Difference between revisions of "Super Castlevania IV"

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Revision as of 03:20, 15 September 2023

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Super Castlevania IV
System(s): Sega Mega Drive[1]
Developer: Factor 5[1]
Developer(s) of original games: Konami
Genre: Action
Number of players: 1
State before cancellation: Partially-developed

Super Castlevania IV is a Sega Mega Drive tech demo developed by Factor 5 as a proof of concept for a potential port of the Super Famicom original. Company co-founder Julian Eggebrecht recalls the demo was shown to Konami, who were reportedly impressed, but ultimately chose to keep Mega Drive development in-house and did not pursue porting the game to the system.[1]

History

Despite originating as an internal tech demo, rumors of a possible Mega-CD port of the full Super Castlevania IV somehow reached the gaming public as early as 2004.[2] This version is currently believed to have been the result of confusion or speculation over early knowledge of the Mega Drive tech demo.

Development

We did recreate one of the SNES Castlevania 4 levels, or at least part of one, that used Mode 7 in one part. I vaguely remember it might have been the huge swinging chandelier bit. They were quite impressed but Konami Osaka at the time decided to get into Genesis game creation in a bigger way and pulled all Genesis work internal.

Julian Eggebrecht[1]


References




John Morris sprite Castlevania games for Sega systems
Sega Mega Drive
Castlevania: Bloodlines (1994) | Super Castlevania IV‎ (unreleased)
Sega 32X
Castlevania: The Bloodletting (unreleased)
Sega Saturn
Akumajou Dracula X: Gekka no Yasoukyoku (1998) | Castlevania: The Bloodletting (unreleased)
Sega Dreamcast
Castlevania Resurrection (unreleased)