Difference between revisions of "James Theodore Reichert"

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==History==
 
==History==
Reichert was hired at [[Sega Midwest Studio]] on February 1994, where he worked closely with the company's artists, teaching them to use the latest software tools (like ''3D Studio'').{ref|https://www.linkedin.com/in/jim-reichert-05a7581/details/experience/}}
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Reichert was hired at [[Sega Midwest Studio]] on February 1994, where he worked closely with the company's artists, teaching them to use the latest software tools (like ''3D Studio'').{(ref|https://www.linkedin.com/in/jim-reichert-05a7581/details/experience/}}
  
 
==Production history==
 
==Production history==

Revision as of 10:51, 24 August 2023

JamesTheodoreReichert.png
James Theodore Reichert
Place of birth: United States
Employment history:
Sega of America[1] (1994-02 – 1997-01)
Divisions:
Microsoft[1] (1999-01 – 2017-10)
Role(s): Programmer[1], Designer[1]
Education: Indiana University Bloomington (1988-1992; BS Computer Science) (1998-2002; BA Computer Science)[2]

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James Theodore Reichert is an American software engineer and former Sega Midwest Studio programmer and designer.[1]

History

Reichert was hired at Sega Midwest Studio on February 1994, where he worked closely with the company's artists, teaching them to use the latest software tools (like 3D Studio).{(ref|https://www.linkedin.com/in/jim-reichert-05a7581/details/experience/}}

Production history


Photographs

Main article: Photos of James Theodore Reichert

External links

References