Satellite 7
From Sega Retro
Satellite 7 | ||||||||||
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System(s): Sega Master System | ||||||||||
Publisher: Sega | ||||||||||
Developer: Sega R&D 2 | ||||||||||
Genre: Shooting[1] | ||||||||||
Number of players: 1-2 (alternating) | ||||||||||
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Satellite 7 (サテライト7) is a shoot-'em-up game developed and published by Sega. It was released for the Sega Master System exclusively in Japan on Sega Card in 1985. Though the game did not officially leave Japan in card form, the game has appeared in several compilations in Brazil, including the Tectoy DVD Karaoke Game DVT-G100.
Contents
Gameplay
The game is a basic vertically scrolling shoot-'em-up, closely resembling Namco's influential Xevious. The player pilots the Soyokaze (そよかぜ) against the opposing robot army, named the Ira (イラ).[2] The goal is to accrue the highest possible score by shooting enemies and survive by dodging enemies and their projectiles. The game supports two-player simultaneous play. From the title screen, a one-player game can be started by pressing on the first control pad, or a two-player game can be started by pressing on the second control pad.
Enemies resemble animals, such as butterflies, dragonflies, jellyfish, and seahorses. Most enemies are flying, but there are also ground targets. There is a single stage, with a boss that appears at multiple points throughout it. The boss resembles a shelled crab and has a number on its back for the number of hits before it is destroyed. It is only vulnerable when its pincers are open. The stage loops endlessly, so the game continues until the player decides to stop playing.
The Soyokaze moves in any direction using the D-Pad. The upper third of the screen is inaccessible. The Soyokaze can launch bombs at ground targets with or shoot forward at airborne targets with . Either button can be held for continuous fire, although it is faster to press the button rapidly. Both weapons can be fired simultaneously.
The Soyokaze is destroyed in one hit from an enemy, costing a life. It respawns in place if the player has extra lives left (with any power-up effects lost); otherwise, the game ends. There are no continues, but extra lives are given for every 100,000 points earned.
Items
Collecting five stars of the same color awards its effect. In two-player games, the number of stars is shared, but only the player who collects the fifth star is powered up, making it competitive.
Green | |
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Temporarily makes the Soyokaze invincible. | |
Purple | |
Increases the movement speed of the Soyokaze. | |
Red | |
Increases the rate of fire when a button is held. | |
Yellow | |
Awards bonus points to the player. | |
White | |
Gives the player an extra life. |
Production credits
Magazine articles
- Main article: Satellite 7/Magazine articles.
Physical scans
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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32kB | Cartridge (JP) |
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/segamark3/software.html (Wayback Machine: 2020-11-14 21:32)
- ↑ Sega Consumer History, Enterbrain
- ↑ @okunari on Twitter (Wayback Machine: 2023-06-15 08:34)
Satellite 7 | |
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Main page | Maps | Hidden content | Magazine articles | Reception |