Let's Tap

From Sega Retro

n/a

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Let's Tap
System(s): Nintendo Wii
Publisher: Sega
Developer:
Genre: Action

















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Let's Tap is a video game developed by Yuji Naka's studio Prope and published by Sega for the Wii console. Along with Let's Catch, Let's Tap was the first game from Prope to be announced.

Gameplay

Let's Tap consists of a number of minigames that requires the player to tap a flat surface with their hands to play. The game requires the player to set the Wii Remote face-side down on a flat, stable surface, with the accelerometer picking up their vibrations as they tap the surface to move an on screen character in a race, inflate a balloon, create ripples in a pool of water or paint swirls on a canvas.

In a video released by Sega the player is shown resting the Wii Remote on a empty box originally used to package the Wii console.

Minigames

The game features the following minigames:

  • Tap Runner: Up to four players compete in a side scrolling race along an obstacle course where they must jump over chasms, climb up ramps and edge along tightropes, in addition to completing mini challenges such as inflating a balloon the fastest. The game is controlled with the speed of taps, with rhythmic tapping making the player jog, faster taps to run and a hard tap to jump.
  • Rhythm Tap: Players tap in time to a moving timeline of musical beats.
  • Silent Blocks: Players must pull away blocks that make up an unstable tower by carefully tapping. A puzzle mode variation sees players making stacks of three or more matching colored blocks in order to make them disappear.
  • Bubble Voyager: Players control a character through a maze of floating mines, collecting stars along the way. The minigame also features a multiplayer battle mode for up to four players.
  • Visualizer: A freeform mode where players use taps to create imagery such as fireworks bursting over a futuristic cityscape, paint splattering on a canvas, and ripples of water across a pond.

Reception

Eurogamer scored the game an 8/10, praising the innovative control method and the well designed minigames, and believing it to be "one of the few worthwhile and interesting mini-game compilations in existence".

Production Credits

For a complete list of the games production credits please click the following link: Let's Tap credits

Resources

Scans