Mahou Kishi Rayearth 2: Making of Magic Knight/Magazine articles

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File Date Source Title and comments
Logo-pdf.svg 1995-06-08 Sega Saturn Magazine (JP), "July 1995" "Mega Gear Party"
2 screenshots. The writer speculates that it is probably an RPG, like the first game.
Logo-pdf.svg 1995-06-08 Saturn Fan (JP), "1995 July" "Game Gear Fan"
The game is revealed to be a training simulation game, with 3 screenshots. These roughly match up to captions detailing the 8 activities yoi can schedule for the 3 characters, the different areas you get to relocate to as they grow up, and the possibility of raising them to become a normal junior high school student instead of a magic knight.
Logo-pdf.svg 1995-07-07 Sega Saturn Magazine (JP), "August 1995" "Mega惻Gear dog race"

Review
Version Rating Awards Calculated score
NTSC-J 9/10   8/10   7/10   7/10
78
[Info]
Logo-pdf.svg 1995-07-07 Saturn Fan (JP), "1995 August" "Game Gear Fan"
Covers how players can choose to either train all 3 magic knights or just one. The day-by-day scheduling is also explained, pointing out the lessons, the adventure and sudden events. A "nurturing diary" is included where the writer recounts their experience, focusing their training on combat and magic and hitting a limit that could only be overcome by going on an adventure.
1995-07-28 Famitsu (JP), "1995-08-11" "Cross review"

Review
Version Rating Awards Calculated score
NTSC-J 6/10   6/10   6/10   6/10
60
[Info]
Logo-pdf.svg 1995-10-07 Sega Saturn Magazine (JP), "November 1995" "Jisedai Urawaza League"
Tips and tricks

References


Mahou Kishi Rayearth 2: Making of Magic Knight

MagicKnightRayearth2 title.png

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