Cosmic Carnage (prototype; 1994-09-21)/Comparisons

From Sega Retro

Back to: Cosmic Carnage (prototype; 1994-09-21).

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1994-09-21 prototype

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Final game

The ™ symbol is missing from the Sega logo.

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1994-09-21 prototype

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Final game

An extra "has" was added to the first introduction sentence in the final game. A different music track is also used for this screen (0A instead of 0D).

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1994-09-21 prototype

CosmicCarnage Title.png

Final game

The copyright text is slighty different on the title screen.

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1994-09-21 prototype

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Final game

"OPTION" instead of "OPTIONS". The music test only goes up to 0D (vs. 14)

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1994-09-21 prototype

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Final game

The controller configuration screen reads "OPTION CONFIGURATION" instead of "OPTIONS". It also uses "heavy" and "light" instead of "fierce" and "normal" when describing attacks.

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1994-09-21 prototype

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Final game

Fights start as soon as the screen fades in.

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1994-09-21 prototype

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Final game

No details are shown when a fight ends. The winning character celebrates and the screen fades to black. If you lose, there are no continues.

References


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