Difference between revisions of "NFL Blitz 2000/Hidden content"
From Sega Retro
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|2 3 3 {{up}} | |2 3 3 {{up}} | ||
|Power-up teammates | |Power-up teammates | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC SuperBlitzing.png|width=200}} | ||
+ | |0 4 5 {{up}} | ||
+ | |Super blitzing | ||
|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC SuperPassing.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC SuperPassing.png|width=200}} | ||
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|2 2 3 {{right}} | |2 2 3 {{right}} | ||
|Unlimited throw distances. | |Unlimited throw distances. | ||
− | + | |- | |
+ | |{{Bobscreen|NFLBlitz2000 DC HyperBlitz.png|width=200}} | ||
+ | |5 5 5 {{up}} | ||
+ | |Hyper blitz. | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC UltraHardBlitz.png|width=200}} | ||
+ | |3 2 3 {{up}} | ||
+ | |Ultra hard blitz. | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC DerangedBlitz.png|width=200}} | ||
+ | |2 1 2 {{down}} | ||
+ | |Deranged blitz. | ||
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|2 2 2 {{right}} | |2 2 2 {{right}} | ||
|Always Receiver | |Always Receiver | ||
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|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC Disable Always QB/Receiver.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC Disable Always QB/Receiver.png|width=200}} | ||
|3 3 3 {{up}} | |3 3 3 {{up}} | ||
|Disable Always QB/Receiver | |Disable Always QB/Receiver | ||
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− | + | ||
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|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC No CPU Assistance.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC No CPU Assistance.png|width=200}} | ||
|0 1 2 {{down}} | |0 1 2 {{down}} | ||
|No CPU Assistance | |No CPU Assistance | ||
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− | |||
− | |||
− | |||
|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC Punt Hang Meter.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC Punt Hang Meter.png|width=200}} | ||
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|0 0 1 {{down}} | |0 0 1 {{down}} | ||
|Show Field Goal % | |Show Field Goal % | ||
− | + | ||
− | |||
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|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC Smart CPU.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC Smart CPU.png|width=200}} | ||
|3 1 4 {{down}} | |3 1 4 {{down}} | ||
|Smart CPU | |Smart CPU | ||
− | + | ||
− | |||
− | |||
− | |||
|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC Tournament Mode.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC Tournament Mode.png|width=200}} | ||
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|5 0 0 {{left}} | |5 0 0 {{left}} | ||
|Turn Off Stadium | |Turn Off Stadium | ||
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+ | |||
|- | |- | ||
− | |{{Bobscreen|NFLBlitz2000 DC | + | |{{Bobscreen|NFLBlitz2000 DC ShowMoreField.png|width=200}} |
− | | | + | |0 2 1 {{right}} |
− | | | + | |"Show more field" |
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|{{Bobscreen|NFLBlitz2000 DC Unlimited Turbo.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC Unlimited Turbo.png|width=200}} | ||
Line 519: | Line 514: | ||
!Code | !Code | ||
!Effect | !Effect | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC HideReceiverName.png|width=200}} | ||
+ | |1 0 2 {{right}} | ||
+ | |Hide receiver name. | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC NoHilitingOnTargetReceiver.png|width=200}} | ||
+ | |3 2 1 {{down}} | ||
+ | |No highlighting on target receiver. | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC UnidentifiedBallCarrier1.png|width=200}}{{Bobscreen|NFLBlitz2000 DC UnidentifiedBallCarrier2.png|width=200}} | ||
+ | |5 2 2 {{down}} | ||
+ | |Unidentified ball carrier. This hides the indicators showing who currently has the ball. | ||
|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC BigFootball1.png|width=200}}{{Bobscreen|NFLBlitz2000 DC BigFootball2.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC BigFootball1.png|width=200}}{{Bobscreen|NFLBlitz2000 DC BigFootball2.png|width=200}} |
Revision as of 14:33, 19 November 2023
- Back to: NFL Blitz 2000.
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This list is incomplete. The following list has been marked as incomplete. If you can, please complete it. |
Note: the default control scheme is:
Contents
Player codes
NFL Blitz 2000 has many secret players which can be used in the "create player" menu. Set the name and the PIN to the values below, and the player you're controlling's head will turn into one of these characters (you should hear "lights out baby!" if the code is successful). If you pass the ball to a teammate, their head become the chosen character.
Midway developers
Screenshots | Name | PIN | Description |
---|---|---|---|
TURMEL | 0322 | Mark Turmell, designer. | |
SAL | 0201 | Sal Divita, designer. | |
DANIEL | 0604 | Dan Thompson, programmer. | |
GUIDO | 2222 | Mark Guidaralli, programmer. | |
JAPPLE | 6660 | Jeff Johnson, programmer. | |
JASON | 3141 | Jason Skiles, programmer. | |
JENIFR | 3333 | Jennifer Hedrick, artist. | |
GENTIL | 1111 | Jim Gentile, artist. | |
LUIS | 3333 | Luis Root, artist. | |
ROOT | 6000 | John Root, artist. | |
FORDEN | 1111 | Dan Forden, musician. | |
GRINCH | 0222 | Brian LeBaron, tester. | |
PAULO | 0517 | Paulo Garcia, tester. |
Others
Screenshots | Name | PIN | Description |
---|---|---|---|
BRAIN | 1111 | A brain. EDDIE, 3333 has the same result. | |
LEX | 7777 | A skull. SKULL, 1111 and MXV, 1014 have the same results. | |
RAIDEN | 3691 | Raiden from the Mortal Kombat series. | |
SHINOK | 8337 | Shinok from the Mortal Kombat series. | |
THUG | 1111 | ||
CARLTN | 1111 | Headless. | |
BOXER | 2111 | ||
SMILE | 1111 | Smiley face. | |
SAD | 1111 | Upside down sad face. | |
MOOSE | 1111 | Moose. | |
SHRUNK | 6666 | ||
ALIEN | 1111 | Alien. | |
PIRATE | 1111 | Pirate. | |
BABY | 1111 | KOBE, 5799 has the same result. | |
PUNKR | 1221 | Punk with red hair. | |
PUNKB | 2112 | Punk with blue hair. | |
DINO | 1111 | A triceratops. | |
TREX | 1111 | A t-rex. | |
GUMBY | 8698 | ||
CURTIS | 1111 | ||
RALPH | 1111 |
Vs. screen special codes
As with several other Midway arcade games, "special codes" can be set on the "vs" screen. There are three digits manipulated by pressing TURBO (left), HURDLE (middle) and PASS (right). You must then press a direction button:
Icon | (NFL logo) | (Midway logo) | (Head) | (10) | (Cheerleader) | (Trophy) |
---|---|---|---|---|---|---|
"Number" | 0 | 1 | 2 | 3 | 4 | 5 |
Use team playbooks
Weather controls
Screenshot | Code | Effect |
---|---|---|
2 1 2 ![]() |
Clear weather | |
5 5 5 ![]() |
Wet field | |
5 2 5 ![]() |
Muddy field |
Gameplay changes
Aesthetic changes
References
NFL Blitz 2000 | |
---|---|
Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Compliance
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