Toylets
From Sega Retro
To do
- Hm. So there are more games? And they have... software codes, and were available separately. Look into eventually converting this article to a proper system, and creating subpages for the separate games.
- Also for the above, how were these games distributed? USB sticks? What does the system actually run, OS-wise?
- Once more of this information becomes clear, ensure all Toylet screenshots are displaying at the correct ratios.
- Section about other interactive urinals, a very brief history of the idea, and most importantly the note that while all the rest of these were more or less art projects/experiments/etc, the Toylet was really the first that was like, an actual product. I mean its still kinda in the realm of like "limited release" etc, but this was the most legitimate push in this concept.
- Do Toylet games have... balance? I always assumed this was just like "make the software interactive to a point, and with a slight degree of varied input", but- do these games actually have designed balance and stuff? Like can you- "play" these games with skill? Obviously you can miss the target or get less than someone else, but is there a way to- urinate optimally but still perform poorly skill-wise? Do you have to learn any kind of gameplay mechanics to get- better at these? BASICALLY: Did someone go through the "higher levels" of this game and actually give consideration to the detailed balance? And if they did, to what degree?
- So the words "Free Play" are visible on most screenshots of Toylet games. Now I assume this is just telling users "hey, I know this LOOKS like an arcade game or something but we're not actually going to charge you for anything related to taking a piss, so have fun." Which I also assume is both the system's default mode and/or one most chosen by most installations. But I wonder- is there any kind of option for - paid play? Like "okay you can still totally take a piss, but swipe your card real quick and you get to play a unique game while doing it." Which is ever weirder imagining the setup- like "man I really gotta go but ooh videogames, lemme clench this real quick while I dig out my credit card and swipe it and punch in my pin and like thirty seconds later Im ready to play, but thirty seconds is probably how long my piss would have taken". So yeah, maybe just there for reassurance but iunno.
- Something about how the design more or less conceals the fact that there's a sensor pointed towards player's - "handheld interfaces", and its importance in approaching something of this nature. And that they then undid a lot of that design by featuring another massive and this-time visible sensor pointed towards players' chests.
- Games were about $125, system was about $1750.
- Looks like there was a 10 yen coin box attachment.
- There was an additional piece of the system I'm seeing, just a variation on the screen that houses it in a clean frosted-glass enclosure (see here and here for examples).
CartridgeCulture (talk) 01:52, 3 November 2021 (EDT)
Product codes
- (SLS07E990513005): Screen?
- (SLS07E990513006): Unknown hardware
- (SLS07E990513007): Unknown hardware
- (SLS07E990513008): Mannekin Pis
- (SLS07E990513009): Splash Battle! Milky Nose
- (SLS07E990513010): The North Wind and The Sun... And Me
- (SLS07E990513011): The quiz show game.
- (SLS07E990513012): The rhythm game.
- (SLS07E990513013): 10 yen coin box attachment.
- (SLS07E9905130XX): Graffiti Eraser