Difference between revisions of "Gungriffon/Hidden content"
From Sega Retro
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+ | ===No enemies on radar=== | ||
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+ | | desc=Press {{B}} {{B}} {{B}} {{down}} {{C}}. This will stop enemies appearing as yellow squares on the radar; only allies will be shown. | ||
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+ | ===No "targeting rectangles"=== | ||
+ | {{HiddenContent | ||
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+ | | desc=Press {{left}} {{right}} {{C}} {{A}}. This stops the game from drawing yellow or red boxes around enemies when in view. | ||
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Revision as of 08:59, 2 February 2024
This list is incomplete. The following list has been marked as incomplete. If you can, please complete it. |
- Back to: Gungriffon.
Contents
Title screen codes
The following codes are activated from the title screen. Once entered, start either a new game or exercise to see the effects. Returning to the title with allows for multiple codes to be activated.
Invincibility
Unlimited jumps
Press . Now you'll be able to jump freely without having to wait for the move to recharge.
Unlock all missions
No enemies on radar
Press . This will stop enemies appearing as yellow squares on the radar; only allies will be shown.
No "targeting rectangles"
Press . This stops the game from drawing yellow or red boxes around enemies when in view.
View ending
References
Gungriffon | |
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Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Technical information
Demos: Gungriffon Hibaihin Auto Demo (1996)
Prototypes: 1995-12-25
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