Difference between revisions of "System Disc 2"
From Sega Retro
m (Text replacement - " }} ==References== <references/>" to " }} ==Technical information== {{mainArticle|{{PAGENAME}}/Technical information}} ==References== <references />") |
|||
Line 28: | Line 28: | ||
| disc=DCSystemDisc2 DC Disc.jpg | | disc=DCSystemDisc2 DC Disc.jpg | ||
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
==References== | ==References== | ||
− | <references/> | + | <references /> |
Revision as of 10:38, 17 August 2024
System Disc 2 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Dreamcast | ||||||||||
Publisher: Sega | ||||||||||
Developer: Sega | ||||||||||
Genre: Miscellaneous | ||||||||||
|
This teeny-tiny article needs some work. You can help us by expanding it.
System Disc 2 (ドリームキャストシステムディスク2) is a piece of Sega Dreamcast software meant to be used in a development environment.
It is essentially a boot disc, allowing the Dreamcast (and Dreamcast Dev.Boxes) to run games burned onto GD-Rs (which were created with devices such as the GD-Writer). The System Disc 2 is merely a security measure - it reduces the chances of playable prototypes making in into the wild because normal GD-Rs will not function on a Dreamcast without it. In the manufacturing process, extra information would be added to the retail discs so that System Disc 2 wasn't needed, but until this stage the System Disc 2 was a requirement for the testing of unfinished games, even on development hardware.
Each copy of System Disc 2 is unique, and none were intended for the general public. Ironically this is one of the few cases where a Dreamcast piracy prevention technique actually worked - the majority of Dreamcasts can run CD-Rs, so if the game is small enough, it is entirely possible to bypass the GD-ROM burning process completely, thus you don't actually need a System Disc 2.
Physical scans
Technical information
- Main article: System Disc 2/Technical information.