Chouon Senshi Borgman
From Sega Retro
Chouon Senshi Borgman | ||||||||||
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System(s): Sega Master System | ||||||||||
Publisher: Sega Enterprises, Ltd. | ||||||||||
Developer: Sega R&D 2 | ||||||||||
Licensor: Nippon TV, Toho | ||||||||||
Peripherals supported: FM Sound Unit | ||||||||||
Genre: Action[1] | ||||||||||
Number of players: 1 | ||||||||||
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Chouon Senshi Borgman (超音戦士ボーグマン) is an action game produced by Sega for the Sega Master System. It is based on the Sonic Soldier Borgman anime series.
This title was reskinned and released outside of Japan as Cyborg Hunter.
Like F-16 Fighter, the game requires two controllers to play.
Contents
Story
Year is 2242. Monstrous "Youma" (which translates to "Devil" or "Demon"), under control of their violent leader, Vipron want to take over the universe. Players will assume control of Ryo Hibiki a bounty hunter who managed to infiltrate the headquarters and preparing for the final showdown with Vipron. He is assisted by Memory Gene who will provide support during the operation. Ryo must attack different locations within the Cyborg Fortress and acquire weapons and equipment that will help him survive this tough mission.
Two other Borgmen, Anice Farm and Chuck Sweagar, appear in the ending.
Gameplay
Chouon Senshi Borgman is a side scrolling action game. Button one attacks with selected weapon while button two jumps. Players can access inventory screen by pressing any button on the second controller.
A large status screen covers the upper part of the gameplays screen. A pseudo-3D screen on the left part allows players to detect enemies from afar. Status screen also gives a rough map of the area.
In each area, players must defeat a number of "Chief Cyborgs" in order to proceed. Chief Cyborgs are depicted in white while regular cyborgs are red.
In addition to the new weapons and equipment, players can collect power ups to recover life or psycho power meters.
Cyborg Fortress is divided into four sections and each of these has one or more areas needed to be completed. Getting necessary Key Card from the boss of the section will allow characters to get to the next block. Vipron is located in Area G of Section 4. Some bosses can only be defeated with a certain weapon.
Players can revisit each location but once the necessary items is obtained, there is little reason to do so as the game is quite linear and playing the areas in order is the only way to proceed.
Weapons and Equipment
Normal Punch: Your standard method of attack. Avaiable from start.
Psycho Punch: Ranged and powerful projectile attack. Each shot reduces the P.P. gauge. Avaiable from start. Do not use against bosses as they will reflect it back to you.
Zillion: Laser pistol. Causes same damage as normal punch but ranged. Does not use P.P. gauge. Can be acquired in Area B. Needed to defeat the first Boss.
Light Gun: Same as Zillion but each shot will pierce the darkness momentarily. Does not use P.P. gauge. Can be acquired in Area D.
Psycho Gun: Most powerful ranged weapon but will drain P.P. gauge quickly. Can be acquired in Area D.
Bomb: Set with pressing Up. Detonates a second later and damages all enemies in the screen. Not too powerful.
Shield: Allows players to pass through the force field in Area B. It has no other use. Can be acquired in Area A.
ID Cards: Acquired from bosses, these cards will allow you to pass the next section of the Cyborg Fortress. Each time they are acquired, they refill both Life and PP gauges and increase max limit for both.
Jet Engine: Allows player to fly with d-pad. Prevents going through doors while active. Can be acquired in Area B.
Production credits
- Main article: Chouon Senshi Borgman/Production credits.
Magazine articles
- Main article: Chouon Senshi Borgman/Magazine articles.
Physical scans
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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128kB | Cartridge |
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/segamark3/software.html (Wayback Machine: 2019-06-21 03:44)
Chouon Senshi Borgman | |
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Main page | Credits | Magazine articles | Reception |