MegaWICE
From Sega Retro
MegaWICE |
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System(s): Mega Drive |
Developer: Westwood Studios[1] |
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MegaWICE (Mega Westwood Icon & Character Editor) is an internal Mega Drive art production program developed by Westwood Studios for Sega of America. Developed by Joseph B. Hewitt and shipped with the company's Genesis development kit as the dedicated art tool[2], it allowed artists to arranging pixel artwork in the proper 8x8 tile format for use in first and third-party Western Genesis games.[3]
Contents
List of MegaWICE-developed games
History
Development
“ | Ok, Westwood Studios in the early 90's. I designed a character graphic editor and my bosses got SEGA to pay for it. It actually shipped with the SEGA Genesis dev kits. It was called MegaWICE. WICE was a older Westwood graphic editor that stood for Westwood Icon and Character Editor that we used for games like Battletech: The Cresent Hawk's Inception. Mega because the Genesis was called the Megadrive in Japan.
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Beginning life as Westwood Studios' earlier tile editing program WICE, the tool's programer Joseph B. Hewitt updated the software for use with the Sega Genesis. Reportedly, the version shipped to Sega of America was a "bare bones version of the program", which resulted in a number of frustrated Sega artists. However, the version used internally at Westwood continued to be updated.[4]
Release
Upon its completion, MegaWICE was acquired by Sega of America and distributed with the official Genesis development kit, where it served as the hardware's dedicated art tool.[2] It ran in a resolution of 320 x 200, and featured an interface designed to imitate brushed steel buttons.
Eric Iwasaki and other artists used MegaWICE to arrange the artwork for the April 1993 action platformer X-Men. Pixel artwork was first created in Deluxe Paint Animation, where it was then imported into MegaWICE. This artwork could then be viewed live through a Genesis connected to a television set. Iwasaki recalls that the program could display over 262,000 colors - far more than a Sega Genesis - and as a result some colors output better than others. In particular, shades of red would often appear muddy as a result of NTSC color bleeding.[6]
Production credits
- Created by: Joseph B. Hewitt[4]
References
- ↑ K Horowitz (2016). Playing at the Next Level: A History of American Sega Games
- ↑ 2.0 2.1 https://forums.sonicretro.org/index.php?threads%2Fmega-wice-westwood-icon-character-editor.37292%2F (Wayback Machine: 2023-11-29 14:12)
- ↑ K Horowitz (2016). Playing at the Next Level: A History of American Sega Games
- ↑ 4.0 4.1 4.2 4.3 https://old.reddit.com/r/ProgrammerHumor/comments/wzm6fk/put_it_back_in_the_stone_my_dude/ (Ghostarchive)
- ↑ K Horowitz (2016). Playing at the Next Level: A History of American Sega Games
- ↑ K Horowitz (2016). Playing at the Next Level: A History of American Sega Games