiroshi Iwasaki, and Kouji Ogino (March 13, 2009)
- Global Illumination in SONIC UNLEASHED (GDC 2009)
- Sonic World Adventure director blog
- Libzent company homepage