Divine Sealing
From Sega Retro
To do
- Add in-level screenshots to Levels section, and figure out how to cleanly display both the game's official level artwork and the screenshots beside one another.
- Add screenshots to the Power ups section.
- Find a game script, and fill in story/context/etc.
- Use official artwork to resize and correct proportions of box spines.
- Do something with DivineSealing MD Stage1.png through DivineSealing MD Stage5.png
- Boss 4 might be a - salamander? or based on something similar? Considering hes cool with the lava and all? hm
CartridgeCulture (talk) 08:09, 13 October 2021 (EDT)
Graphics oddities
- Divine Sealing runs in 256x224, which is stretched to 4:3 by the television set. The hentai artwork appears to have been drawn with this in mind, but NOT the planet screens. And the hand-drawn HUD seems to show the game actually being displayed in its internal resolution.
- Did the Wind and Flame stages' planet graphics somehow get... mixed up? The orange flame stage uses a green planet, and the green wind stage uses an orange planet.
- Inconsistencies like the teal/gray hair color of that one character, and check the planet order and hair color to see if how much credence there is to the planet mixup.
CartridgeCulture (talk) 00:59, 7 November 2021 (EDT)