Hello, my name is Allison and I'm a brazilian fan of Sega. If you need help translating stuff from portuguese to english or vice-versa, feel free to contact me.
I'm currently trying to contribute as much as I can, mostly with info about Tectoy's releases and related scans since they were part of my childhood, but I'll try to add info about releases of other countries as well.
Regarding prices of BR releases
Brazil used 4 different currencies between 1989 and nowadays, making it difficult to add the prices to the pages. No idea if the admins can use such info but it was extracted from the official site of the "Banco do Brasil" (main/government brazilian bank):
- 1989/01/16~1990/03/15 — Name: Cruzado Novo / Symbol: NCz$
- 1990/03/16~1993/07/30 — Name: Cruzeiro / Symbol: Cr$ / Value: remained the same
- 1993/08/01~1994/06/30 — Name: Cruzeiro Real / Symbol: CR$ / Value: 3 less zeroes (Example: Cr$ 500,000.00 = CR$ 500.00)
- 1994/07/01~now — Name: Real / Symbol: R$ / Value: at the time it changed CR$ 2,700.00 = R$ 1.00
This is relevant because the Master System was first released in 1989-09 (NCz$), the Mega Drive in 1990/11 (Cr$) and Sega Saturn in 1995/05 (R$), for example.
Game Scores in BR Magazines
Uploads list
Here is a partial list of the scans I have uploaded so far:
Master System stuff
User:AllisonKidd/Uploads/SMS
Adverts
User:AllisonKidd/Uploads/Adverts
Alex Kidd in Miracle World: Gameplay
Enemies
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Monster Bird
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Monster Bird is the first enemy you see in the game. It can only fly horizontally offering very little danger. Killing it grants you 200 points.
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Monster Frog
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It jumps vertically on the same block, being about as easy as Monster Bird. You face Monster Frog for the first time at the second half of Mt. Eternal. Killing it grants you 200 points.
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Scorpion
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Another common enemy, first seen at the second half of Mt. Eternal, Scorpion can only walk horizontally being an easy target. Killing it grants you 200 points.
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Small Poisonous Fish
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Its first appearance is in Mt. Eternal, at the undersea part of the first half. Like Monster Bird and Scorpion, it only moves horizontally. Killing it grants you 200 points.
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Flying Fish
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Flying Fish is first seen at the second part of The Island of St. Nurari . It comes from the bottom of the screen, jumping out of the water in a curved movement. Killing it grants you 200 points.
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Rolling Rock
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Rolling Rock is first seen at the first half of Mt. Kave, and only moves horizontally. Killing it grants you 200 points.
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Bat
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Also found for the first time in Mt. Kave, just a little ahead of Rolling Rock, Bat flies horizontally, moving a little up and down at the same time. Killing it grants you 400 points.
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Monkey
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Monkey is first seen at The Blakwoods. It sits on the higher branches of trees, flinging green fruits at you. Killing it grants you 400 points.
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Hopper
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First seen at the second part of The Village of Namui, it moves horizontally while hopping, as the name implies. Unlike most monsters, Hopper can fall into deadly spots, such as lava. Killing it grants you 400 points.
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Killer Fish
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Killer Fish moves horizontally and go up and down at the same time, being sort of challenging for beginners. It is first featured at the second half of Mt. Eternal. Killing it grants you 400 points.
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Sea Horse
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Sea Horse can move to any directions and its main characteristic is the way it tries to avoid you. First seen in Lake Fathom. Killing it grants you 400 points.
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Merman
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Like Small Poisonous Fish, Merman is first seen at the undersea part of Mt. Eternal. It moves vertically and occasionally releases deadly bubbles. Killing it grants you 600 points.
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Ox
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Ox is a charging bull miniboss, found at the end of The Village of Namui. It initially moves very slowly, but becomes faster after each time you hit it. Killing it grants you 600 points.
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Grizzly Bear
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Grizzly Bear is a sword-wielding bear miniboss found at The Blakwoods. Killing it grants you 800 points.
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Rice Ball
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The manual lists it as an enemy although it is an item, which is found at the end of each part of each level and appears after a boss gets beaten. Taking it grants you 1,000 points.
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Octopus
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Octopus has a long tentacle, composed of eight destructible parts. It is first found in Lake Fathom. Killing it grants you 4,200 points.
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Bosses
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Gooseka The Slippery
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Gooseka, named "Stone Head" in the English version of the game, is the third henchman of Janken The Great. He represents the "stone" of the janken game and is first seen at the end of Mr. Eternal. Beating him grants you 2,000 points.
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Chokkinna The Sly
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Chokkinna, named "Scissors Head" in the English version of the game, is the second henchman of Janken The Great. He represents the "scissors" of the janken game and is first seen in Mt. Kave. Beating him grants you 2,000 points.
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Parplin The Pursuer
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Parplin, named "Paper Head" in the English version of the game, is the first henchman of Janken The Great. He represents the "paper" of the janken game and is first seen in Bingoo Lowland. Beating him grants you 2,000 points.
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Janken The Great
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Janken The Great is an expert at the game of janken, and the emperor of the planet Janbarik. His plan is to take over the city of Radaxian. You face him in Cragg Lake, as the final the boss, although the game does not end after his defeat. Beating him grants you 10,000 points.
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Streets of Rage 2: Gameplay
Enemies
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Galsia
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Galsia is a common street punk, known from Streets of Rage, with improved yet similar sprites. He is very weak, has low health and does not have special attacks. Like in the previous game, he appears sometimes wielding a knife, performing the same attacks.
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Donovan
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Donovan is a skinhead thug characterized by sunglasses. He has a special uppercut that is used, occasionally, to counter players' flying kicks. Sometimes he appears wielding pipes, and he can also grab them on the ground.
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Signal Gang
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Another enemy known from Streets of Rage, characterized by the mohawk, with the sprites completely remade. He is quite slow, but has the abilities of throwing the players and a sliding attack that can knock them down. His variations, except for Axi and Mavin, are named after the color of the jacket. Y. Signal wears a yellow jacket, for example.
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Biker Gang
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Members of the Biker Gang wear a full helmet and, sometimes, appear riding motorcycles. They have a special punch which knocks you down, and they can also grab you from behind. The name variations are related to weather conditions, such as Fog, Storm and Typhoon.
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Hanzo
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Ninjutsu enemies usually come wielding either a Katana or a Kunai, which can deal a lot of damage and knock you down, at the same time. They move quite fast, have a sidestep technique to dodge your attacks, can throw Shurikens midair while jumping, can perform flying kicks to knock you down and have the ability of throwing you away.
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Hakuyo
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Based on Haku-Oh from Streets of Rage, their sprites are completely different. They have powerful flying kicks, can perform upward kicks to counter players' attacks and have a very strong palm strike, similar to one of Blaze's special moves, which will throw you away and knock you down.
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Jack
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Jack is another character re-used from the first game, but this time he looks like a punk instead of a clown and has grown more muscles. He throws knives when you stand still far from him and uses them for slashing when you get close. He has a infinite supply of knives and can do moderate damage, but is quite easy to kill. All his name variations (Jack, Beano and Soya) come from Japanese bean snacks released at the time.
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Electra
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Electra, known as Nora in Streets of Rage, and all of her variations, always come at you armed with a electric whip. She is the only female enemy found in the game, who first appears as a miniboss on the first round, just before Barbon leave his bartender position to fight you. Besides the whip, she can perform a flying kick which knocks you down.
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Big Ben
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Big Ben is a fat guy based on Bongo from Streets of Rage. He has been demoted to miniboss and highly weakened in Streets of Rage 2. He still runs diagonally breathing fire like before, but it happens less frequently and can now be thrown away without the player getting smashed by his weight. Big Ben does a face-slapping sequence if you get close enough and can perform a body press if you get distracted.
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Kickboxer
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The kickboxer first appears in Round 5 and have powerful kicks. The name variations are all after birds, such as Eagle and Raven. This enemy isn't present in the Game Gear version.
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Vehelits
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Vehelits is a miniboss found at an area of Round 3 which looks like an alien basement.
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20 em 1: Gallery
This is the game over screen, which translated says: "What a pity...
Try again !!!"
All games share the same "ending", which says: "Congratulations !!!
You won"
20 em 1: Gameplay
All of the games grant you 60 seconds to reach a certain score, which varies from game to game. In most of the games the only buttons available are and , which move the character to the respective direction, some games allow you to jump with button , and a few of them have an action, such as shooting, available with button .
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Game 01
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You are a construction worker who has to catch tools, which fall vertically from the top of the screen, using a bucket.
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Game 02
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You control a hungry lunar creature, that needs to collect pieces of cake and burgers while avoiding explosive obstacles, which will decrease your score if touched. On this game the screen scrolls both to the right and to the left, and every time it is done the items and obstacles on the floor change. You can also use the and buttons, while moving horizontally.
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Game 03
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You are a skater boy who earns points by just moving forward and loses points when you touch the obstacles. The button is used for braking, and the and buttons can only be used if the character is moving forward.
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Game 04
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You control an odd creature and do not face any enemies or obstacles, and the only buttons available are and , which is used to jump. The screen scrolls, very slowly, to the right and you only need to move fast enough to finish the game.
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Game 05
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You are a little mouse who can move horizontally and jump with button . The goal is to catch pieces of cheese which fall diagonally from the top.
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Game 06
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It is very similar to Game 01, but you are a diver who must catch coins, which fall horizontally from the top. Another difference is the presence of a shark, that shows up occasionally and makes your score go down if touched.
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Game 07
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You control a biker from a top-down perspective and must simply go through the way avoiding the (very few) obstacles. button is used to accelerate, and you can go to the and to the , while in movement.
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Game 08
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You drive a yellow car that can be moved to any direction around the screen. You earn points by just avoiding the other cars which appear on the screen trying to hit you.
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Game 09
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You are a brazilian native boy, guiding a canoe on a river. The goal is to dodge the rocks, alligators and flying arrows on the way.
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Game 10
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You control a helicopter from a top-down perspective, like in Game 07, and earn points by shooting a rival helicopter with button . When either helicopters get hit they become invulnerable and cannot move for a few seconds. This game allows you to move to any directions, diagonals inclusive.
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Game 11
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Game 12
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Game 13
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Game 14
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Game 15
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Game 16
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Game 17
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Game 18
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Game 19
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Game 20
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Flyers available in PDF