Sengoku Blade
From Sega Retro
Sengoku Blade | ||||||||||
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System(s): Sega Saturn | ||||||||||
Publisher: Atlus | ||||||||||
Developer: Psikyo | ||||||||||
Original system(s): Arcade boards | ||||||||||
Genre: Shooting[1][2] | ||||||||||
Number of players: 1-2 | ||||||||||
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Sengoku Blade (戦国ブレード) (called Tengai overseas) is a 1996 arcade shoot-'em-up by Psikyo brought to the Sega Saturn in Japan the same year. It is a sequel to the 1993 game, Sengoku Ace, also known as Samurai Aces.
Art of the game is done by Japanese underground artist, Jun Tsukasa who has also worked on other Psikyo games such as Sol Divide, Sengoku Cannon and Taisen Hot Gimmick series.
The port comes with a second disc containing an art gallery.
Contents
Characters
Koyori Togashi, aka "Miko" | |
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Well-endowed main character of the game who later became some sort of a mascot for the series. A 19 years old shrine maiden who joins the adventure for fame and fortune. She used to be a bit of greedy but she seems to have grown out of it. She is accompanied by a spirit animal that looks like a horned monkey.
Fires ofuda charms as main weapon. Secondary weapon fires glowing homing balls that will chase enemies. Charge weapon fires a ball of light that will slowly move across the screen and damage enemies it passes through. It will turn into a sawblade if powered enough. Super weapon is a short ranged bomb that will create a black hole and stop enemy projectiles while also damaging anything passing through it. | |
Tengai | |
A 50 years old loud, rowdy Buddhist monk. He is the main character in the overseas releases, possibly because in the belief that a manly, bald and muscular man would be more popular in the west.
He uses prayer beads as main projectiles. Secondary weapon fires small green bullets for small damage but better coverage. Charge weapon turn the accompanying bird into a fire bird and makets it fly through enemies. Very small coverage but causes heavy damage and drills through multiple enemies. Super weapon fires Japanese letters in a rapid succession in a straight line. | |
Hagane | |
A suit of Japanese armor inhabited by a human soul. It is revealed in the end that her sould belongs a Japanese woman.
Focuses on frontal attack power with very little coverage. Secondary weapons are small arrows fired from accompanying flying spears. Charge weapon makes the spears to stab forward with great damage but short range. Special weapon makes lightning bolts rain down the screen, covering entire screen. | |
Sho | |
A young samurai accompanied by flying picture frame which contains the drawing of her late mother who was killed by the demons. He joins the adventure to avenge her mother and rescue the princess he is in love with.
Secondary weapon fires somewhat large and powerful shots from the picture frames. Charge weapon makes the frames remain stationary and fire continously with good damage. Super weapon fires dozens of swords across the screen with low damage but covers the entire screen. | |
Junis | |
13 years old French girl who is living in Japan and working as a ninja. She wants to find her sister Jane from the first game who was presumed dead at the end of her playthrough. She believes she is still alive somewhere in the villain's castle. She is accompanied by her pet lemur, Socrates.
Junis has a weird firing pattern. Her kunai shaped main projectiles has some coverage. Her secondary weapons fire shurikens to both upper right and lower right. When fully powered, secondary weapon can also cover upper and lower left at the same time, giving a 4-way shot. Charge weapon makes Socrates remain stationary and breath fire, which causes great damage over time but has a very short range. Super weapon makes Junis dance in the screen and sweep the screen with cherry blossom petals, damaging everything and erasing enemy projectiles. | |
Ain | |
Recurring character of the Psikyo games, a half-naked, loud samurai. Once again he joins the fight to find her sister Asuka. Ain is a secret character in the game.
Ain has very little coverage for better frontal firepower. Secondary weapon fires crescent shaped projectiles for additional firepower. Charge weapon is a short range sword slash that will cause heavy damage if enemy is in range. Super weapon fires a straight line, piercing projectile, similar to Ain's specials from Sengoku Aces and Strikers 1945. | |
Marion | |
Marion from Gunbird series is exclusive to the Saturn version of the game. Her personality and gameplay is as the same as her first Gunbird appearance, except of course she shoots horizontally rather than vertically.
Marion has better spread compared to the other characters but has less firepower. Secondary weapons are weak but fast and accurate star shaped projectiles. Charger weapon fires a powerful energy blast. Super weapon fires crescent shaped projectiles across the screen. |
Magazine articles
- Main article: Sengoku Blade/Magazine articles.
Promotional material
also published in:
- Sega Saturn Magazine (JP) #1996-19: "1996-19 (1996-11-08)" (1996-10-25)[4]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
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74 | |
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Based on 7 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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491,537,424 | CD-ROM (JP) | T-14410G (Disc 1) V1.002 | ||||||||||
✔ |
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499,729,440 | CD-ROM (JP) | T-14410G (Disc 2) V1.002 |
References
- ↑ File:SengokuBlade Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ File:SengokuBlade Saturn JP Flyer.pdf
- ↑ Sega Saturn Magazine, "1996-19 (1996-11-08)" (JP; 1996-10-25), page 23
- ↑ Ação Games, "Setembro 1998" (BR; 1998-xx-xx), page 45
- ↑ Famitsu, "1996-11-29" (JP; 1996-11-15), page 1
- ↑ MAN!AC, "02/97" (DE; 1997-01-08), page 55
- ↑ Saturn Fan, "1996 No. 24" (JP; 1996-11-15), page 188
- ↑ Saturn Fan, "1997 No. 1" (JP; 1996-12-27), page 70
- ↑ Sega Saturn Magazine, "1996-20 (1996-11-22)" (JP; 1996-11-08), page 216
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
Sengoku Blade | |
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Main page | Comparisons | Development | Magazine articles | Reception | Technical information
Demos: Sengoku Blade Mihonhin (1996) |