- Back to: Phantasy Star Online Episode I & II.
Regional Comparison
The following comparison is between the game's Japanese and Western release of Phantasy Star Online Episode I & II.
The light-blue SEGA logo used in Japan is replaced with the dark-blue SEGA logo used in the West.
A sign which had a logo similar to that of Atari's was present in the Japanese version of Episode I & II as well as all versions of the original Dreamcast/PC release. Regardless, the logo is removed from the US/EU version of Phantasy Star Online Episode I & II.
Additional Differences
- The Gamecube version saw various game revisions be released over time in order to address bugs and exploits. That said, certain revisions were only released in certain regions meaning certain bugs and exploits were only present in the regions these revisions were released in.
Console Comparison
The following comparison is between the Gamecube and Xbox version of Phantasy Star Online Episode I & II.
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Gamecube version
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The copyright text is updated to list the year the Xbox version came out instead.
On the Xbox version, pressing Start on the Title Screen will take players to a menu where they can choose what GamerTag their save data will be/is linked to.
The Xbox version lacks a Title Menu and instead moves the options originally present in that menu to an ingame menu that comes after players have selected their GamerTag. The option to go to the game's website is also missing in the Xbox version.
From the Options menu the Language, Sound, Snapshot, Network Option and Serial Number/Access Key/Password settings are missing. The option to Purchase a Hunters License and UDP Settings (renamed to "Ship Communication Mode") is also moved to the general options list.
Save screen text is changed accordingly and the Memory Card icon is missing.
The save slot colour is changed from yellow to green and the "Main Character" text is removed and placed where the memory card slot is displayed. The player's GamerTag is also displayed at the top right of the character selectioni screen. Compared to the Gamecube version, the Xbox version offers more save slots for Save data. The options to move the storage medium of the Save data as well as set a Voice filter have been added.
As the Xbox version features voice chat a new option is available after Character Creation which enables players to change how their voice is heard by other players during Online Mode.
The Command Palette is updated to match the Xbox's button layout.
Additional Differences
- The downloadable GBA games were exclusive to the Gamecube version.
- The ability to use the second controller to take screenshots is missing in the Xbox version.
- Whereas the Gamecube version made use of a system similar to the Serial Code and Access Key system used in the Dreamcast and older PC release, the Xbox version only requires that players have an Xbox Live Subscription.
- The Xbox version featured an Xbox exclusive quest called "Voice Operation" which made use of that version's Voice Chat functionalities.