Psyvariar 2: The Will To Fabricate
From Sega Retro
Psyvariar 2: The Will To Fabricate | ||||||||||||||
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System(s): Sega NAOMI GD-ROM, Sega Dreamcast | ||||||||||||||
Publisher: Taito, Success | ||||||||||||||
Developer: Success, Skonec | ||||||||||||||
Peripherals supported: Dreamcast VGA Box, Jump Pack, Dreamcast Arcade Stick | ||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||
Number of players: 1 | ||||||||||||||
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Psyvariar 2: The Will To Fabricate (サイヴァリア2 ザ・ウィル・トゥ・ファブリケート) is a space-themed shoot-'em-up by Success and Skonec released in 2003 for the Sega NAOMI GD-ROM. It received Japan-exclusive ports to several systems, including the Sega Dreamcast on February 26, 2004.
Contents
Gameplay
In Psyvariar 2, one player controls one of two mech fighters through five vertically scrolling stages, each of which contains a number of enemies and finishes with a boss. To defeat them, the player can use a regular rapid-fire shot, a more concentrated "rolling shot", or a limited supply of screen-clearing bombs. At the beginning of the game the player can choose between two characters, Kei and Yuhei. Kei plays in a more traditional manner, using a wide shot and normal bomb, while Yuhei has a narrow shot and a bomb which increases the player's Buzz radius.
As the game contains no power-ups, the player must use the level up system to improve their mech. A level gauge is located at the top of the screen, which grants a increased firepower and a short period of invincibility each time it is filled. This can be achieved in two ways: by shooting down enemy craft, or through the bullet-scraping Buzz system. By moving close to enemy fire without getting hit, the player starts a Buzz combo which accumulates with each bullet. Both methods are subject to a multiplier indicated by the colour of the level gauge, which changes according to the enemies destroyed. Kei's has a short invincibility period and her main method of levelling up is destroying enemies, while Yuhei levels up more quickly through Buzz and has a longer invincibility period.
If certain level milestones have been reached by the completion of each stage, the player will be put on the Normal or Hard version of the next stage. Reaching level milestones will also cause the player's mech to transform at the end of a stage, giving a slightly altered appearance and an additional bomb. Additionally, a secret sixth stage is available if the player has reached their final form during the fifth stage.
Production credits
- Producer: Ore808
- Project Manager: Livax, Makoto Fukuda (Success)
- Main programmer: Ore808
- Sub Programmer: Livax, Hong Yeon Min, Park Injae
- Tool Programmer: Hong Yeon Min, Jung Ji Sung
- Graphic Manager: Yeom Dong Hoon
- Mechanic Designer: Kim Han Byol
- Character Designer: No Young Kun
- Background Designer: Kim Han Byol, No Young Kun
- 3D Object Designer: Yeom Dong Hoon, Geguri, Kim Hyong Joon, Kim Dong Nam, Lee Seung Chol
- Effect Designer: Yeom Dong Hoon, Kim Hyong Joon, Ore808
- Music Composer: Tetsuro Sato As Wasi303, Misako Adjumy Sekiguchi, Yuki Yoshino As Emagicker, Ore808 (Only Last Boss)
- Sound Effect: Tetsuro Sato As Wasi303
- Sound Mastering Engineer: Takanari O-Yama (Studio03)
- Product Manager: Kim Sung Keun
- Executive Producer: Hwang Dae Sil, Takato Yoshinari (Success)
- Special Thanks: Lee Who Jung, Lee Young Ae, Tomy, Takeshi Takahashi (Success), Hiroyuki Ueno (Sega), Hiroyuki Miyano (Sega), And All Staffs of Project Psyvariar2
Thank You For Playing
- Presented by: Skonek Entertainment, Success
Magazine articles
- Main article: Psyvariar 2: The Will To Fabricate/Magazine articles.
Physical scans
NAOMI version
Dreamcast version
Sega Retro Average | |||||||||
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68 | |
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Based on 1 review |
Dreamcast, JP |
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External links
References
- ↑ Famitsu, "2004-03-05" (JP; 2004-02-20), page 1
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