Hyper Dunk: The Playoff Edition

From Sega Retro

n/a

  • NTSC-J
  • NTSC-U
  • PAL

HyperDunkThePlayoffEdition MDTitleScreen.png

DoubleDribble MD title.png

HyperDunk MD PAL title.png

Hyper Dunk: The Playoff Edition
System(s): Sega Mega Drive
Publisher: Konami
Developer:
Distributor: Ecofilmes (PT), Samsung (KR)
Peripherals supported: Team Player
Genre: Sports[1] (basketball)

















Number of players: 1-8
Release Date RRP Code
Sega Mega Drive
JP
¥8,800 (9,064)8,800e[2] T-95083
Sega Mega Drive
US
$59.9559.95[3] T-95126
Videogame Rating Council: GA
Sega Mega Drive
US
(Sega Channel)
SUBsub
Sega Mega Drive
EU
T-95126-50
Sega Mega Drive
DE
DM 129.95129.95[9] T-95126-50
Sega Mega Drive
PT
Sega Mega Drive
UK
£44.9944.99[4][8] T-95126-50
Sega Mega Drive
AU
FHYP00SMC
Sega Mega Drive
KR
GM94003JT

Hyper Dunk: The Playoff Edition (ハイパーダンク ザ・プレイオフエディション), released as Hyper Dunk in the PAL region and Double Dribble: The Playoff Edition in North America, is an arcade-style basketball game released by Konami for the Sega Mega Drive in 1994. It is the third console basketball game released under the Double Dribble branding in North America, following the original Double Dribble for the NES (released as Exciting Basket in Japan) and Double Dribble 5 on 5 for the Game Boy (Konamic Basket in Japan).

Hyper Dunk is notable for being one of the few Mega Drive games that allows up to eight players with the use of two Team Player adapters.

Gameplay

Double Dribble MD, Playoff Tree.png

Playoff tree

The game is a basketball game where two teams of five players each compete. Games are four quarters long, with each quarter being 4 minutes long (which can be changed to 2, 8, or 12 minutes). There is a 24-second shot clock (which can be changed to 30 or 45 seconds).

Teams and rosters are fictional, with every player rated on multiple characteristics:

  • Height: How tall the player is, which affects his ability to block.
  • Shot: How accurate the player is at shooting.
  • Steal: How effective the player is at stealing the ball from opposing players.
  • Speed: How fast the player runs.
  • Jump: How high the player can jump.
  • Power: How effective the player is at pushing opposing players away.
  • Strength: The player's stamina, which decreases over the course of the game, reducing the player's effectiveness.

Each team has twelve total players. Before the game starts, the player can swap players in and out of the active positions (PF for Power Forward, SF for Small Forward, C for Center, PG for Point Guard, and SG for Shooting Guard).

Double Dribble MD, Tip-Off.png

Tip-Off
At the start of the game, all of the players meet in the center of the court. One player from each team leaps for possession of the ball with A.

Double Dribble MD, Defense, Block.png

Double Dribble MD, Defense, Steal.png

  • Double Dribble MD, Defense, Block.png

  • Double Dribble MD, Defense, Steal.png

Defense
The active team member can run in any direction using the D-Pad. Team members that are not being controlled by a human player are controlled by the computer, but the player can cycle through these team members with B to change control to one of them. The player can jump to block a shot with A or try to steal the ball from a nearby member of the opposing team with C.

Double Dribble MD, Offense, Throw-In.png

Double Dribble MD, Offense, Shoot.png

Double Dribble MD, Offense, Dunk.png

  • Double Dribble MD, Offense, Throw-In.png

  • Double Dribble MD, Offense, Shoot.png

  • Double Dribble MD, Offense, Dunk.png

Offense
After the other team scores, one team member standing just out of bounds throws the ball in to a teammate with B to put the ball back into play. The player can hold the D-Pad in a direction while passing to pass to a particular teammate. After gaining possession of the ball, the teammate can dribble in any direction using the D-Pad.

The team member passes the ball to a teammate with B. The player can hold the D-Pad in a direction while passing to pass to a particular teammate. If there is more than one teammate in that direction, the player passes to the nearest one. Holding B while moving fixes the player's movement in that direction, then passes the ball when B is released, allowing the player to pass in a particular direction while moving in a different direction.

The team member can perform a jump shot by holding A to jump, then releasing A to shoot. If the team member is near the hoop, he attempts a dunk instead. The team member can perform a jump pass by holding A to jump, then pressing B while in midair.

If a player commits a foul (such as a shot timer violation or throwing the ball out of bounds), the opposing team is given possession of the ball.

The team with possession of the ball can pause the game with  START  and call a timeout to perform substitutions. Each team can call a maximum of two timeouts per quarter.

Modes

There are three modes of play:

  • Playoff: For one player. The player chooses a team and competes in an elimination tournament. The playoff tree can be edited by the player before starting the game. The first round is the best of five games, but subsequent rounds are best of seven. The game uses passwords for continuing.
  • Exhibition: For one or two players. A single game for one player against the computer or two human players against each other.
  • Multi-Play: For two to eight players (using one or two Team Player adapters as necessary). A single game between two teams. Players can be assigned to either team. Each player controls a different member of the team but can cycle control over the computer-controlled teammates.

Teams

Hyper Dunk lacks an official NBA license, so its teams represent US states and cities that have actual NBA franchises but with no names and fictional logos and players.

Conference Team Players
Western
Double Dribble MD, Teams.png
DC
Double Dribble MD, Teams.png
Portland
Double Dribble MD, Teams.png
Seattle
Double Dribble MD, Teams.png
Chicago
Double Dribble MD, Teams.png
Charlotte
Double Dribble MD, Teams.png
Phoenix
Double Dribble MD, Teams.png
Cleveland
Double Dribble MD, Teams.png
Atlanta
Eastern
Double Dribble MD, Teams.png
Utah
Double Dribble MD, Teams.png
Minnesota
Double Dribble MD, Teams.png
New York
Double Dribble MD, Teams.png
San Antonio
Double Dribble MD, Teams.png
Houston
Double Dribble MD, Teams.png
New Jersey
Double Dribble MD, Teams.png
Boston

Versions

Localised names

Also known as
Language Localised Name English Translation
English (US) Double Dribble: The Playoff Edition Double Dribble: The Playoff Edition
Japanese ハイパーダンク ザ・プレイオフエディション Hyper Dunk: The Playoff Edition
English (Europe) Hyper Dunk Hyper Dunk

Production credits

  • Program: H.Nitta, M.Harada, N.Sakanaya
  • Graphic Design: S.Kushibuchi, T.Nagisa, N.Shirasuboshi
  • Sound Program: A.Fujio, O.Kasai
  • Sound Effect & Music: M.Yanagisawa, M.Adachi
  • Supervisor: Y.Haruki
  • Director: H.Nitta
  • Producer: T.Kirita
  • Presented by Konami
Source:
In-game credits
Hyper Dunk MD credits.pdf
[10]


Magazine articles

Main article: Hyper Dunk: The Playoff Edition/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in (JP) #1994-02: "February 1994" (1994-01-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in (JP) #1994-03: "March 1994" (1994-02-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in (DE) #1994-06: "6/94" (1994-05-25)
Logo-pdf.svg
Logo-pdf.svg
Print advert in (KR) #1994-06: "xxxx" (199x-xx-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(RU) NTSC-U
40
[11]
(RU) PAL
60
[12]
(DE)
75
[13]
(JP) NTSC-J
70
[14]
(IT) PAL
89
[15]
(FR)
68
[16]
(UK)
61
[8]
(US) NTSC-U
52
[17]
(JP) NTSC-J
60
[18]
(US) NTSC-U
85
[19]
(US) NTSC-U
58
[3]
(US) NTSC-U
58
[20]
(DE)
27
[21]
(UK) PAL
31
[22]
(UK)
58
[23]
(US) NTSC-U
64
[24]
(JP) NTSC-J
80
[25]
(FR) PAL
48
[26]
(DE) PAL
67
[27]
(UK)
66
[28]
(UK) PAL
62
[4]
(FR)
75
[29]
(DE) PAL
86
[30]
(UK) PAL
68
[31]
(UK) PAL
65
[5]
(FR)
65
[32]
(DE)
79
[33]
(NL)
69
[34]
(UK) PAL
52
[35]
(UK) PAL
83
[36]
(UK) PAL
56
[37]
(SE)
59
[38]
(RU) NTSC-U
35
[39]
(JP) NTSC-J
76
[40]
(ES)
73
[41]
(ES)
86
[42]
(RU) NTSC-U
65
[43]
(RU) PAL
77
[44]
(DE) PAL
50
[45]
(US) NTSC-U
50
[46]
Sega Mega Drive
64
Based on
40 reviews

Hyper Dunk: The Playoff Edition

Mega Drive, JP
Hyperdunk MD JP Box.jpg
Cover
HyperDunk MD JP CartTop.jpg
HyperDunk MD JP Cart.jpg
Cart
Hyperdunk MD JP Manual.pdf
Manual
Mega Drive, US
Hyperdunk MD US Box.jpg
Cover
DDtPE MD US Cart.jpg
Cart
Mega Drive, EU
Hyperdunk MD EU Box.jpg
Cover
HyperDunk MD EU Cart.jpg
Cart
Hyperdunk MD EU Manual.jpg
Manual
Mega Drive, PT
Hyperdunk MD PT Box.jpg
Cover
HyperDunk MD EU Cart.jpg
Cart
Hyperdunk MD PT Manual.jpg
Manual
Hyperdunk MD EU Manual.jpg
EU Manual
Mega Drive, AU
HyperDunk MD AU cover.jpg
Cover
Mega Drive, KR
HyperDunk MD KR cover.jpg
Cover
HyperDunk MD KR cart.jpg
Cart

Technical information

Main article: Hyper Dunk: The Playoff Edition/Technical information.

References

  1. 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  2. Beep! MegaDrive, "February 1994" (JP; 1994-01-08), page 7
  3. 3.0 3.1 3.2 Game Players, "Vol. 7 No. 4 April 1994" (US; 1994-0x-xx), page 42
  4. 4.0 4.1 4.2 Mega, "April 1994" (UK; 1994-03-17), page 43
  5. 5.0 5.1 Mean Machines Sega, "April 1994" (UK; 1994-02-28), page 82
  6. Computer Trade Weekly, "" (UK; 1994-04-11), page 69
  7. Sega Pro, "Easter 1994" (UK; 1994-03-24), page 10
  8. 8.0 8.1 Computer & Video Games, "May 1994" (UK; 1994-04-15), page 58
  9. Video Games, "6/94" (DE; 1994-05-25), page 37
  10. File:Hyper Dunk MD credits.pdf
  11. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 62
  12. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 138
  13. Aktueller Software Markt, "Juli 1994" (DE; 1994-06-06), page 28
  14. Beep! MegaDrive, "March 1994" (JP; 1994-02-08), page 20
  15. Console Mania, "Marzo 1994" (IT; 1994-0x-xx), page 64
  16. Consoles +, "Mai 1994" (FR; 1994-0x-xx), page 96
  17. Electronic Gaming Monthly, "May 1994" (US; 1994-xx-xx), page 34
  18. Famitsu, "1994-03-11" (JP; 1994-02-25), page 1
  19. GameFan, "Volume 2, Issue 4: March 1994" (US; 1994-xx-xx), page 14
  20. GamePro, "June 1994" (US; 1994-xx-xx), page 79
  21. Gamers, "Mai/Juni 1994" (DE; 1994-05-06), page 34
  22. GamesMaster, "April 1994" (UK; 1994-03-17), page 61
  23. (UK) "Series 3, episode 22" (1994-02-01, 24:00) (+7:04)
  24. Game Informer, "May/June 1994" (US; 1994-0x-xx), page 20
  25. Hippon Super, "April 1994" (JP; 1994-03-03), page 62
  26. Joypad, "Juin 1994" (FR; 1994-0x-xx), page 98
  27. MAN!AC, "04/94" (DE; 1994-03-09), page 29
  28. Sega Mega Drive Advanced Gaming, "April 1994" (UK; 1994-xx-xx), page 34
  29. Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 88
  30. Mega Fun, "04/94" (DE; 1994-03-23), page 46
  31. MegaTech, "March 1994" (UK; 1994-02-20), page 13
  32. Player One, "Mai 1994" (FR; 1994-0x-xx), page 106
  33. Play Time, "5/94" (DE; 1994-04-06), page 135
  34. Power Unlimited, "Jaargang 2, Nummer 6, Juni 1994" (NL; 1994-05-25), page 46
  35. Sega Power, "May 1994" (UK; 1994-03-31), page 40
  36. Sega Pro, "April 1994" (UK; 1994-02-24), page 68
  37. Sega Zone, "March 1994" (UK; 1994-02-24), page 40
  38. Sega Force, "3/94" (SE; 1994-03-29), page 12
  39. Sega Opisaniy i sekretov, "14000 Opisaniy i sekretov" (RU; 2003-03-11), page 55
  40. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  41. Super Juegos, "Abril 1994" (ES; 1994-0x-xx), page 58
  42. Todo Sega, "Abril 1994" (ES; 1994-0x-xx), page 40
  43. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 74
  44. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 121
  45. Video Games, "6/94" (DE; 1994-05-25), page 110
  46. VideoGames, "June 1994" (US; 1994-0x-xx), page 86
Hyper Dunk: The Playoff Edition

HyperDunkThePlayoffEdition MDTitleScreen.png

Main page | Magazine articles | Video coverage | Reception | Region coding | Technical information


Sega Mega Drive
Prototypes: 1994-02