Missile Defense 3-D
From Sega Retro
Missile Defense 3-D | ||||||||||||||||||||||||||||||
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System(s): Sega Master System | ||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||
Developer: Sega R&D 2 | ||||||||||||||||||||||||||||||
Peripherals supported: 3-D Glasses, Light Phaser | ||||||||||||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
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Missile Defense 3-D, advertised as World War 3-D in early promotional material, is a shooting game developed and published by Sega for the Sega Master System. The game requires both the 3-D Glasses and Light Phaser to play.
It was also one of few games to become a built-in game for the Master System, specifically the SuperScope 3-D/Super System variant.
Contents
Gameplay
The player assumes the role of an anti-nuclear satellite armed with a laser, with the mission of destroying all nuclear missiles launched by two superpowers at each other and the satellite. The missiles appear to fly towards the viewer (with the illusion of depth created by the 3-D Glasses), which must be shot with the Light Phaser before they hit their target.
Like SDI: Strategic Defense Initiative, Missile Defense 3-D was notorious for its anti-nuclear war theming which hit close to home for many (as this game was made during the Cold War). One example is that if one missile is allowed to make its complete journey, the game will end and say "One missile hit east/west city. That's all it takes".
Production credits
- Programmer: Mark Cerny
- Designer: Mark Cerny
Magazine articles
- Main article: Missile Defense 3-D/Magazine articles.
Physical scans
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57 | |
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Based on 12 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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128kB | Cartridge (EU/US) |
References
- ↑ Computer Entertainer, "August 1987" (US; 1987-08-xx), page 13
- ↑ Computer Gaming World, "June 1988" (US; 1988-xx-xx), page 42
- ↑ 3.0 3.1 Computer & Video Games, "November 1987" (UK; 1987-10-15), page 132
- ↑ The Mastertronic Catalogue (UK; 1988), page 2
- ↑ 5.0 5.1 Génération 4, "Janvier/Février 1988" (FR; 198x-xx-xx), page 47
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 101
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 58
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 142
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
- ↑ Power Play, "Ausgabe 2" (DE; 1987-12-28), page 92
- ↑ S: The Sega Magazine, "October 1990" (UK; 1990-09-06), page 13
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 58
- ↑ Sega Pro, "February 1992" (UK; 1992-01-16), page 19
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 71
- ↑ Software Gids, "Mei/Juni 1990" (NL; 1990-05-xx), page 34
- ↑ Tilt, "Décembre 1987" (FR; 1987-1x-xx), page 106
Missile Defense 3-D | |
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Main page | Magazine articles | Reception |
- 3-D Glasses-compatible games
- Light Phaser-compatible games
- 1 player games
- US Master System games
- All US games
- EU Master System games
- All EU games
- FR Master System games
- All FR games
- UK Master System games
- All UK games
- BR Master System games
- All BR games
- Master System games
- 1987 Master System games
- All 1987 games
- Master System shoot-'em-up games
- All shoot-'em-up games
- All games
- Stubs
- Credits without source
- Credits without reference
- Old technical information
- Missile Defense 3-D
- 3D Master System games