Difference between revisions of "The Sacred Pools"
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Revision as of 05:57, 16 February 2023
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The Sacred Pools |
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System(s): Sega Saturn, PlayStation, Windows PC |
Developer: The Code Monkeys, SegaSoft |
Planned release date(s): 1997-11[4]
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Genre: Action |
Number of players: 1 |
Status of prototype(s): Found |
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The Sacred Pools is an unreleased PC and Sega Saturn full motion video game. It was one of the first projects to be announced by the newly formed SegaSoft, and was to be a full motion video adventure game similar to the likes of Myst, seemingly set to take place across three CD-ROMs. Being technically independent from Sega, the team also planned to bring the game to the PlayStation.
History
The game featured at E3 1996 but was not seen afterwards. Prototypes have since been dumped.
During development the game was likely known as Rebellion. A prototype under that name has been found which shares similar video clips to The Sacred Pools (though the build of Rebellion is so early it's hard to know if the FMVs were planned to be used in the same way).
Production credits
- Executive Producer: Joe Miller[5]
- Producers: Michael Latham[5], Tony Van[5], David Gray[5]
- Lead Programmers: Mark Kirkby[5], Colin Hogg[5]
- Artist: Joe Lewis[5]
- Producer: Christopher Bankston[5]
- Writer, Director: James Riley[5]
- Costume Designer: Molly Maginnis[5]
- Editors: Nina Gilberti[5], Kate McCowen[5]
- Composer, Sound Designer: Mars Lasar[5]
Magazine articles
- Main article: The Sacred Pools/Magazine articles.
References
- ↑ Ultra Game Players, "October 1996" (US; 1996-09-03), page 75
- ↑ Intelligent Gamer, "November 1996" (US; 1996-1x-xx), page 43
- ↑ Ultra Game Players, "February 1997" (US; 1997-01-28), page 59
- ↑ 4.0 4.1 Ultra Game Players, "October 1997" (US; 1997-09-16), page 122
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 https://www.gamingalexandria.com/wp/2022/10/sacred-pools/ (Wayback Machine: 2023-02-16 08:27)