Let's Tap (レッツタップ) is a party game developed by Yuji Naka's studio Prope and published by Sega for the Nintendo Wii. Along with Let's Catch, Let's Tap was the first game from Prope to be announced. Five of the game's mini-games were released as separate apps for iOS devices.
Let's Tap consists of a number of minigames that requires the player to tap a flat surface with their hands to play. This is achieved by placing the Wii Remote face-side down on a flat, stable surface, with the accelerometer picking up their vibrations as they tap the surface to move an on screen character.
In a video released by Sega the player is shown resting the Wii Remote on a empty box originally used to package the Wii console.
The game features the following minigames:
Tap Runner: Up to four players compete in a side scrolling race along an obstacle course where they must jump over chasms, climb up ramps and edge along tightropes, in addition to completing mini challenges such as inflating a balloon the fastest. The game is controlled with the speed of taps, with rhythmic tapping making the player jog, faster taps to run and a hard tap to jump.
Rhythm Tap: Players tap in time to a moving timeline of musical beats.
Silent Blocks: Players must pull away blocks that make up an unstable tower by carefully tapping. A puzzle mode variation sees players making stacks of three or more matching colored blocks in order to make them disappear.
Bubble Voyager: Players control a character through a maze of floating mines, collecting stars along the way. The minigame also features a multiplayer battle mode for up to four players.
Visualizer: A freeform mode where players use taps to create imagery such as fireworks bursting over a futuristic cityscape, paint splattering on a canvas, and ripples of water across a pond.