Aztec Adventure: The Golden Road to Paradise
From Sega Retro
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Aztec Adventure: The Golden Road to Paradise | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Master System | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega R&D 2 | |||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: FM Sound Unit | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||
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Aztec Adventure: The Golden Road to Paradise, known as Nazca '88 (ナスカ'88) in Japan, is an action game developed and published by Sega for the Sega Master System. The setting of the game was changed from Nazca, which is in Peru, to Aztec, which is in Mexico, for the Western world. This may have been because people are more familiar with the Aztec civilisation than the Nazca. Elements of the original culture, including the Nazca Lines, can still be seen.
Contents
Story
The player assumes the role of El Niño, an adventurer in search of paradise.
Gameplay
The game is an action game with an overhead perspective. Niño explores ten different lands, including desert, marshes, ruins, underground waterways, and forests. In each round, he must find and defeat special enemies called demons before finding the exit. The player is shown which demons to defeat and how many of them appear before the round starts. These demons are bigger and stronger than regular enemies. The exit door does not open until all demons have been defeated.
Niño moves in any direction with the D-Pad. He is armed with a sword, and extra weapons and items can be picked up from defeated enemies. He uses his weapon with . His sword can defeat enemies as well as their projectiles. He can cycle through his different weapons with . Niño uses his sword when no special weapon is selected. All of the weapons besides the swords are finite in supply. The last weapon varies depending on the round being played; it appears as a question mark in the inventory until the player finds one. Demons can be defeated with Niño's sword but also have vulnerabilities to particular special weapons.
Some enemies can hired with money to join Niño. He can collect money bags and throw them at these enemies to bribe them. They follow him and fight for him until they are killed. The more powerful the companion, the more money he requires to join the Niño.
Niño has a health meter that goes down as he takes damage from enemies and hazards (such as rivers). Niño loses a life if he runs out of health but starts over at the beginning of the round or at the location of the last demon defeated if he has extra lives left. The game ends if the player runs out of lives. Wishing Wells appear in rounds and heal Niño if he throws money bags into them, and the player can earn extra lives by defeating Ranbaike enemies.
Companions
These enemies can be bribed to join Niño. They are armed with swords but can also mirror one of Niño's special attacks when he uses them.
Papi | |
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A bird that has money bags. He can be bribed with 1 money bag. | |
Pupe | |
A cat that has iron balls. He can be bribed with 2 money bags. | |
Poh | |
A dog that has spears. He can be bribed with 4 money bags. | |
Lady | |
A rabbit who cannot be recruited but tries to kidnap Pupe and freeze Poh when they are following Niño. She cannot be harmed by weapons but can be bribed to leave. |
Objects
Wishing Well | |
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Throwing money into the well summons a goddess to heal Niño. Throwing any other item into the well makes the goddess angry and does not heal. | |
Exit | |
Completes the round. The exit does not open until all of the demons have been defeated. |
Items
Niño can carry up to 8 of each item. The item inventory is not carried over to the next round.
Money | |
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Money can be used to bribe certain enemies into fighting alongside Niño. It can also be thrown into Wishing Wells to heal Niño. | |
Iron Ball | |
A projectile attack that flies in a straight line. | |
Spear | |
A projectile attack that flies in a straight line and pierces through multiple targets. | |
4-Directional Iron Balls | |
Shoots four iron balls in the four cardinal directions. It can hurt some enemies that cannot be harmed by regular iron balls. | |
Fireball | |
Burns down certain plants to open new paths. It can also burn flower enemies. Only found in Forest rounds. | |
Boots | |
Temporarily allows Niño and his companions to walk on water. Only found in Underground Waterway rounds. | |
Tornado | |
Whirls around and attacks enemies. It is the only weapon that can harm the ant hill enemies. Only found in Desert rounds. | |
Lightning | |
Temporarily makes Niño and his companions invincible. Only found in Marsh rounds. | |
Dynamite | |
Throws a bundle of dynamite, which destroys enemies in an area. It can be thrown over walls and other obstacles. Dynamite can be used to blow up moving walls. Only found in Ruins rounds. |
Demons
Demons can be defeated by swords, but they are only vulnerable to one kind of special weapon. They must be defeated to advance to the next round.
Monster Flower | |
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Vulnerable to fireballs. Appears in the Forest rounds. | |
Bat | |
Vulnerable to spears. Appears in the Underground Waterway rounds. | |
Masked Rabbit | |
Vulnerable to tornadoes. Appears in the Desert rounds. | |
Waterman | |
Vulnerable to spears. Appears in the Marsh rounds. | |
Rock Lion | |
Vulnerable to dynamite. Appears in the Ruins rounds. | |
Ranbaike | |
Vulnerable to spears. The player receives an extra life for defeating this enemy. They spawn soldiers that are vulnerable to any weapon (except money bags). Appear in rounds 3, 5, 7, and 10. |
Rounds
Forest 1 | |
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Map: 1️⃣ | |
Underground Waterway 1 | |
Map: 1️⃣ | |
Desert 1 | |
Map: 1️⃣ | |
Marshes 1 | |
Map: 1️⃣ | |
Ruins 1 | |
Map: 1️⃣ | |
Desert 2 | |
Map: 1️⃣ | |
Underground Waterway 2 | |
Map: 1️⃣ | |
Ruins 2 | |
Map: 1️⃣ | |
Forest 2 | |
Map: 1️⃣ | |
Marshes 2 | |
Map: 1️⃣ | |
Phantoms' Shadows | |
Map: 1️⃣ | |
Versions
Localised names
Language | Localised Name | English Translation |
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English | Aztec Adventure: The Golden Road to Paradise | Aztec Adventure: The Golden Road to Paradise |
English (US) | Aztec Adventure: The Golden Road to Paradise | Aztec Adventure: The Golden Road to Paradise |
Japanese | ナスカ'88 | Nazca '88 |
Production credits
- Music: Chikako Kamatani[5][6]
Hints
Magazine articles
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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52 | |
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Based on 10 reviews |
Master System, KR |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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128kB | Cartridge |
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/segamark3/software.html (Wayback Machine: 2019-06-21 03:44)
- ↑ Computer Entertainer, "March 1988" (US; 1988-03-19), page 13
- ↑ File:1988 89 SMS UK Catalogue.pdf, page 2
- ↑ ACE, "January 1989" (UK; 1989-xx-xx), page 164
- ↑ @okunari on Twitter (Wayback Machine: 2022-11-12 13:18)
- ↑ File:SSG100030AC_music_jp_booklet.pdf, page 7
- ↑ Complete Guide to Consoles, "" (UK; 1989-10-16), page 48
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 92
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 53
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 138
- ↑ The Games Machine, "October 1988" (UK; 1988-09-15), page 59
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 132
- ↑ S: The Sega Magazine, "July 1990" (UK; 1990-06-07), page 11
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 55
- ↑ Sega Pro, "November 1991" (UK; 1991-xx-xx), page 37
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
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