Toylets

From Sega Retro

To do

  • Section about other interactive urinals, a very brief history of the idea, and most importantly the note that while all the rest of these were more or less art projects/experiments/etc, the Toylet was really the first that was like, an actual product. I mean its still kinda in the realm of like "limited release" etc, but this was the most legitimate push in this concept.
  • Do Toylet games have... balance? I always assumed this was just like "make the software interactive to a point, and with a slight degree of varied input", but- do these games actually have designed balance and stuff? Like can you- "play" these games with skill? Obviously you can miss the target or get less than someone else, but is there a way to- urinate optimally but still perform poorly skill-wise? Do you have to learn any kind of gameplay mechanics to get- better at these? BASICALLY: Did someone go through the "higher levels" of this game and actually give consideration to the detailed balance? And if they did, to what degree?

CartridgeCulture (talk) 01:52, 3 November 2021 (EDT)