Difference between revisions of "Blackthorne"

From Sega Retro

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| publisher=[[Interplay]]
 
| publisher=[[Interplay]]
 
| developer=[[Blizzard Entertainment]]
 
| developer=[[Blizzard Entertainment]]
| system=[[Sega 32X]], SNES, MS-DOS, GBA, Mac
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| system=[[Sega 32X]]
 
| europe=
 
| europe=
 
| usa=October 1995
 
| usa=October 1995
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|tectoy=ti
 
|tectoy=ti
 
}}
 
}}
'''''Blackthorne''''' is a cinematic platformer developed by [[Blizzard Entertainment]] and published by [[Interplay]] in 1995 for the [[Sega 32X]].
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{{sub-stub}}
 +
'''''Blackthorne''''' is a cinematic platformer developed by [[Blizzard Entertainment]] and published by [[Interplay]] in 1995 for the [[Sega 32X]], SNES, MS-DOS, GBA, and Mac.
  
 
==Production Credits==
 
==Production Credits==
 +
{{multicol|
 
===Blizzard Entertainment===
 
===Blizzard Entertainment===
'''Level Design''': Ronald Millar Sr.<br/>
+
:'''Level Design''': Ronald Millar Sr.
'''Programming''': Frank Pearce Jr., Patrick Wyatt<br/>
+
:'''Programming''': Frank Pearce Jr., Patrick Wyatt
'''Additional Programming''': James Edward Anhalt III<br/>
+
:'''Additional Programming''': James Edward Anhalt III
'''Producers''': Ronald Millar Sr., Matthew Findley<br/>
+
:'''Producers''': Ronald Millar Sr., Matthew Findley
'''Executive Producers''': Allen Adham, Alan Pavlish<br/>
+
:'''Executive Producers''': Allen Adham, Alan Pavlish
'''Artwork''': Roman Kenney, Stuart Rose, Jason Magness, Ronald Millar Sr., Sam Didier<br/>
+
:'''Artwork''': Roman Kenney, Stuart Rose, Jason Magness, Ronald Millar Sr., Sam Didier
'''Art Technician''': Joeyray Hall<br/>
+
:'''Art Technician''': Joeyray Hall
'''Sound''': Glenn Stafford<br/>
+
:'''Sound''': Glenn Stafford
'''Music''': Glenn Stafford<br/>
+
:'''Music''': Glenn Stafford
'''Text and Dialog''': Micky Neilson, Ronald Millar Sr., Frank Pearce Jr.<br/>
+
:'''Text and Dialog''': Micky Neilson, Ronald Millar Sr., Frank Pearce Jr.
'''Play Test''': Interplay Productions, Blizzard Entertainment
+
:'''Play Test''': Interplay Productions, Blizzard Entertainment
 +
 
 
===32X Quality Assurance===
 
===32X Quality Assurance===
'''Director''': Jeremy S. Barnes<br/>
+
:'''Director''': Jeremy S. Barnes
'''Assistant Director''': David L. Simon<br/>
+
:'''Assistant Director''': David L. Simon
'''Lead Tester''': Dan Forsyth<br/>
+
:'''Lead Tester''': Dan Forsyth
'''Testers''': Jason Paul Coggeshall, Chris Parker, Jeff Woods, Lawrence Smith, Derek Gibbs, Aaron Olaiz, Martin Bauer
+
:'''Testers''': Jason Paul Coggeshall, Chris Parker, Jeff Woods, Lawrence Smith, Derek Gibbs, Aaron Olaiz, Martin Bauer
 +
 
 
===32X Conversion by Paradox===
 
===32X Conversion by Paradox===
'''Programming''': Chris Sehy, James Higgins<br/>
+
:'''Programming''': Chris Sehy, James Higgins
'''Artwork''': Paul Interante, Terry Lloyd, Damon DuBois<br/>
+
:'''Artwork''': Paul Interante, Terry Lloyd, Damon DuBois
'''Sound''': Michael Bartlow, Brian Schmidt<br/>
+
:'''Sound''': Michael Bartlow, Brian Schmidt
'''Music''': Michael Bartlow, Brian Schmidt<br/>
+
:'''Music''': Michael Bartlow, Brian Schmidt
'''Additional Level Design''': Terry Lloyd<br/>
+
:'''Additional Level Design''': Terry Lloyd
'''Interplay Producer''': Feargus Urquhart<br/>
+
:'''Interplay Producer''': Feargus Urquhart
'''Assistant Producer ''': Reginald J. Arnedo
+
:'''Assistant Producer ''': Reginald J. Arnedo
 +
}}
  
 
==Physical Scans==
 
==Physical Scans==
===32X Version===
 
 
<gallery>
 
<gallery>
 
File:BlackThorne 32X US Box Front.jpg|US front cover
 
File:BlackThorne 32X US Box Front.jpg|US front cover

Revision as of 22:11, 2 November 2010

n/a

Blackthorne Title.png

Blackthorne
System(s): Sega 32X
Publisher: Interplay
Developer:

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Blackthorne is a cinematic platformer developed by Blizzard Entertainment and published by Interplay in 1995 for the Sega 32X, SNES, MS-DOS, GBA, and Mac.

Production Credits

Blizzard Entertainment

Level Design: Ronald Millar Sr.
Programming: Frank Pearce Jr., Patrick Wyatt
Additional Programming: James Edward Anhalt III
Producers: Ronald Millar Sr., Matthew Findley
Executive Producers: Allen Adham, Alan Pavlish
Artwork: Roman Kenney, Stuart Rose, Jason Magness, Ronald Millar Sr., Sam Didier
Art Technician: Joeyray Hall
Sound: Glenn Stafford
Music: Glenn Stafford
Text and Dialog: Micky Neilson, Ronald Millar Sr., Frank Pearce Jr.
Play Test: Interplay Productions, Blizzard Entertainment

32X Quality Assurance

Director: Jeremy S. Barnes
Assistant Director: David L. Simon
Lead Tester: Dan Forsyth
Testers: Jason Paul Coggeshall, Chris Parker, Jeff Woods, Lawrence Smith, Derek Gibbs, Aaron Olaiz, Martin Bauer

32X Conversion by Paradox

Programming: Chris Sehy, James Higgins
Artwork: Paul Interante, Terry Lloyd, Damon DuBois
Sound: Michael Bartlow, Brian Schmidt
Music: Michael Bartlow, Brian Schmidt
Additional Level Design: Terry Lloyd
Interplay Producer: Feargus Urquhart
Assistant Producer : Reginald J. Arnedo

Physical Scans