Jaguar XJ220

From Sega Retro

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  • Jaguar XJ220
  • NTSC-J

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Jaguar XJ220
System(s): Sega Mega-CD
Publisher: JVC Musical Industries (US), Sega Europe (Europe), Victor Musical Industries (Japan)
Developer:
Distributor: Ecofilmes (PT), Samsung (KR)
Licensor: Jaguar Cars
Peripherals supported: CD BackUp RAM Cart
Genre: Racing[1]

















Number of players: 1-2
Release Date RRP Code
Sega Mega-CD
JP
¥8,8008,800 T-60094
Sega Mega-CD
US
$49.9549.95[3] T-6406
Sega Mega-CD
EU
4602
Sega Mega-CD
DE
DM 99.0099.00[10] 4602
Sega Mega-CD
FR
4602
Sega Mega-CD
PT
MCD4602
Sega Mega-CD
UK
£39.9939.99[7][8][4] 4602
Sega Mega-CD
BR
062060
Sega Mega-CD
KR
GD0008JT
Non-Sega versions

Jaguar XJ220 (ジャガーXJ220) is a racing game developed by Core Design for the Sega Mega-CD. Similar to the Lotus series, the game is centered around one brand of car, in this case, the Jaguar XJ220, which was the fastest production car in the world at the time (until it was dethroned by the McLaren F1 in 1994).

Gameplay

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Two-player split screen

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Repair shop

The game is a racing game where the player drives a Jaguar XJ220. The car is steered with Left and Right, accelerates with A or C, and brakes with B. The car is equipped with an automatic transmission by default, but if equipped with a manual transmission, it is upshifted with Up and downshifted with Down.

There are three modes: the Grand Prix mode, where the player participates in 16 different races; the World Tour mode, where the player travels to 16 different countries; and the Free Practice mode, where the player can choose from any of the 32 tracks of the other modes. All modes can be played alone or with another player in split-screen mode. Players can also choose whether races consist of 3, 5, 7, or 9 laps. The car has limited fuel and must make pit stops to refuel in races longer than 3 laps. There is also a Track Editor that allows players to create their own tracks to race on.

In the Grand Prix and World Tour modes, the cars take damage on parts such as body panels whenever they collide with other cars or roadside objects as well as suffering wear on parts such as tires. Cars can be repaired after each race. Repairs cost money, which is earned by completing races. The condition of the part is conveyed by its color. Green parts are in good condition and do not need to be replaced. Yellow parts are worn but functional, though they may perform sub-optimally. Red parts are severely damaged and must be repaired to proceed. It costs the same to repair a yellow part as it does a red part, so the player can strategically choose to wait until a part is red before repairing it. The game cannot be continued if the player has red parts but not enough money to repair them.

Grand Prix

The Grand Prix mode takes players through a series of races on 16 different tracks. The tracks are played in series and cannot be selected (except in Free Practice mode). Each race has 20 contestants and is preceded by a qualifying lap that determines the player's starting position. Players can also play practice laps to learn the track before attempting to qualify. Players are awarded prize money depending on their position at the end of each race, which can be spent repairing their cars. The game can be saved after each race.

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Round 1

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Round 2

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Round 3

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Round 4

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Round 5

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Round 6

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Round 7

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Round 8

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Round 9

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Round 10

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Round 11

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Round 12

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Round 13

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Round 14

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Round 15

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Round 16

World Tour

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Country selection

The World Tour mode is similar to Grand Prix, but the player can choose the location of each race. In free-player games, player one chooses the next country. The player can start at any country and must pay a certain amount to travel to the next country depending on its distance from the previous location. The player has a Financial Advisor who evaluates the player's decision of country and may suggest a closer country instead, though the player is free to ignore his advice. There are 16 total countries. The game ends if the player can no longer afford to continue because of travel costs or repair costs.

Like Grand Prix mode, each race is preceded by a qualifying lap that determines the player's starting position, out of 20 positions. Players are awarded prize money depending on their position at the end of each race, which can be spent repairing their cars. The game can be saved after each race.

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Derby, Britain

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El Kharga, Egypt

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Bern, Switzerland

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Austin, USA

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Regina, Canada

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Toyamo, Japan

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Hume, Australia

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Ardea, Greece

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Urbino, Italy

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Aschersleben, Germany

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Bordeaux, France

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São Paulo, Brazil

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Castellón, Spain

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Tilberg, Holland

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Wuhan, China

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Huaraz, Peru

Free Practice

Free Practice mode lets the player choose any of the 32 tracks from the Grand Prix and World Tour modes to race on. In two-player games, player one chooses the track. Unlike the other modes, there is no qualifying lap and there are no AI opponents.

Track Editor

Jaguar XJ220, Track Editor, Menu.png

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Track Editor

The Track Editor allows the player to create custom tracks on any of the 16 countries from the Grand Prix and World Tour modes. The editor shows an overhead view of the course as well as a view from on the road. Tracks can be saved to and loaded from the Mega-CD's internal memory. They can be test driven at any point during the construction process. A track must make a complete circuit before it can be saved, though it can be tested even if it is incomplete. Menu items are selected with the D-Pad and confirmed with A or C, and the player can go back with B.

The course designer lets the player shape the road one segment at a time. A road segment can be added with HOLD AUp or removed with HOLD ADown. The player can change the selected road segment with Up and Down. The current road section can be curved into a corner with HOLD CLeft or Right. Hills or dips are added with HOLD CUp or Down.

The object editor allows the player to place roadside objects to decorate the track, such as chevrons, trees, or even tunnels. Objects are sorted between the left side of the road, the right side of the road, and the center. As in the course designer, the player can move up and down the road with Up and Down. The player can select an object from the menu using the D-Pad and place the selected object with C.

Competitors

Core Design only had the rights to use the Jaguar name but nevertheless includes supercars by other manufacturers under fictionalized names, including Ferrino (Ferrari) and Bezantti (Bugatti).

Team Car Country
Jaguar Jaguar XJ220 Britain
Berantti Berantti 4000 Italy
Ferrino Ferrino Special Italy
Osaka Osaka Wasp Japan
Phoenix Hathaway Phoenix USA
Raphale Raphale Charger France
Shtuck Shtuck Alpino Germany
Tomahawk Tomahawk Laser USA
Berago Berago Lanchetta Italy

Versions

Core Design released Jaguar XJ220 for the Amiga in 1992, but while it shares the same name and a similar concept to the Mega-CD version, the two are very different aesthetically. In addition to full motion video sequences and a CD audio soundtrack, the Mega-CD version uses hardware sprite scaling, more detailed graphics and adds qualifying laps to proceedings, as well as completely overhauling the menus.

On the Amiga, Core used real opponent supercars despite not having a license to do so. They are not referenced in game, but the Porsche 911, Lamborghini Countach, Ferrari F40 and Nissan Skyline are all visible, as are advertisements for Computer and Video Games magazine, all of which were removed in the Mega-CD version.

Production credits

  • Producer: Jeremy Heath-Smith
  • Programmer: Mark Avory
  • Artist: Jason Gee
  • Game Design: Mark Price
  • Music: Martin Iveson
  • Executive Producer: Satoshi Honda
  • Producer: Isamu Senda
  • Chief Director: Toshiyuki Nagai
  • Director: Gaku Sato
  • Marketing: Harunobu Komori, Katsumi Arai, Toshimichi Kawamura, Tatsuo Tateishi, Shunji Nishizawa, Kouki Minami, Kaku Maetani, Yae Uchida, Katsura Iino
  • Illustration: Akio Nakamura
  • Package and Manual Design: Mir (Y. Yajima)
  • Manual: Etsuko Matsuoka
  • Play Testing: Nobuaki Horie, Ryou Misawa
  • Special Thanks: Takeshi Minagawa, Kaoru Tomiyama, Yasushi Endo, Kazuya Tominaga, Takashi Kimura
Source:
JP manual
JaguarXJ220 MD jp manual.pdf
[11]

Magazine articles

Main article: Jaguar XJ220/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in (JP) #1993-01: "January 1993" (1992-12-08)
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Print advert in (JP) #1993-02: "February 1993" (1993-01-08)
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Print advert in (JP) #1993-03: "March 1993" (1993-02-08)
also published in:
  • (JP) #1993-04: "April 1993" (1993-03-08)[12]
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Print advert in (US) #49: "August 1993" (1993-xx-xx)
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Print advert in (KR) #1994-03: "xxxx" (199x-xx-xx)
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Print advert in (YU) #13: "Jul-Avgust 1995" (1995-xx-xx)
also published in:
  • (YU) #130: "Jul/Avgust 1995" (1995-xx-xx)[13]
  • (YU) #132: "Septembar 1995" (1995-xx-xx)[14]
Logo-pdf.svg

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(RU)
40
[15]
(JP) NTSC-J
68
[16]
(UK)
85
[17]
(UK)
73
[18]
(UK)
79
[19]
(UK)
85
[20]
(JP) NTSC-J
55
[21]
(US) NTSC-U
88
[22]
(US) NTSC-U
60
[23]
(IT) PAL
65
[24]
(US) NTSC-U
95
[25]
(UK) PAL
60
[26]
(US) NTSC-U
70
[27]
(ES)
84
[28]
(FR)
74
[29]
(HU)
81
[30]
(UK) PAL
92
[31]
(UK) PAL
52
[32]
(UK) NTSC-U
65
[33]
(FR)
82
[34]
(DE) PAL
64
[35]
(UK) PAL
90
[36]
(UK) PAL
90
[5]
(FR)
60
[37]
(NL)
88
[38]
(DE)
70
[10]
(CZ)
71
[39]
(UK) PAL
84
[40]
(UK) PAL
72
[41]
(SE)
83
[42]
(UK) PAL
65
[43]
(JP) NTSC-J
77
[44]
(ES)
76
[45]
(RU)
58
[46]
(DE) NTSC-U
80
[47]
Sega Mega-CD
74
Based on
35 reviews

Jaguar XJ220

Mega-CD, JP
JaguarXJ220 MCD JP Box Back.jpgJaguarXJ220 MCD JP Box Front.jpg
Cover
JaguarXJ220 MCD JP Spinecard.jpg
Spinecard
Jaguar MCD JP Disc.jpg
Disc
JaguarXJ220 MD jp manual.pdf
Manual
Mega-CD, US
JaguarXJ220 MCD US Box Back.jpgJaguarXJ220 MCD US Box Front.jpg
Cover
JaguarXJ220 MCD US Disc.jpg
Disc
Jaguarxj220 mcd us manual.pdf
Manual
Mega-CD, EU
JaguarXJ220 MCD EU Box Back.jpgJaguarXJ220 MCD EU Box Front.jpg
Cover
JaguarXJ220 MCD EU spinecard.jpg
Spinecard
JaguarXJ220 MCD EU Disc.jpg
Disc
Jaguar XJ220 MCD EU Manual.jpg
Manual
Mega-CD, FR (Blister pack)
Jaguar MCD FR blister front.jpg
Cover
Mega-CD, PT
JaguarXJ220 MCD PT Box Front.jpg
Cover
JaguarXJ220 MCD EU Disc.jpg
Disc
Jaguar XJ220 MCD PT Manual.jpg
Manual
Jaguar XJ220 MCD EU Manual.jpg
EU Manual
Mega-CD, BR

Mega-CD, KR
JaguarXJ220 MCD KR Box Back.jpgJaguarXJ220 MCD KR Box Front.jpg
Cover
Jaguar MCD JP Disc.jpg
Disc
JaguarXJ220 MD jp manual.pdf
Manual

Technical information

Main article: Jaguar XJ220/Technical information.

References

  1. 1.0 1.1 https://sega.jp/fb/segahard/mcd/soft_licensee.html (Wayback Machine: 2019-06-10 17:56)
  2. https://groups.google.com/g/rec.games.video/c/8w5batTvqzg/m/sUBDKxmTNXoJ
  3. GamePro, "March 1993" (US; 1993-xx-xx), page 141
  4. 4.0 4.1 MegaTech, "April 1993" (UK; 1993-03-20), page 29
  5. 5.0 5.1 Mean Machines Sega, "April 1993" (UK; 1993-03-26), page 40
  6. Sega Pro, "May 1993" (UK; 1993-04-08), page 18
  7. Mega, "April 1993" (UK; 1993-03-18), page 26
  8. Mega Power, "February 1994" (UK; 1994-01-20), page 74
  9. Select Round, "Septembre 1993" (FR; 1993-xx-xx), page 2
  10. 10.0 10.1 10.2 Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 16
  11. File:JaguarXJ220 MD jp manual.pdf, page 26
  12. Beep! MegaDrive, "April 1993" (JP; 1993-03-08), page 13
  13. Svet Kompjutera, "Jul/Avgust 1995" (YU; 1995-xx-xx), page 2
  14. Svet Kompjutera, "Septembar 1995" (YU; 1995-xx-xx), page 32
  15. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 99
  16. Beep! MegaDrive, "April 1993" (JP; 1993-03-08), page 22
  17. Computer & Video Games, "July 1993" (UK; 1993-06-15), page 107
  18. Computer & Video Games, "August 1993" (UK; 1993-07-15), page 52
  19. Computer & Video Games, "May 1994" (UK; 1994-04-15), page 112
  20. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 121
  21. Famitsu, "1993-04-02" (JP; 1993-03-19), page 1
  22. GameFan, "Volume 1, Issue 7: June 1993" (US; 1993-xx-xx), page 16
  23. Game Players, "Vol. 6 No. 8 August 1993" (US; 1993-0x-xx), page 122
  24. Game Power, "Giugno 1993" (IT; 1993-0x-xx), page 46
  25. GamePro, "March 1993" (US; 1993-xx-xx), page 140
  26. GamesMaster, "June 1993" (UK; 1993-05-20), page 76
  27. Game Informer, "May/June 1993" (US; 1993-0x-xx), page 32
  28. Hobby Consolas, "Septiembre 1993" (ES; 1993-xx-xx), page 124
  29. Joypad, "Septembre 1993" (FR; 1993-0x-xx), page 77
  30. Joypad, "1/1994" (HU; 1994-xx-xx), page 16
  31. Sega Mega Drive Advanced Gaming, "May 1993" (UK; 1993-xx-xx), page 20
  32. Mega, "June 1993" (UK; 1993-05-20), page 46
  33. Mega Action, "July 1993" (UK; 1993-06-17), page 37
  34. Mega Force, "Mega-CD Force: Le Supplément Spécial Mega-CD" (FR; 1993-xx-xx), page 15
  35. Mega Fun, "09/93" (DE; 1993-08-18), page 34
  36. MegaTech, "April 1993" (UK; 1993-03-20), page 31
  37. Player One, "Septembre 1993" (FR; 1993-08-xx), page 55
  38. Power Unlimited, "Nummer 2, September 1993" (NL; 1993-08-19), page 60
  39. Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 25
  40. Sega Power, "June 1993" (UK; 1993-05-06), page 56
  41. Sega Pro, "June 1993" (UK; 1993-05-13), page 58
  42. Sega Force, "6/93" (SE; 1993-09-30), page 24
  43. Sega Force, "July 1993" (UK; 1993-05-27), page 74
  44. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  45. Todo Sega, "Septiembre 1993" (ES; 1993-0x-xx), page 46
  46. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 92
  47. Video Games, "9/93" (DE; 1993-08-25), page 42


Jaguar XJ220

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