Difference between revisions of "Blackthorne"
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| publisher=[[Interplay]] | | publisher=[[Interplay]] | ||
| developer=[[Blizzard Entertainment]] | | developer=[[Blizzard Entertainment]] | ||
− | | system=[[Sega 32X]] | + | | system=[[Sega 32X]] |
| europe= | | europe= | ||
| usa=October 1995 | | usa=October 1995 | ||
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|tectoy=ti | |tectoy=ti | ||
}} | }} | ||
− | '''''Blackthorne''''' is a cinematic platformer developed by [[Blizzard Entertainment]] and published by [[Interplay]] in 1995 for the [[Sega 32X]]. | + | {{sub-stub}} |
+ | '''''Blackthorne''''' is a cinematic platformer developed by [[Blizzard Entertainment]] and published by [[Interplay]] in 1995 for the [[Sega 32X]], SNES, MS-DOS, GBA, and Mac. | ||
==Production Credits== | ==Production Credits== | ||
+ | {{multicol| | ||
===Blizzard Entertainment=== | ===Blizzard Entertainment=== | ||
− | '''Level Design''': Ronald Millar Sr. | + | :'''Level Design''': Ronald Millar Sr. |
− | '''Programming''': Frank Pearce Jr., Patrick Wyatt | + | :'''Programming''': Frank Pearce Jr., Patrick Wyatt |
− | '''Additional Programming''': James Edward Anhalt III | + | :'''Additional Programming''': James Edward Anhalt III |
− | '''Producers''': Ronald Millar Sr., Matthew Findley | + | :'''Producers''': Ronald Millar Sr., Matthew Findley |
− | '''Executive Producers''': Allen Adham, Alan Pavlish | + | :'''Executive Producers''': Allen Adham, Alan Pavlish |
− | '''Artwork''': Roman Kenney, Stuart Rose, Jason Magness, Ronald Millar Sr., Sam Didier | + | :'''Artwork''': Roman Kenney, Stuart Rose, Jason Magness, Ronald Millar Sr., Sam Didier |
− | '''Art Technician''': Joeyray Hall | + | :'''Art Technician''': Joeyray Hall |
− | '''Sound''': Glenn Stafford | + | :'''Sound''': Glenn Stafford |
− | '''Music''': Glenn Stafford | + | :'''Music''': Glenn Stafford |
− | '''Text and Dialog''': Micky Neilson, Ronald Millar Sr., Frank Pearce Jr. | + | :'''Text and Dialog''': Micky Neilson, Ronald Millar Sr., Frank Pearce Jr. |
− | '''Play Test''': Interplay Productions, Blizzard Entertainment | + | :'''Play Test''': Interplay Productions, Blizzard Entertainment |
+ | |||
===32X Quality Assurance=== | ===32X Quality Assurance=== | ||
− | '''Director''': Jeremy S. Barnes | + | :'''Director''': Jeremy S. Barnes |
− | '''Assistant Director''': David L. Simon | + | :'''Assistant Director''': David L. Simon |
− | '''Lead Tester''': Dan Forsyth | + | :'''Lead Tester''': Dan Forsyth |
− | '''Testers''': Jason Paul Coggeshall, Chris Parker, Jeff Woods, Lawrence Smith, Derek Gibbs, Aaron Olaiz, Martin Bauer | + | :'''Testers''': Jason Paul Coggeshall, Chris Parker, Jeff Woods, Lawrence Smith, Derek Gibbs, Aaron Olaiz, Martin Bauer |
+ | |||
===32X Conversion by Paradox=== | ===32X Conversion by Paradox=== | ||
− | '''Programming''': Chris Sehy, James Higgins | + | :'''Programming''': Chris Sehy, James Higgins |
− | '''Artwork''': Paul Interante, Terry Lloyd, Damon DuBois | + | :'''Artwork''': Paul Interante, Terry Lloyd, Damon DuBois |
− | '''Sound''': Michael Bartlow, Brian Schmidt | + | :'''Sound''': Michael Bartlow, Brian Schmidt |
− | '''Music''': Michael Bartlow, Brian Schmidt | + | :'''Music''': Michael Bartlow, Brian Schmidt |
− | '''Additional Level Design''': Terry Lloyd | + | :'''Additional Level Design''': Terry Lloyd |
− | '''Interplay Producer''': Feargus Urquhart | + | :'''Interplay Producer''': Feargus Urquhart |
− | '''Assistant Producer ''': Reginald J. Arnedo | + | :'''Assistant Producer ''': Reginald J. Arnedo |
+ | }} | ||
==Physical Scans== | ==Physical Scans== | ||
− | |||
<gallery> | <gallery> | ||
File:BlackThorne 32X US Box Front.jpg|US front cover | File:BlackThorne 32X US Box Front.jpg|US front cover |
Revision as of 22:11, 2 November 2010
Blackthorne |
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System(s): Sega 32X |
Publisher: Interplay |
Developer: Blizzard Entertainment |
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Blackthorne is a cinematic platformer developed by Blizzard Entertainment and published by Interplay in 1995 for the Sega 32X, SNES, MS-DOS, GBA, and Mac.
Contents
Production Credits
Blizzard Entertainment
- Level Design: Ronald Millar Sr.
- Programming: Frank Pearce Jr., Patrick Wyatt
- Additional Programming: James Edward Anhalt III
- Producers: Ronald Millar Sr., Matthew Findley
- Executive Producers: Allen Adham, Alan Pavlish
- Artwork: Roman Kenney, Stuart Rose, Jason Magness, Ronald Millar Sr., Sam Didier
- Art Technician: Joeyray Hall
- Sound: Glenn Stafford
- Music: Glenn Stafford
- Text and Dialog: Micky Neilson, Ronald Millar Sr., Frank Pearce Jr.
- Play Test: Interplay Productions, Blizzard Entertainment
32X Quality Assurance
- Director: Jeremy S. Barnes
- Assistant Director: David L. Simon
- Lead Tester: Dan Forsyth
- Testers: Jason Paul Coggeshall, Chris Parker, Jeff Woods, Lawrence Smith, Derek Gibbs, Aaron Olaiz, Martin Bauer
32X Conversion by Paradox
- Programming: Chris Sehy, James Higgins
- Artwork: Paul Interante, Terry Lloyd, Damon DuBois
- Sound: Michael Bartlow, Brian Schmidt
- Music: Michael Bartlow, Brian Schmidt
- Additional Level Design: Terry Lloyd
- Interplay Producer: Feargus Urquhart
- Assistant Producer : Reginald J. Arnedo